commit: b681007c1537d66d3122485b2eb3413a667e749d
parent 5b1a32ac797da750f95618a70d112b27bceeae40
Author: Haelwenn (lanodan) Monnier <contact@hacktivis.me>
Date: Tue, 27 Sep 2022 00:37:53 +0200
notes/pure-wayland: sdl12-compat has been working fine
Diffstat:
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/notes/pure-wayland.shtml b/notes/pure-wayland.shtml
@@ -86,12 +86,12 @@ endif</code></pre>
<li>For 2.0.14 and earlier, you'll need <a href="https://github.com/libsdl-org/SDL/pull/4358">libsdl-org/SDL#4358</a> for desktop OpenGL</li>
<li>When bundled in binairies: Needing to set <code><a href="https://github.com/libsdl-org/SDL/blob/main/docs/README-dynapi.md">SDL_DYNAMIC_API</a></code> to where your distro's <code>libSDL2.so</code> library is.</li>
</ul></li>
+ <li><a href="https://github.com/libsdl-org/sdl12-compat">SDL-1.2 (compat)</a>: Might still have few papercuts but overall it just works</li>
<li><a href="https://love2d.org/">löve(2d)</a> (0.10.2+, tested with 11.3 + lua5.2): Yes, it's SDL2-based after all.</li>
<li><a href="http://www.waffle-gl.org/">waffle</a> Yes, use 1.7.0+ for support in modern compositors</li>
</ul>
<h3>Needs more testing</h3>
<ul>
- <li><a href="https://github.com/libsdl-org/sdl12-compat">SDL-1.2 (compat)</a>: Getting there</li>
<li><a href="https://liballeg.org/">allegro-4</a>: Maybe, compiles with OpenGL enabled</li>
</ul>
<h3>Needs workarounds / Incomplete support</h3>