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commit: fedf383af49fdfb1fdb12d759485c952caadc05f
parent a064fc27465039d3dccf756e69f4f5f9f8a5bc89
Author: Haelwenn (lanodan) Monnier <contact@hacktivis.me>
Date:   Sun, 25 Jul 2021 20:48:54 +0200

notes/pure-wayland: sdl12-compat update

Diffstat:

Mnotes/pure-wayland.shtml8++++----
1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/notes/pure-wayland.shtml b/notes/pure-wayland.shtml @@ -181,6 +181,8 @@ endif</code></pre> <li><a href="http://www.fishies.org.uk/apricots.html">apricots</a>: With sdl12-compat it seems to just work</li> <li><a href="http://makegho.mbnet.fi/c/bchase/">balloonchase</a>: With sdl12-compat it seems to just work</li> <li><a href="http://perso.b2b2c.ca/~sarrazip/dev/batrachians.html">batrachians</a>: With sdl12-compat it seems to just work</li> + <li><a href="https://savannah.nongnu.org/projects/clanbomber/">clanbomber</a>: With sdl12-compat <a href="https://github.com/libsdl-org/sdl12-compat/commit/1cc3061c06877a7ee4277187aa59dcca755e5a7f">1cc3061c06877a7ee4277187aa59dcca755e5a7f</a> and later it seems to just work</li> + <li><a href="https://github.com/petarov/savagewheels">savagewheels</a>: With sdl12-compat it seems to just work</li> </ul> <h3>Almost</h3> @@ -190,7 +192,7 @@ endif</code></pre> <h3>Doesn't works</h3> <ul> - <li><a href="http://www.wesnoth.org">wesnoth</a>: No, some basic actions are broken</li> + <li><a href="http://www.wesnoth.org">wesnoth</a>: No, some basic actions are broken (questionable hooks to xdg-open(1)/open(1) put behind a if-X11)</li> <li><a href="https://www.xonotic.org/">xonotic</a>: No, depends on X11</li> <li><a href="https://www.bay12games.com/dwarves">dwarf fortress</a>: No, hard-depends on GTK2+ and libSDL-1</li> <li><a href="http://www.secretmaryo.org/">Secret Maryo Chronicles</a>: No, hard depends on X11</li> @@ -201,10 +203,8 @@ endif</code></pre> <li><a href="https://github.com/FluffyStuff/OpenRiichi">OpenRiichi</a>: Vala looks like a mess to make it work with <code>libOpenGL.so</code> instead.</li> <li><a href="https://opensurge2d.org/">OpenSurge</a>: No because it depends on <code>liballegro_dialog</code></li> <li><a href="https://fte.triptohell.info/">FTE Quake World</a>(Quake Game Engine): Binary works in weston (with the legacy <code>"wl_shell"</code>) but doesn't in sway, it fails to hook to <code>"xdg_wm_base"</code> properly. Their wayland code is a gigantic pile of hacks.</li> - <li><a href="https://github.com/petarov/savagewheels">savagewheels</a>: Fails to initialize</li> <li><a href="http://lgames.sourceforge.net/Barrage/">barrage</a>: <code>creating 640x480 bitmap ... Unknown pixel format</code></li> - <li><a href="https://savannah.nongnu.org/projects/clanbomber/">clanbomber</a>: Keys are doubled</li> - <li><a href="http://www.autismuk.freeserve.co.uk/">deathchase3d</a>: Game seems to be broken, quitting triggers a segfault</li> + <li><a href="http://www.autismuk.freeserve.co.uk/">deathchase3d</a>: Game seems to be broken, quitting triggers an abort</li> <li><a href="http://linux.softpedia.com/get/GAMES-ENTERTAINMENT/Arcade/Shooting-Star-19754.shtml">shootingstar</a>: Fails to detect SDL_image</li> <li><a href="https://chazomaticus.github.io/asteroid/">asteroid</a>: No, hard-depends on GTK2+ and libSDL-1</li> </ul>