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commit: 6044196f9c93cfff448570c23f32ae31d524718e
parent 7fc7c5ff9e6148d9e9a75972685df0d35e93f3a1
Author: Haelwenn (lanodan) Monnier <contact@hacktivis.me>
Date:   Tue, 27 Sep 2022 00:37:53 +0200

notes/pure-wayland: sdl12-compat has been working fine

Diffstat:

Mnotes/pure-wayland.shtml2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/notes/pure-wayland.shtml b/notes/pure-wayland.shtml @@ -86,12 +86,12 @@ endif</code></pre> <li>For 2.0.14 and earlier, you'll need <a href="https://github.com/libsdl-org/SDL/pull/4358">libsdl-org/SDL#4358</a> for desktop OpenGL</li> <li>When bundled in binairies: Needing to set <code><a href="https://github.com/libsdl-org/SDL/blob/main/docs/README-dynapi.md">SDL_DYNAMIC_API</a></code> to where your distro's <code>libSDL2.so</code> library is.</li> </ul></li> + <li><a href="https://github.com/libsdl-org/sdl12-compat">SDL-1.2 (compat)</a>: Might still have few papercuts but overall it just works</li> <li><a href="https://love2d.org/">löve(2d)</a> (0.10.2+, tested with 11.3 + lua5.2): Yes, it's SDL2-based after all.</li> <li><a href="http://www.waffle-gl.org/">waffle</a> Yes, use 1.7.0+ for support in modern compositors</li> </ul> <h3>Needs more testing</h3> <ul> - <li><a href="https://github.com/libsdl-org/sdl12-compat">SDL-1.2 (compat)</a>: Getting there</li> <li><a href="https://liballeg.org/">allegro-4</a>: Maybe, compiles with OpenGL enabled</li> </ul> <h3>Needs workarounds / Incomplete support</h3>