commit: 16c76ddec4e30de226ba761a481ff855163cdf9b
parent 67621430aed6f3b637faad6d72db6b5c23056e1e
Author: Haelwenn (lanodan) Monnier <contact@hacktivis.me>
Date: Sat, 7 Oct 2023 22:13:57 +0200
dev-games/godot: new package, add 4.2.9999
Diffstat:
5 files changed, 323 insertions(+), 0 deletions(-)
diff --git a/dev-games/godot/files/godot-4.0_beta3-headless-header.patch b/dev-games/godot/files/godot-4.0_beta3-headless-header.patch
@@ -0,0 +1,14 @@
+Missing header for headless builds (quickfix, may not make much
+sense to probe renderer on headless).
+
+os_linuxbsd.cpp:249:46: error: 'RenderingServer' has not been declared
+
+Caused by: https://github.com/godotengine/godot/commit/de768afbdcf
+--- a/platform/linuxbsd/os_linuxbsd.cpp
++++ b/platform/linuxbsd/os_linuxbsd.cpp
+@@ -34,4 +34,5 @@
+ #include "main/main.h"
+ #include "servers/display_server.h"
++#include "servers/rendering_server.h"
+
+ #include "modules/modules_enabled.gen.h" // For regex.
diff --git a/dev-games/godot/files/godot-4.0_rc2-musl.patch b/dev-games/godot/files/godot-4.0_rc2-musl.patch
@@ -0,0 +1,21 @@
+Crash handler requires glibc or libexecinfo (not packaged) and is enabled
+if build the editor (implies debug), but can be easily turned off.
+https://bugs.gentoo.org/894762
+--- a/platform/linuxbsd/crash_handler_linuxbsd.cpp
++++ b/platform/linuxbsd/crash_handler_linuxbsd.cpp
+@@ -38,3 +38,3 @@
+
+-#ifdef DEBUG_ENABLED
++#if defined(DEBUG_ENABLED) && defined(__GLIBC__)
+ #define CRASH_HANDLER_ENABLED 1
+--- a/platform/linuxbsd/detect.py
++++ b/platform/linuxbsd/detect.py
+@@ -329,8 +329,2 @@
+
+- if not env["execinfo"] and platform.libc_ver()[0] != "glibc":
+- # The default crash handler depends on glibc, so if the host uses
+- # a different libc (BSD libc, musl), fall back to libexecinfo.
+- print("Note: Using `execinfo=yes` for the crash handler as required on platforms where glibc is missing.")
+- env["execinfo"] = True
+-
+ if env["execinfo"]:
diff --git a/dev-games/godot/files/godot-4.0_rc3-scons.patch b/dev-games/godot/files/godot-4.0_rc3-scons.patch
@@ -0,0 +1,15 @@
+--- a/SConstruct
++++ b/SConstruct
+@@ -241,2 +241,3 @@
+ opts.Add("CC", "C compiler")
++opts.Add("AR", "Archiver")
+ opts.Add("LINK", "Linker")
+@@ -569,8 +570,2 @@
+ env.Append(CCFLAGS=["-g2"])
+- else:
+- if methods.using_clang(env) and not methods.is_vanilla_clang(env):
+- # Apple Clang, its linker doesn't like -s.
+- env.Append(LINKFLAGS=["-Wl,-S", "-Wl,-x", "-Wl,-dead_strip"])
+- else:
+- env.Append(LINKFLAGS=["-s"])
+
diff --git a/dev-games/godot/godot-4.2.9999.ebuild b/dev-games/godot/godot-4.2.9999.ebuild
@@ -0,0 +1,246 @@
+# Copyright 2022-2023 Gentoo Authors
+# Distributed under the terms of the GNU General Public License v2
+
+EAPI=8
+
+PYTHON_COMPAT=( python3_{9..11} )
+inherit bash-completion-r1 desktop python-any-r1 scons-utils toolchain-funcs xdg git-r3
+
+DESCRIPTION="Multi-platform 2D and 3D game engine with a feature-rich editor (wayland PR)"
+HOMEPAGE="https://godotengine.org/ https://github.com/godotengine/godot/pull/57025"
+EGIT_REPO_URI="https://github.com/Riteo/godot.git"
+EGIT_BRANCH="wayland"
+
+LICENSE="
+ MIT
+ Apache-2.0 BSD Boost-1.0 CC0-1.0 Unlicense ZLIB
+ gui? ( CC-BY-4.0 ) tools? ( OFL-1.1 )"
+SLOT="4"
+# Enable roughly same as upstream by default so it works as expected,
+# except raycast (tools-only heavy dependency), and deprecated.
+IUSE="
+ alsa +dbus debug deprecated +fontconfig +gui pulseaudio raycast
+ +runner speech test +theora +tools +udev +upnp +vulkan wayland +webp X"
+# TODO: tests still need more figuring out
+RESTRICT="test"
+
+REQUIRED_USE="gui? ( || ( wayland X ) )"
+
+# dlopen: libglvnd
+RDEPEND="
+ app-arch/brotli:=
+ app-arch/zstd:=
+ dev-games/recastnavigation:=
+ dev-libs/icu:=
+ dev-libs/libpcre2:=[pcre32]
+ media-libs/freetype[brotli,harfbuzz]
+ media-libs/harfbuzz:=[icu]
+ media-libs/libogg
+ media-libs/libpng:=
+ media-libs/libvorbis
+ <net-libs/mbedtls-3:=
+ net-libs/wslay
+ sys-libs/zlib:=
+ alsa? ( media-libs/alsa-lib )
+ dbus? ( sys-apps/dbus )
+ fontconfig? ( media-libs/fontconfig )
+ gui? (
+ media-libs/libglvnd
+ X? (
+ x11-libs/libX11
+ x11-libs/libXcursor
+ x11-libs/libXext
+ x11-libs/libXi
+ x11-libs/libXinerama
+ x11-libs/libXrandr
+ x11-libs/libXrender
+ x11-libs/libxkbcommon
+ )
+ wayland? (
+ gui-libs/libdecor
+ dev-libs/wayland
+ )
+ tools? ( raycast? ( media-libs/embree:3 ) )
+ vulkan? ( media-libs/vulkan-loader[X?] )
+ )
+ pulseaudio? ( media-libs/libpulse )
+ speech? ( app-accessibility/speech-dispatcher )
+ theora? ( media-libs/libtheora )
+ tools? ( app-misc/ca-certificates )
+ udev? ( virtual/udev )
+ upnp? ( net-libs/miniupnpc:= )
+ webp? ( media-libs/libwebp:= )"
+DEPEND="
+ ${RDEPEND}
+ X? ( x11-base/xorg-proto )
+ wayland? ( dev-libs/wayland-protocols )
+ tools? ( test? ( dev-cpp/doctest ) )"
+BDEPEND="
+ virtual/pkgconfig
+ wayland? ( dev-util/wayland-scanner )
+"
+
+PATCHES=(
+ "${FILESDIR}"/${PN}-4.0_beta3-headless-header.patch
+ "${FILESDIR}"/${PN}-4.0_rc2-musl.patch
+ "${FILESDIR}"/${PN}-4.0_rc3-scons.patch
+)
+
+src_prepare() {
+ default
+
+ sed -i "1,5s/ godot/&${SLOT}/i" misc/dist/linux/godot.6 || die
+ sed -i "/id/s/Godot/&${SLOT}/" misc/dist/linux/org.godotengine.Godot.appdata.xml || die
+ sed -e "s/=godot/&${SLOT}/" -e "/^Name=/s/$/ ${SLOT}/" \
+ -i misc/dist/linux/org.godotengine.Godot.desktop || die
+
+ sed -i "s|pkg-config |$(tc-getPKG_CONFIG) |" platform/linuxbsd/detect.py || die
+
+ # use of builtin_ switches can be messy (see below), delete to be sure
+ local unbundle=(
+ brotli doctest embree freetype graphite harfbuzz icu4c libogg
+ libpng libtheora libvorbis libwebp linuxbsd_headers mbedtls
+ miniupnpc pcre2 recastnavigation volk wayland wayland-protocols wslay
+ zlib zstd
+ # certs: unused by generated header, but scons panics if not found
+ )
+ rm -r "${unbundle[@]/#/thirdparty/}" || die
+
+ ln -s "${ESYSROOT}"/usr/include/doctest thirdparty/ || die
+}
+
+src_compile() {
+ local -x BUILD_NAME=gentoo # replaces "custom_build" in version string
+
+ local esconsargs=(
+ AR="$(tc-getAR)" CC="$(tc-getCC)" CXX="$(tc-getCXX)"
+
+ progress=no
+ verbose=yes
+
+ use_sowrap=no
+
+ alsa=$(usex alsa)
+ dbus=$(usex dbus)
+ deprecated=$(usex deprecated)
+ fontconfig=$(usex fontconfig)
+ opengl3=$(usex gui)
+ pulseaudio=$(usex pulseaudio)
+ speechd=$(usex speech)
+ udev=$(usex udev)
+ use_volk=no # unnecessary when linking directly to libvulkan
+ vulkan=$(usex gui $(usex vulkan))
+ x11=$(usex gui $(usex X))
+ wayland=$(usex gui $(usex wayland))
+
+ system_certs_path="${EPREFIX}"/etc/ssl/certs/ca-certificates.crt
+
+ # platform/*/detect.py uses builtin_* switches to check if need
+ # to link with system libraries, but many ignore whether the dep
+ # is actually used, so "enable" deleted builtins on disabled deps
+ builtin_brotli=no
+ builtin_certs=no
+ builtin_embree=$(usex !gui yes $(usex !tools yes $(usex !raycast)))
+ builtin_enet=yes # bundled copy is patched for IPv6+DTLS support
+ builtin_freetype=no
+ builtin_glslang=yes #879111 (for now, may revisit if more stable)
+ builtin_graphite=no
+ builtin_harfbuzz=no
+ builtin_icu4c=no
+ builtin_libdecor=no
+ builtin_libogg=no
+ builtin_libpng=no
+ builtin_libtheora=$(usex !theora)
+ builtin_libvorbis=no
+ builtin_libwebp=$(usex !webp)
+ builtin_mbedtls=no
+ builtin_miniupnpc=$(usex !upnp)
+ builtin_msdfgen=yes # not wired for unbundling nor packaged
+ builtin_pcre2=no
+ builtin_recastnavigation=no
+ builtin_rvo2=yes # bundled copy has godot-specific changes
+ builtin_squish=yes # ^ likewise, may not be safe to unbundle
+ builtin_wayland=no
+ builtin_wslay=no
+ builtin_xatlas=yes # not wired for unbundling nor packaged
+ builtin_zlib=no
+ builtin_zstd=no
+ # (more is bundled in third_party/ but they lack builtin_* switches)
+
+ # modules with optional dependencies, "possible" to disable more but
+ # gets messy and breaks all sorts of features (expected enabled)
+ module_mono_enabled=no # unhandled
+ # note raycast is only enabled on amd64+arm64, see raycast/config.py
+ module_raycast_enabled=$(usex gui $(usex tools $(usex raycast)))
+ module_theora_enabled=$(usex theora)
+ module_upnp_enabled=$(usex upnp)
+ module_webp_enabled=$(usex webp)
+
+ # let *FLAGS handle these, e.g. can pass -flto as-is
+ debug_symbols=no
+ lto=none
+ optimize=custom
+ use_static_cpp=no
+ )
+
+ if use runner && use tools; then
+ # build alternate faster + ~60% smaller binary for running
+ # games or servers without game development debug paths
+ escons extra_suffix=runner target=template_release "${esconsargs[@]}"
+ fi
+
+ esconsargs+=(
+ target=$(usex tools editor template_$(usex debug{,} release))
+ dev_build=$(usex debug)
+
+ # harmless but note this bakes in --test in the final binary
+ tests=$(usex tools $(usex test))
+ )
+
+ escons extra_suffix=main "${esconsargs[@]}"
+}
+
+src_test() {
+ xdg_environment_reset
+ bin/godot*.main --headless --test || die
+}
+
+src_install() {
+ local s=godot${SLOT}
+
+ newbin bin/godot*.main ${s}
+ if use runner && use tools; then
+ newbin bin/godot*.runner ${s}-runner
+ else
+ # always available, revdeps shouldn't depend on [runner]
+ dosym ${s} /usr/bin/${s}-runner
+ fi
+
+ newman misc/dist/linux/godot.6 ${s}.6
+ dodoc AUTHORS.md CHANGELOG.md DONORS.md README.md
+
+ if use gui; then
+ newicon icon.svg ${s}.svg
+ newmenu misc/dist/linux/org.godotengine.Godot.desktop \
+ org.godotengine.${s^}.desktop
+
+ insinto /usr/share/metainfo
+ newins misc/dist/linux/org.godotengine.Godot.appdata.xml \
+ org.godotengine.${s^}.appdata.xml
+
+ insinto /usr/share/mime/application
+ newins misc/dist/linux/org.godotengine.Godot.xml \
+ org.godotengine.${s^}.xml
+ fi
+
+ newbashcomp misc/dist/shell/godot.bash-completion ${s}
+ bashcomp_alias ${s}{,-runner}
+
+ insinto /usr/share/fish/vendor_completions.d
+ newins misc/dist/shell/godot.fish ${s}.fish
+ dosym ${s}.fish /usr/share/fish/vendor_completions.d/${s}-runner.fish
+
+ insinto /usr/share/zsh/site-functions
+ newins misc/dist/shell/_godot.zsh-completion _${s}
+ dosym _${s} /usr/share/zsh/site-functions/_${s}-runner
+}
diff --git a/dev-games/godot/metadata.xml b/dev-games/godot/metadata.xml
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "https://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+ <longdescription>
+ Godot Engine is a feature-packed, cross-platform game engine
+ to create 2D and 3D games from a unified interface. It provides
+ a comprehensive set of common tools, so that users can focus on
+ making games without having to reinvent the wheel. Games can be
+ exported with one click to a number of platforms, including the
+ major desktop platforms (Linux, macOS, Windows), mobile
+ platforms (Android, iOS), as well as Web-based platforms (HTML5)
+ and consoles.
+ </longdescription>
+ <use>
+ <flag name="bullet">Enable the <pkg>sci-physics/bullet</pkg> module</flag>
+ <flag name="deprecated">Enable support for deprecated features</flag>
+ <flag name="raycast">Enable the raycast Editor module using <pkg>media-libs/embree</pkg></flag>
+ <flag name="runner">Build an additional binary optimized for running games (only relevant with USE=tools)</flag>
+ <flag name="speech">Enable text-to-speech support</flag>
+ <flag name="tools">Enable the Godot Editor for game development</flag>
+ <flag name="webm">Enable the WebM module</flag>
+ </use>
+ <upstream>
+ <doc>https://docs.godotengine.org/</doc>
+ <remote-id type="github">godotengine/godot</remote-id>
+ </upstream>
+</pkgmetadata>