commit: 5d8934530befebc996ce49cc21c0d2a9b3fbe770
parent bccd48918ad928a9f803654e162a0cc160bd3251
Author: Drew DeVault <sir@cmpwn.com>
Date: Tue, 23 Mar 2021 14:41:25 -0400
Fix typo v2
Diffstat:
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/content/blog/Open-sourcing-video-games.md b/content/blog/Open-sourcing-video-games.md
@@ -113,7 +113,7 @@ Using Creative Commons also allows you to tune the degree to which your assets
may be re-used. You can choose different CC licenses to control the
commercialization of your assets and use in derivative works. To allow free
redistribution and nothing else, the CC-NC-ND license (noncommercial, no
-derivatives) will do the trick. The CC-BY-SA license the copyleft of creative
+derivatives) will do the trick. The CC-BY-SA license is the copyleft of creative
commons: it will allow free redistribution, commercialization, and derivative
works, *if* the derivatives are also shared with the same rights. The permissive
approach is CC-0, which is equivalent to releasing your assets into the public