commit: 8aa71d96912368db79cdeacf94dd42fece18fe43
parent 04323ff334a50f904b953ad3ae0ef8e81e0b145a
Author: Haelwenn (lanodan) Monnier <contact@hacktivis.me>
Date: Sun, 20 Dec 2020 13:23:46 +0100
notes/pure-wayland: FreeCiv, oolite, endless-sky
Diffstat:
1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/notes/pure-wayland.shtml b/notes/pure-wayland.shtml
@@ -32,10 +32,15 @@
<li><a href="https://github.com/TerryCavanagh/vvvvvv">VVVVVV</a>: Yes, Just Works™ (SDL2)</li>
<li><a href="https://github.com/Xenoveritas/abuse">abuse</a> (Crack.Com): Yes, Just Works™</li>
<li><a href="https://github.com/sergiou87/open-supaplex">open-supaplex</a>: Just Works™</li>
+
<li><a href="https://supertux.org/">SuperTux</a>: <del>No, because of GLEW</del> Yes, changed it's build configuration to use <a href="https://glbinding.org/">glbinding</a></li>
+
+ <li><a href="http://www.freeciv.org/">freeciv</a>: Yes(SDL2 and Qt5 clients) and No(GTK+2 client, the default/goto one)</li>
<li><a href="https://supertuxkart.net/">SuperTuxKart</a>: Quite, works in wayland with gles2(because irrlicht tries to dynamically load <code>libGL.so.1</code> otherwise) in current git (<code>9f1ae2b7619f21546cc5cdd4bbeea53492d4b7ac</code>)</li>
<li><a href="https://7kfans.com/">seven-kingdoms</a>: Seems to work fine</li>
<li><a href="https://github.com/FWGS/xash3d-fwgs">Xash3D FWGS</a> + <a href="https://github.com/FWGS/hlsdk-xash3d">HLSDK Xash3D</a>: Yes, has some glitches but seems unrelated to Wayland. Note: You need to set <code>SDL_VIDEO_GL_DRIVER=libOpenGL.so</code> or <code>BOX86_LIBGL=libOpenGL.so</code></li>
+
+ <li><a href="http://www.wesnoth.org">wesnoth</a>: Not really, some basic actions are broken</li>
<li><a href="https://viewizard.com">astromenace</a>: No, window fades from white to black, still get proper sound, including input feedback</li>
<li><a href="https://neverball.org">neverball</a>: No, Fails at runtime <details><summary>log</summary>
<pre>$ <kbd>neverball</kbd>
@@ -50,10 +55,11 @@ it done did a broke (SEGV)
<li><a href="https://www.bzflag.org/">bzflag</a>: No, depends on GLEW also needs a simple patch to search for <code>-lOpenGL</code></li>
<li><a href="https://www.bay12games.com/dwarves">dwarf fortress</a>: No, hard-depends on GTK2+ and libSDL-1</li>
<li><a href="http://armagetronad.org/">armagetronad</a>: No, even in the current SDL2 branch</li>
- <li><a href="http://www.wesnoth.org">wesnoth</a>: Not really, some basic actions are broken</li>
<li><a href="http://www.secretmaryo.org/">Secret Maryo Chronicles</a>: No, hard depends on X11</li>
<li><a href="https://secretchronicles.org/">TSC: The Secret Chronicles of Dr. M.</a>: No, because of SFML</li>
<li><a href="https://github.com/Anuken/Mindustry">Mindustry</a>: Nope, <code>libsdl-arc64.so</code> is shared linked against <code>libGL.so.1</code></li>
+ <li><a href="http://oolite.org/">oolite</a>: Nope, <a href="https://github.com/OoliteProject/oolite/issues/222">still on SDL-1.2</a></li>
+ <li><a href="https://github.com/endless-sky/endless-sky">endless-sky</a>: No, hard-depends on GLEW</li>
</ul>
<h2>Librairies</h2>