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drewdevault.com

[mirror] blog and personal website of Drew DeVault git clone https://hacktivis.me/git/mirror/drewdevault.com.git
commit: bccd48918ad928a9f803654e162a0cc160bd3251
parent b64d2ebc1a23c1799e48196f454f09d41840314f
Author: Drew DeVault <sir@cmpwn.com>
Date:   Tue, 23 Mar 2021 14:37:30 -0400

Typo fix

Diffstat:

Mcontent/blog/Open-sourcing-video-games.md2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/content/blog/Open-sourcing-video-games.md b/content/blog/Open-sourcing-video-games.md @@ -113,7 +113,7 @@ Using Creative Commons also allows you to tune the degree to which your assets may be re-used. You can choose different CC licenses to control the commercialization of your assets and use in derivative works. To allow free redistribution and nothing else, the CC-NC-ND license (noncommercial, no -derivatives) will do the trick. The CC-BY-SA is license the copyleft of creative +derivatives) will do the trick. The CC-BY-SA license the copyleft of creative commons: it will allow free redistribution, commercialization, and derivative works, *if* the derivatives are also shared with the same rights. The permissive approach is CC-0, which is equivalent to releasing your assets into the public