commit: a11f0485701ef037e229cf8cd529d6bdf80c1f04
parent 368713dd4e6434004af8f430804ef01ae51cbd28
Author: Haelwenn (lanodan) Monnier <contact@hacktivis.me>
Date: Fri, 14 May 2021 02:41:30 +0200
notes/pure-wayland: OpenRA works, seems related to SDL2+OpenGL
Diffstat:
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/notes/pure-wayland.shtml b/notes/pure-wayland.shtml
@@ -161,12 +161,12 @@ endif</code></pre>
<li><a href="http://armagetronad.org/">armagetronad</a> (trunk at <code>0ba8c6ff0aeda14d86760a1744c6296cbf8632be</code> + light fixes): With SDL2 fixed for desktop OpenGL it works</li>
<li><a href="https://www.teeworlds.com/">teeworlds</a> (0.7.5 + master): Needed a small patch to use GLVND and remove an unused X11 check (<a href="https://github.com/teeworlds/teeworlds/pull/2875">teeworlds#2875</a>)</li>
<li><a href="http://quakespasm.sourceforge.net/">QuakeSpasm</a> (master; Quake1 engine): With <code>USE_SDL2=1 COMMON_LIBS="-lm -lOpenGL"</code> passed to <code>make</code> it just works.</li>
+ <li><a href="https://www.openra.net/">OpenRA</a>: With SDL2 fixed for desktop OpenGL it works</li>
</ul>
<h3>Doesn't works</h3>
<ul>
<li><a href="http://www.wesnoth.org">wesnoth</a>: No, some basic actions are broken</li>
- <li><a href="https://www.openra.net/">OpenRA</a>: No, fails at runtime. <code>Unsupported OpenGL version: OpenGL ES 3.2 Mesa 20.1.10</code></li>
<li><a href="https://www.xonotic.org/">xonotic</a>: No, depends on X11</li>
<li><a href="https://www.bay12games.com/dwarves">dwarf fortress</a>: No, hard-depends on GTK2+ and libSDL-1</li>
<li><a href="http://www.secretmaryo.org/">Secret Maryo Chronicles</a>: No, hard depends on X11</li>