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commit: 95658851f68692c0c1105b3e861fe3e8175ddc18
parent 220706ce8a986d3d9cf94a2ab22c3c8884dfe4de
Author: Haelwenn (lanodan) Monnier <contact@hacktivis.me>
Date:   Fri, 14 May 2021 02:41:30 +0200

notes/pure-wayland: OpenRA works, seems related to SDL2+OpenGL

Diffstat:

Mnotes/pure-wayland.shtml2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/notes/pure-wayland.shtml b/notes/pure-wayland.shtml @@ -161,12 +161,12 @@ endif</code></pre> <li><a href="http://armagetronad.org/">armagetronad</a> (trunk at <code>0ba8c6ff0aeda14d86760a1744c6296cbf8632be</code> + light fixes): With SDL2 fixed for desktop OpenGL it works</li> <li><a href="https://www.teeworlds.com/">teeworlds</a> (0.7.5 + master): Needed a small patch to use GLVND and remove an unused X11 check (<a href="https://github.com/teeworlds/teeworlds/pull/2875">teeworlds#2875</a>)</li> <li><a href="http://quakespasm.sourceforge.net/">QuakeSpasm</a> (master; Quake1 engine): With <code>USE_SDL2=1 COMMON_LIBS="-lm -lOpenGL"</code> passed to <code>make</code> it just works.</li> + <li><a href="https://www.openra.net/">OpenRA</a>: With SDL2 fixed for desktop OpenGL it works</li> </ul> <h3>Doesn't works</h3> <ul> <li><a href="http://www.wesnoth.org">wesnoth</a>: No, some basic actions are broken</li> - <li><a href="https://www.openra.net/">OpenRA</a>: No, fails at runtime. <code>Unsupported OpenGL version: OpenGL ES 3.2 Mesa 20.1.10</code></li> <li><a href="https://www.xonotic.org/">xonotic</a>: No, depends on X11</li> <li><a href="https://www.bay12games.com/dwarves">dwarf fortress</a>: No, hard-depends on GTK2+ and libSDL-1</li> <li><a href="http://www.secretmaryo.org/">Secret Maryo Chronicles</a>: No, hard depends on X11</li>