commit: 97da56d02bbe9c0f3aca8f46fcb7bf8635a9e784
parent: 00fa850bdc8e98dfb3e3772ec2b9a55e8538cadc
Author: Eugen Rochko <eugen@zeonfederated.com>
Date: Wed, 25 Jan 2017 17:23:17 +0100
Fix loading of avatars before drawing them to canvas
Diffstat:
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/app/assets/javascripts/components/components/avatar.jsx b/app/assets/javascripts/components/components/avatar.jsx
@@ -24,7 +24,7 @@ const Avatar = React.createClass({
this.setState({ hovering: false });
},
- componentDidMount () {
+ handleLoad () {
this.canvas.getContext('2d').drawImage(this.image, 0, 0, this.props.size, this.props.size);
},
@@ -41,7 +41,7 @@ const Avatar = React.createClass({
return (
<div onMouseEnter={this.handleMouseEnter} onMouseLeave={this.handleMouseLeave} style={{ ...this.props.style, width: `${this.props.size}px`, height: `${this.props.size}px`, position: 'relative' }}>
- <img ref={this.setImageRef} src={this.props.src} width={this.props.size} height={this.props.size} alt='' style={{ position: 'absolute', top: '0', left: '0', display: hovering ? 'block' : 'none', borderRadius: '4px' }} />
+ <img ref={this.setImageRef} onLoad={this.handleLoad} src={this.props.src} width={this.props.size} height={this.props.size} alt='' style={{ position: 'absolute', top: '0', left: '0', visibility: hovering ? 'visible' : 'hidden', borderRadius: '4px' }} />
<canvas ref={this.setCanvasRef} width={this.props.size} height={this.props.size} style={{ borderRadius: '4px' }} />
</div>
);