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commit: 04323ff334a50f904b953ad3ae0ef8e81e0b145a
parent 1aed624d58f9460fa11f078ee7d1c2aa785722db
Author: Haelwenn (lanodan) Monnier <contact@hacktivis.me>
Date:   Sat, 19 Dec 2020 06:12:56 +0100

notes/pure-wayland: Xash3D FWGS + HLSDK Xash3D

Diffstat:

Mnotes/pure-wayland.shtml1+
1 file changed, 1 insertion(+), 0 deletions(-)

diff --git a/notes/pure-wayland.shtml b/notes/pure-wayland.shtml @@ -35,6 +35,7 @@ <li><a href="https://supertux.org/">SuperTux</a>: <del>No, because of GLEW</del> Yes, changed it's build configuration to use <a href="https://glbinding.org/">glbinding</a></li> <li><a href="https://supertuxkart.net/">SuperTuxKart</a>: Quite, works in wayland with gles2(because irrlicht tries to dynamically load <code>libGL.so.1</code> otherwise) in current git (<code>9f1ae2b7619f21546cc5cdd4bbeea53492d4b7ac</code>)</li> <li><a href="https://7kfans.com/">seven-kingdoms</a>: Seems to work fine</li> + <li><a href="https://github.com/FWGS/xash3d-fwgs">Xash3D FWGS</a> + <a href="https://github.com/FWGS/hlsdk-xash3d">HLSDK Xash3D</a>: Yes, has some glitches but seems unrelated to Wayland. Note: You need to set <code>SDL_VIDEO_GL_DRIVER=libOpenGL.so</code> or <code>BOX86_LIBGL=libOpenGL.so</code></li> <li><a href="https://viewizard.com">astromenace</a>: No, window fades from white to black, still get proper sound, including input feedback</li> <li><a href="https://neverball.org">neverball</a>: No, Fails at runtime <details><summary>log</summary> <pre>$ <kbd>neverball</kbd>