commit: 2626349c3f80ff5c9c35aaa4ba7f69e606c44cf6
parent a463d81b7521c533215fa373fb2b5d538863192c
Author: Drew DeVault <sir@cmpwn.com>
Date: Sun, 13 Feb 2022 15:56:03 +0100
Clarify emoji usage
Diffstat:
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/content/blog/Framing-accessibility-in-broader-terms.md b/content/blog/Framing-accessibility-in-broader-terms.md
@@ -74,12 +74,12 @@ Intuitiveness is another important detail. Not everyone understands what your
icons mean, for a start. They may not have the motor skill to hold their mouse
over the button and read the tool-tip, either, and might not know that they can
do that in the first place! Reliance on unfamiliar design language in general is
-a kind of inaccessible design. Remember this icon? 💾 Flashing banner ads are
-also inaccessible for users with ADHD, and if we're being honest, for everyone
-else, too. Software which is not responsive on many kinds of devices (touch,
-mouse and keyboard, different screen sizes, aspect ratios, orientations) is not
-accessible. Software which requires the latest and greatest technologies to use
-(such as a modern web browser) is also not accessible.
+a kind of inaccessible design. Remember the "save" icon? 💾 Flashing banner ads
+are also inaccessible for users with ADHD, and if we're being honest, for
+everyone else, too. Software which is not responsive on many kinds of devices
+(touch, mouse and keyboard, different screen sizes, aspect ratios, orientations)
+is not accessible. Software which requires the latest and greatest technologies
+to use (such as a modern web browser) is also not accessible.
Adequate answers to these problems are often expensive and uncomfortable, so no
one wants to think about them. Social-media-esque designs which are deliberately