--------------------------- GLEW Extension Info --------------------------- GLEW version 2.2.0 Running on a AMD Radeon(TM) Vega 8 Graphics (RAVEN, DRM 3.40.0, 5.10.24-gentoo, LLVM 10.0.1) from X.Org OpenGL version 4.6 (Compatibility Profile) Mesa 20.1.10 is supported GL_VERSION_1_1: OK --------------- GL_VERSION_1_2: OK --------------- glCopyTexSubImage3D: OK glDrawRangeElements: OK glTexImage3D: OK glTexSubImage3D: OK GL_VERSION_1_2_1: OK ----------------- GL_VERSION_1_3: OK --------------- glActiveTexture: OK glClientActiveTexture: OK glCompressedTexImage1D: OK glCompressedTexImage2D: OK glCompressedTexImage3D: OK glCompressedTexSubImage1D: OK glCompressedTexSubImage2D: OK glCompressedTexSubImage3D: OK glGetCompressedTexImage: OK glLoadTransposeMatrixd: OK glLoadTransposeMatrixf: OK glMultTransposeMatrixd: OK glMultTransposeMatrixf: OK glMultiTexCoord1d: OK glMultiTexCoord1dv: OK glMultiTexCoord1f: OK glMultiTexCoord1fv: OK glMultiTexCoord1i: OK glMultiTexCoord1iv: OK glMultiTexCoord1s: OK glMultiTexCoord1sv: OK glMultiTexCoord2d: OK glMultiTexCoord2dv: OK glMultiTexCoord2f: OK glMultiTexCoord2fv: OK glMultiTexCoord2i: OK glMultiTexCoord2iv: OK glMultiTexCoord2s: OK glMultiTexCoord2sv: OK glMultiTexCoord3d: OK glMultiTexCoord3dv: OK glMultiTexCoord3f: OK glMultiTexCoord3fv: OK glMultiTexCoord3i: OK glMultiTexCoord3iv: OK glMultiTexCoord3s: OK glMultiTexCoord3sv: OK glMultiTexCoord4d: OK glMultiTexCoord4dv: OK glMultiTexCoord4f: OK glMultiTexCoord4fv: OK glMultiTexCoord4i: OK glMultiTexCoord4iv: OK glMultiTexCoord4s: OK glMultiTexCoord4sv: OK glSampleCoverage: OK GL_VERSION_1_4: OK --------------- glBlendColor: OK glBlendEquation: OK glBlendFuncSeparate: OK glFogCoordPointer: OK glFogCoordd: OK glFogCoorddv: OK glFogCoordf: OK glFogCoordfv: OK glMultiDrawArrays: OK glMultiDrawElements: OK glPointParameterf: OK glPointParameterfv: OK glPointParameteri: OK glPointParameteriv: OK glSecondaryColor3b: OK glSecondaryColor3bv: OK glSecondaryColor3d: OK glSecondaryColor3dv: OK glSecondaryColor3f: OK glSecondaryColor3fv: OK glSecondaryColor3i: OK glSecondaryColor3iv: OK glSecondaryColor3s: OK glSecondaryColor3sv: OK glSecondaryColor3ub: OK glSecondaryColor3ubv: OK glSecondaryColor3ui: OK glSecondaryColor3uiv: OK glSecondaryColor3us: OK glSecondaryColor3usv: OK glSecondaryColorPointer: OK glWindowPos2d: OK glWindowPos2dv: OK glWindowPos2f: OK glWindowPos2fv: OK glWindowPos2i: OK glWindowPos2iv: OK glWindowPos2s: OK glWindowPos2sv: OK glWindowPos3d: OK glWindowPos3dv: OK glWindowPos3f: OK glWindowPos3fv: OK glWindowPos3i: OK glWindowPos3iv: OK glWindowPos3s: OK glWindowPos3sv: OK GL_VERSION_1_5: OK --------------- glBeginQuery: OK glBindBuffer: OK glBufferData: OK glBufferSubData: OK glDeleteBuffers: OK glDeleteQueries: OK glEndQuery: OK glGenBuffers: OK glGenQueries: OK glGetBufferParameteriv: OK glGetBufferPointerv: OK glGetBufferSubData: OK glGetQueryObjectiv: OK glGetQueryObjectuiv: OK glGetQueryiv: OK glIsBuffer: OK glIsQuery: OK glMapBuffer: OK glUnmapBuffer: OK GL_VERSION_2_0: OK --------------- glAttachShader: OK glBindAttribLocation: OK glBlendEquationSeparate: OK glCompileShader: OK glCreateProgram: OK glCreateShader: OK glDeleteProgram: OK glDeleteShader: OK glDetachShader: OK glDisableVertexAttribArray: OK glDrawBuffers: OK glEnableVertexAttribArray: OK glGetActiveAttrib: OK glGetActiveUniform: OK glGetAttachedShaders: OK glGetAttribLocation: OK glGetProgramInfoLog: OK glGetProgramiv: OK glGetShaderInfoLog: OK glGetShaderSource: OK glGetShaderiv: OK glGetUniformLocation: OK glGetUniformfv: OK glGetUniformiv: OK glGetVertexAttribPointerv: OK glGetVertexAttribdv: OK glGetVertexAttribfv: OK glGetVertexAttribiv: OK glIsProgram: OK glIsShader: OK glLinkProgram: OK glShaderSource: OK glStencilFuncSeparate: OK glStencilMaskSeparate: OK glStencilOpSeparate: OK glUniform1f: OK glUniform1fv: OK glUniform1i: OK glUniform1iv: OK glUniform2f: OK glUniform2fv: OK glUniform2i: OK glUniform2iv: OK glUniform3f: OK glUniform3fv: OK glUniform3i: OK glUniform3iv: OK glUniform4f: OK glUniform4fv: OK glUniform4i: OK glUniform4iv: OK glUniformMatrix2fv: OK glUniformMatrix3fv: OK glUniformMatrix4fv: OK glUseProgram: OK glValidateProgram: OK glVertexAttrib1d: OK glVertexAttrib1dv: OK glVertexAttrib1f: OK glVertexAttrib1fv: OK glVertexAttrib1s: OK glVertexAttrib1sv: OK glVertexAttrib2d: OK glVertexAttrib2dv: OK glVertexAttrib2f: OK glVertexAttrib2fv: OK glVertexAttrib2s: OK glVertexAttrib2sv: OK glVertexAttrib3d: OK glVertexAttrib3dv: OK glVertexAttrib3f: OK glVertexAttrib3fv: OK glVertexAttrib3s: OK glVertexAttrib3sv: OK glVertexAttrib4Nbv: OK glVertexAttrib4Niv: OK glVertexAttrib4Nsv: OK glVertexAttrib4Nub: OK glVertexAttrib4Nubv: OK glVertexAttrib4Nuiv: OK glVertexAttrib4Nusv: OK glVertexAttrib4bv: OK glVertexAttrib4d: OK glVertexAttrib4dv: OK glVertexAttrib4f: OK glVertexAttrib4fv: OK glVertexAttrib4iv: OK glVertexAttrib4s: OK glVertexAttrib4sv: OK glVertexAttrib4ubv: OK glVertexAttrib4uiv: OK glVertexAttrib4usv: OK glVertexAttribPointer: OK GL_VERSION_2_1: OK --------------- glUniformMatrix2x3fv: OK glUniformMatrix2x4fv: OK glUniformMatrix3x2fv: OK glUniformMatrix3x4fv: OK glUniformMatrix4x2fv: OK glUniformMatrix4x3fv: OK GL_VERSION_3_0: OK --------------- glBeginConditionalRender: OK glBeginTransformFeedback: OK glBindFragDataLocation: OK glClampColor: OK glClearBufferfi: OK glClearBufferfv: OK glClearBufferiv: OK glClearBufferuiv: OK glColorMaski: OK glDisablei: OK glEnablei: OK glEndConditionalRender: OK glEndTransformFeedback: OK glGetBooleani_v: OK glGetFragDataLocation: OK glGetStringi: OK glGetTexParameterIiv: OK glGetTexParameterIuiv: OK glGetTransformFeedbackVarying: OK glGetUniformuiv: OK glGetVertexAttribIiv: OK glGetVertexAttribIuiv: OK glIsEnabledi: OK glTexParameterIiv: OK glTexParameterIuiv: OK glTransformFeedbackVaryings: OK glUniform1ui: OK glUniform1uiv: OK glUniform2ui: OK glUniform2uiv: OK glUniform3ui: OK glUniform3uiv: OK glUniform4ui: OK glUniform4uiv: OK glVertexAttribI1i: OK glVertexAttribI1iv: OK glVertexAttribI1ui: OK glVertexAttribI1uiv: OK glVertexAttribI2i: OK glVertexAttribI2iv: OK glVertexAttribI2ui: OK glVertexAttribI2uiv: OK glVertexAttribI3i: OK glVertexAttribI3iv: OK glVertexAttribI3ui: OK glVertexAttribI3uiv: OK glVertexAttribI4bv: OK glVertexAttribI4i: OK glVertexAttribI4iv: OK glVertexAttribI4sv: OK glVertexAttribI4ubv: OK glVertexAttribI4ui: OK glVertexAttribI4uiv: OK glVertexAttribI4usv: OK glVertexAttribIPointer: OK GL_VERSION_3_1: OK --------------- glDrawArraysInstanced: OK glDrawElementsInstanced: OK glPrimitiveRestartIndex: OK glTexBuffer: OK GL_VERSION_3_2: OK --------------- glFramebufferTexture: OK glGetBufferParameteri64v: OK glGetInteger64i_v: OK GL_VERSION_3_3: OK --------------- glVertexAttribDivisor: OK GL_VERSION_4_0: OK --------------- glBlendEquationSeparatei: OK glBlendEquationi: OK glBlendFuncSeparatei: OK glBlendFunci: OK glMinSampleShading: OK GL_VERSION_4_1: OK --------------- GL_VERSION_4_2: OK --------------- GL_VERSION_4_3: OK --------------- GL_VERSION_4_4: OK --------------- GL_VERSION_4_5: OK --------------- glGetGraphicsResetStatus: OK glGetnCompressedTexImage: OK glGetnTexImage: OK glGetnUniformdv: OK GL_VERSION_4_6: OK --------------- glMultiDrawArraysIndirectCount: OK glMultiDrawElementsIndirectCount: OK glSpecializeShader: OK GL_3DFX_multisample: MISSING -------------------- GL_3DFX_tbuffer: MISSING ---------------- GL_3DFX_texture_compression_FXT1: MISSING --------------------------------- GL_AMD_blend_minmax_factor: MISSING --------------------------- GL_AMD_compressed_3DC_texture: MISSING ------------------------------ GL_AMD_compressed_ATC_texture: MISSING ------------------------------ GL_AMD_conservative_depth: OK -------------------------- GL_AMD_debug_output: MISSING -------------------- GL_AMD_depth_clamp_separate: OK ---------------------------- GL_AMD_draw_buffers_blend: OK -------------------------- glBlendEquationIndexedAMD: OK glBlendEquationSeparateIndexedAMD: OK glBlendFuncIndexedAMD: OK glBlendFuncSeparateIndexedAMD: OK GL_AMD_framebuffer_multisample_advanced: OK ---------------------------------------- glNamedRenderbufferStorageMultisampleAdvancedAMD: OK glRenderbufferStorageMultisampleAdvancedAMD: OK GL_AMD_framebuffer_sample_positions: MISSING ------------------------------------ GL_AMD_gcn_shader: MISSING ------------------ GL_AMD_gpu_shader_half_float: MISSING ----------------------------- GL_AMD_gpu_shader_half_float_fetch: MISSING ----------------------------------- GL_AMD_gpu_shader_int16: MISSING ------------------------ GL_AMD_gpu_shader_int64: MISSING ------------------------ GL_AMD_interleaved_elements: MISSING ---------------------------- GL_AMD_multi_draw_indirect: OK --------------------------- glMultiDrawArraysIndirectAMD: OK glMultiDrawElementsIndirectAMD: OK GL_AMD_name_gen_delete: MISSING ----------------------- GL_AMD_occlusion_query_event: MISSING ----------------------------- GL_AMD_performance_monitor: OK --------------------------- glBeginPerfMonitorAMD: OK glDeletePerfMonitorsAMD: OK glEndPerfMonitorAMD: OK glGenPerfMonitorsAMD: OK glGetPerfMonitorCounterDataAMD: OK glGetPerfMonitorCounterInfoAMD: OK glGetPerfMonitorCounterStringAMD: OK glGetPerfMonitorCountersAMD: OK glGetPerfMonitorGroupStringAMD: OK glGetPerfMonitorGroupsAMD: OK glSelectPerfMonitorCountersAMD: OK GL_AMD_pinned_memory: OK --------------------- GL_AMD_program_binary_Z400: MISSING --------------------------- GL_AMD_query_buffer_object: OK --------------------------- GL_AMD_sample_positions: MISSING ------------------------ GL_AMD_seamless_cubemap_per_texture: OK ------------------------------------ GL_AMD_shader_atomic_counter_ops: MISSING --------------------------------- GL_AMD_shader_ballot: MISSING --------------------- GL_AMD_shader_explicit_vertex_parameter: MISSING ---------------------------------------- GL_AMD_shader_image_load_store_lod: MISSING ----------------------------------- GL_AMD_shader_stencil_export: OK ----------------------------- GL_AMD_shader_stencil_value_export: MISSING ----------------------------------- GL_AMD_shader_trinary_minmax: OK ----------------------------- GL_AMD_sparse_texture: MISSING ---------------------- GL_AMD_stencil_operation_extended: MISSING ---------------------------------- GL_AMD_texture_gather_bias_lod: MISSING ------------------------------- GL_AMD_texture_texture4: OK ------------------------ GL_AMD_transform_feedback3_lines_triangles: MISSING ------------------------------------------- GL_AMD_transform_feedback4: MISSING --------------------------- GL_AMD_vertex_shader_layer: OK --------------------------- GL_AMD_vertex_shader_tessellator: MISSING --------------------------------- GL_AMD_vertex_shader_viewport_index: OK ------------------------------------ GL_ANDROID_extension_pack_es31a: MISSING -------------------------------- GL_ANGLE_depth_texture: MISSING ----------------------- GL_ANGLE_framebuffer_blit: MISSING -------------------------- GL_ANGLE_framebuffer_multisample: MISSING --------------------------------- GL_ANGLE_instanced_arrays: MISSING -------------------------- GL_ANGLE_pack_reverse_row_order: MISSING -------------------------------- GL_ANGLE_program_binary: MISSING ------------------------ GL_ANGLE_texture_compression_dxt1: MISSING ---------------------------------- GL_ANGLE_texture_compression_dxt3: OK ---------------------------------- GL_ANGLE_texture_compression_dxt5: OK ---------------------------------- GL_ANGLE_texture_usage: MISSING ----------------------- GL_ANGLE_timer_query: MISSING --------------------- GL_ANGLE_translated_shader_source: MISSING ---------------------------------- GL_APPLE_aux_depth_stencil: MISSING --------------------------- GL_APPLE_client_storage: MISSING ------------------------ GL_APPLE_clip_distance: MISSING ----------------------- GL_APPLE_color_buffer_packed_float: MISSING ----------------------------------- GL_APPLE_copy_texture_levels: MISSING ----------------------------- GL_APPLE_element_array: MISSING ----------------------- GL_APPLE_fence: MISSING --------------- GL_APPLE_float_pixels: MISSING ---------------------- GL_APPLE_flush_buffer_range: MISSING ---------------------------- GL_APPLE_framebuffer_multisample: MISSING --------------------------------- GL_APPLE_object_purgeable: MISSING -------------------------- GL_APPLE_pixel_buffer: MISSING ---------------------- GL_APPLE_rgb_422: MISSING ----------------- GL_APPLE_row_bytes: MISSING ------------------- GL_APPLE_specular_vector: MISSING ------------------------- GL_APPLE_sync: MISSING -------------- GL_APPLE_texture_2D_limited_npot: MISSING --------------------------------- GL_APPLE_texture_format_BGRA8888: MISSING --------------------------------- GL_APPLE_texture_max_level: MISSING --------------------------- GL_APPLE_texture_packed_float: MISSING ------------------------------ GL_APPLE_texture_range: MISSING ----------------------- GL_APPLE_transform_hint: MISSING ------------------------ GL_APPLE_vertex_array_object: MISSING ----------------------------- GL_APPLE_vertex_array_range: MISSING ---------------------------- GL_APPLE_vertex_program_evaluators: MISSING ----------------------------------- GL_APPLE_ycbcr_422: MISSING ------------------- GL_ARB_ES2_compatibility: OK ------------------------- glClearDepthf: OK glDepthRangef: OK glGetShaderPrecisionFormat: OK glReleaseShaderCompiler: OK glShaderBinary: OK GL_ARB_ES3_1_compatibility: OK --------------------------- glMemoryBarrierByRegion: OK GL_ARB_ES3_2_compatibility: MISSING --------------------------- GL_ARB_ES3_compatibility: OK ------------------------- GL_ARB_arrays_of_arrays: OK ------------------------ GL_ARB_base_instance: OK --------------------- glDrawArraysInstancedBaseInstance: OK glDrawElementsInstancedBaseInstance: OK glDrawElementsInstancedBaseVertexBaseInstance: OK GL_ARB_bindless_texture: OK ------------------------ glGetImageHandleARB: OK glGetTextureHandleARB: OK glGetTextureSamplerHandleARB: OK glGetVertexAttribLui64vARB: OK glIsImageHandleResidentARB: OK glIsTextureHandleResidentARB: OK glMakeImageHandleNonResidentARB: OK glMakeImageHandleResidentARB: OK glMakeTextureHandleNonResidentARB: OK glMakeTextureHandleResidentARB: OK glProgramUniformHandleui64ARB: OK glProgramUniformHandleui64vARB: OK glUniformHandleui64ARB: OK glUniformHandleui64vARB: OK glVertexAttribL1ui64ARB: OK glVertexAttribL1ui64vARB: OK GL_ARB_blend_func_extended: OK --------------------------- glBindFragDataLocationIndexed: OK glGetFragDataIndex: OK GL_ARB_buffer_storage: OK ---------------------- glBufferStorage: OK GL_ARB_cl_event: MISSING ---------------- GL_ARB_clear_buffer_object: OK --------------------------- glClearBufferData: OK glClearBufferSubData: OK glClearNamedBufferDataEXT: OK glClearNamedBufferSubDataEXT: OK GL_ARB_clear_texture: OK --------------------- glClearTexImage: OK glClearTexSubImage: OK GL_ARB_clip_control: OK -------------------- glClipControl: OK GL_ARB_color_buffer_float: OK -------------------------- glClampColorARB: OK GL_ARB_compatibility: OK --------------------- GL_ARB_compressed_texture_pixel_storage: OK ---------------------------------------- GL_ARB_compute_shader: OK ---------------------- glDispatchCompute: OK glDispatchComputeIndirect: OK GL_ARB_compute_variable_group_size: OK ----------------------------------- glDispatchComputeGroupSizeARB: OK GL_ARB_conditional_render_inverted: OK ----------------------------------- GL_ARB_conservative_depth: OK -------------------------- GL_ARB_copy_buffer: OK ------------------- glCopyBufferSubData: OK GL_ARB_copy_image: OK ------------------ glCopyImageSubData: OK GL_ARB_cull_distance: OK --------------------- GL_ARB_debug_output: OK -------------------- glDebugMessageCallbackARB: OK glDebugMessageControlARB: OK glDebugMessageInsertARB: OK glGetDebugMessageLogARB: OK GL_ARB_depth_buffer_float: OK -------------------------- GL_ARB_depth_clamp: OK ------------------- GL_ARB_depth_texture: OK --------------------- GL_ARB_derivative_control: OK -------------------------- GL_ARB_direct_state_access: OK --------------------------- glBindTextureUnit: OK glBlitNamedFramebuffer: OK glCheckNamedFramebufferStatus: OK glClearNamedBufferData: OK glClearNamedBufferSubData: OK glClearNamedFramebufferfi: OK glClearNamedFramebufferfv: OK glClearNamedFramebufferiv: OK glClearNamedFramebufferuiv: OK glCompressedTextureSubImage1D: OK glCompressedTextureSubImage2D: OK glCompressedTextureSubImage3D: OK glCopyNamedBufferSubData: OK glCopyTextureSubImage1D: OK glCopyTextureSubImage2D: OK glCopyTextureSubImage3D: OK glCreateBuffers: OK glCreateFramebuffers: OK glCreateProgramPipelines: OK glCreateQueries: OK glCreateRenderbuffers: OK glCreateSamplers: OK glCreateTextures: OK glCreateTransformFeedbacks: OK glCreateVertexArrays: OK glDisableVertexArrayAttrib: OK glEnableVertexArrayAttrib: OK glFlushMappedNamedBufferRange: OK glGenerateTextureMipmap: OK glGetCompressedTextureImage: OK glGetNamedBufferParameteri64v: OK glGetNamedBufferParameteriv: OK glGetNamedBufferPointerv: OK glGetNamedBufferSubData: OK glGetNamedFramebufferAttachmentParameteriv: OK glGetNamedFramebufferParameteriv: OK glGetNamedRenderbufferParameteriv: OK glGetQueryBufferObjecti64v: OK glGetQueryBufferObjectiv: OK glGetQueryBufferObjectui64v: OK glGetQueryBufferObjectuiv: OK glGetTextureImage: OK glGetTextureLevelParameterfv: OK glGetTextureLevelParameteriv: OK glGetTextureParameterIiv: OK glGetTextureParameterIuiv: OK glGetTextureParameterfv: OK glGetTextureParameteriv: OK glGetTransformFeedbacki64_v: OK glGetTransformFeedbacki_v: OK glGetTransformFeedbackiv: OK glGetVertexArrayIndexed64iv: OK glGetVertexArrayIndexediv: OK glGetVertexArrayiv: OK glInvalidateNamedFramebufferData: OK glInvalidateNamedFramebufferSubData: OK glMapNamedBuffer: OK glMapNamedBufferRange: OK glNamedBufferData: OK glNamedBufferStorage: OK glNamedBufferSubData: OK glNamedFramebufferDrawBuffer: OK glNamedFramebufferDrawBuffers: OK glNamedFramebufferParameteri: OK glNamedFramebufferReadBuffer: OK glNamedFramebufferRenderbuffer: OK glNamedFramebufferTexture: OK glNamedFramebufferTextureLayer: OK glNamedRenderbufferStorage: OK glNamedRenderbufferStorageMultisample: OK glTextureBuffer: OK glTextureBufferRange: OK glTextureParameterIiv: OK glTextureParameterIuiv: OK glTextureParameterf: OK glTextureParameterfv: OK glTextureParameteri: OK glTextureParameteriv: OK glTextureStorage1D: OK glTextureStorage2D: OK glTextureStorage2DMultisample: OK glTextureStorage3D: OK glTextureStorage3DMultisample: OK glTextureSubImage1D: OK glTextureSubImage2D: OK glTextureSubImage3D: OK glTransformFeedbackBufferBase: OK glTransformFeedbackBufferRange: OK glUnmapNamedBuffer: OK glVertexArrayAttribBinding: OK glVertexArrayAttribFormat: OK glVertexArrayAttribIFormat: OK glVertexArrayAttribLFormat: OK glVertexArrayBindingDivisor: OK glVertexArrayElementBuffer: OK glVertexArrayVertexBuffer: OK glVertexArrayVertexBuffers: OK GL_ARB_draw_buffers: OK -------------------- glDrawBuffersARB: OK GL_ARB_draw_buffers_blend: OK -------------------------- glBlendEquationSeparateiARB: OK glBlendEquationiARB: OK glBlendFuncSeparateiARB: OK glBlendFunciARB: OK GL_ARB_draw_elements_base_vertex: OK --------------------------------- glDrawElementsBaseVertex: OK glDrawElementsInstancedBaseVertex: OK glDrawRangeElementsBaseVertex: OK glMultiDrawElementsBaseVertex: OK GL_ARB_draw_indirect: OK --------------------- glDrawArraysIndirect: OK glDrawElementsIndirect: OK GL_ARB_draw_instanced: OK ---------------------- GL_ARB_enhanced_layouts: OK ------------------------ GL_ARB_explicit_attrib_location: OK -------------------------------- GL_ARB_explicit_uniform_location: OK --------------------------------- GL_ARB_fragment_coord_conventions: OK ---------------------------------- GL_ARB_fragment_layer_viewport: OK ------------------------------- GL_ARB_fragment_program: OK ------------------------ GL_ARB_fragment_program_shadow: OK ------------------------------- GL_ARB_fragment_shader: OK ----------------------- GL_ARB_fragment_shader_interlock: MISSING --------------------------------- GL_ARB_framebuffer_no_attachments: OK ---------------------------------- glFramebufferParameteri: OK glGetFramebufferParameteriv: OK glGetNamedFramebufferParameterivEXT: OK glNamedFramebufferParameteriEXT: OK GL_ARB_framebuffer_object: OK -------------------------- glBindFramebuffer: OK glBindRenderbuffer: OK glBlitFramebuffer: OK glCheckFramebufferStatus: OK glDeleteFramebuffers: OK glDeleteRenderbuffers: OK glFramebufferRenderbuffer: OK glFramebufferTexture1D: OK glFramebufferTexture2D: OK glFramebufferTexture3D: OK glFramebufferTextureLayer: OK glGenFramebuffers: OK glGenRenderbuffers: OK glGenerateMipmap: OK glGetFramebufferAttachmentParameteriv: OK glGetRenderbufferParameteriv: OK glIsFramebuffer: OK glIsRenderbuffer: OK glRenderbufferStorage: OK glRenderbufferStorageMultisample: OK GL_ARB_framebuffer_sRGB: OK ------------------------ GL_ARB_geometry_shader4: MISSING ------------------------ GL_ARB_get_program_binary: OK -------------------------- glGetProgramBinary: OK glProgramBinary: OK glProgramParameteri: OK GL_ARB_get_texture_sub_image: OK ----------------------------- glGetCompressedTextureSubImage: OK glGetTextureSubImage: OK GL_ARB_gl_spirv: OK ---------------- glSpecializeShaderARB: OK GL_ARB_gpu_shader5: OK ------------------- GL_ARB_gpu_shader_fp64: OK ----------------------- glGetUniformdv: OK glUniform1d: OK glUniform1dv: OK glUniform2d: OK glUniform2dv: OK glUniform3d: OK glUniform3dv: OK glUniform4d: OK glUniform4dv: OK glUniformMatrix2dv: OK glUniformMatrix2x3dv: OK glUniformMatrix2x4dv: OK glUniformMatrix3dv: OK glUniformMatrix3x2dv: OK glUniformMatrix3x4dv: OK glUniformMatrix4dv: OK glUniformMatrix4x2dv: OK glUniformMatrix4x3dv: OK GL_ARB_gpu_shader_int64: OK ------------------------ glGetUniformi64vARB: OK glGetUniformui64vARB: OK glGetnUniformi64vARB: OK glGetnUniformui64vARB: OK glProgramUniform1i64ARB: OK glProgramUniform1i64vARB: OK glProgramUniform1ui64ARB: OK glProgramUniform1ui64vARB: OK glProgramUniform2i64ARB: OK glProgramUniform2i64vARB: OK glProgramUniform2ui64ARB: OK glProgramUniform2ui64vARB: OK glProgramUniform3i64ARB: OK glProgramUniform3i64vARB: OK glProgramUniform3ui64ARB: OK glProgramUniform3ui64vARB: OK glProgramUniform4i64ARB: OK glProgramUniform4i64vARB: OK glProgramUniform4ui64ARB: OK glProgramUniform4ui64vARB: OK glUniform1i64ARB: OK glUniform1i64vARB: OK glUniform1ui64ARB: OK glUniform1ui64vARB: OK glUniform2i64ARB: OK glUniform2i64vARB: OK glUniform2ui64ARB: OK glUniform2ui64vARB: OK glUniform3i64ARB: OK glUniform3i64vARB: OK glUniform3ui64ARB: OK glUniform3ui64vARB: OK glUniform4i64ARB: OK glUniform4i64vARB: OK glUniform4ui64ARB: OK glUniform4ui64vARB: OK GL_ARB_half_float_pixel: OK ------------------------ GL_ARB_half_float_vertex: OK ------------------------- GL_ARB_imaging: MISSING --------------- GL_ARB_indirect_parameters: OK --------------------------- glMultiDrawArraysIndirectCountARB: OK glMultiDrawElementsIndirectCountARB: OK GL_ARB_instanced_arrays: OK ------------------------ glDrawArraysInstancedARB: OK glDrawElementsInstancedARB: OK glVertexAttribDivisorARB: OK GL_ARB_internalformat_query: OK ---------------------------- glGetInternalformativ: OK GL_ARB_internalformat_query2: OK ----------------------------- glGetInternalformati64v: OK GL_ARB_invalidate_subdata: OK -------------------------- glInvalidateBufferData: OK glInvalidateBufferSubData: OK glInvalidateFramebuffer: OK glInvalidateSubFramebuffer: OK glInvalidateTexImage: OK glInvalidateTexSubImage: OK GL_ARB_map_buffer_alignment: OK ---------------------------- GL_ARB_map_buffer_range: OK ------------------------ glFlushMappedBufferRange: OK glMapBufferRange: OK GL_ARB_matrix_palette: MISSING ---------------------- GL_ARB_multi_bind: OK ------------------ glBindBuffersBase: OK glBindBuffersRange: OK glBindImageTextures: OK glBindSamplers: OK glBindTextures: OK glBindVertexBuffers: OK GL_ARB_multi_draw_indirect: OK --------------------------- glMultiDrawArraysIndirect: OK glMultiDrawElementsIndirect: OK GL_ARB_multisample: OK ------------------- glSampleCoverageARB: OK GL_ARB_multitexture: OK -------------------- glActiveTextureARB: OK glClientActiveTextureARB: OK glMultiTexCoord1dARB: OK glMultiTexCoord1dvARB: OK glMultiTexCoord1fARB: OK glMultiTexCoord1fvARB: OK glMultiTexCoord1iARB: OK glMultiTexCoord1ivARB: OK glMultiTexCoord1sARB: OK glMultiTexCoord1svARB: OK glMultiTexCoord2dARB: OK glMultiTexCoord2dvARB: OK glMultiTexCoord2fARB: OK glMultiTexCoord2fvARB: OK glMultiTexCoord2iARB: OK glMultiTexCoord2ivARB: OK glMultiTexCoord2sARB: OK glMultiTexCoord2svARB: OK glMultiTexCoord3dARB: OK glMultiTexCoord3dvARB: OK glMultiTexCoord3fARB: OK glMultiTexCoord3fvARB: OK glMultiTexCoord3iARB: OK glMultiTexCoord3ivARB: OK glMultiTexCoord3sARB: OK glMultiTexCoord3svARB: OK glMultiTexCoord4dARB: OK glMultiTexCoord4dvARB: OK glMultiTexCoord4fARB: OK glMultiTexCoord4fvARB: OK glMultiTexCoord4iARB: OK glMultiTexCoord4ivARB: OK glMultiTexCoord4sARB: OK glMultiTexCoord4svARB: OK GL_ARB_occlusion_query: OK ----------------------- glBeginQueryARB: OK glDeleteQueriesARB: OK glEndQueryARB: OK glGenQueriesARB: OK glGetQueryObjectivARB: OK glGetQueryObjectuivARB: OK glGetQueryivARB: OK glIsQueryARB: OK GL_ARB_occlusion_query2: OK ------------------------ GL_ARB_parallel_shader_compile: OK ------------------------------- glMaxShaderCompilerThreadsARB: OK GL_ARB_pipeline_statistics_query: OK --------------------------------- GL_ARB_pixel_buffer_object: OK --------------------------- GL_ARB_point_parameters: OK ------------------------ glPointParameterfARB: OK glPointParameterfvARB: OK GL_ARB_point_sprite: OK -------------------- GL_ARB_polygon_offset_clamp: OK ---------------------------- glPolygonOffsetClamp: OK GL_ARB_post_depth_coverage: MISSING --------------------------- GL_ARB_program_interface_query: OK ------------------------------- glGetProgramInterfaceiv: OK glGetProgramResourceIndex: OK glGetProgramResourceLocation: OK glGetProgramResourceLocationIndex: OK glGetProgramResourceName: OK glGetProgramResourceiv: OK GL_ARB_provoking_vertex: OK ------------------------ glProvokingVertex: OK GL_ARB_query_buffer_object: OK --------------------------- GL_ARB_robust_buffer_access_behavior: OK ------------------------------------- GL_ARB_robustness: OK ------------------ glGetGraphicsResetStatusARB: OK glGetnColorTableARB: OK glGetnCompressedTexImageARB: OK glGetnConvolutionFilterARB: OK glGetnHistogramARB: OK glGetnMapdvARB: OK glGetnMapfvARB: OK glGetnMapivARB: OK glGetnMinmaxARB: OK glGetnPixelMapfvARB: OK glGetnPixelMapuivARB: OK glGetnPixelMapusvARB: OK glGetnPolygonStippleARB: OK glGetnSeparableFilterARB: OK glGetnTexImageARB: OK glGetnUniformdvARB: OK glGetnUniformfvARB: OK glGetnUniformivARB: OK glGetnUniformuivARB: OK glReadnPixelsARB: OK GL_ARB_robustness_application_isolation: MISSING ---------------------------------------- GL_ARB_robustness_share_group_isolation: MISSING ---------------------------------------- GL_ARB_sample_locations: MISSING ------------------------ GL_ARB_sample_shading: OK ---------------------- glMinSampleShadingARB: OK GL_ARB_sampler_objects: OK ----------------------- glBindSampler: OK glDeleteSamplers: OK glGenSamplers: OK glGetSamplerParameterIiv: OK glGetSamplerParameterIuiv: OK glGetSamplerParameterfv: OK glGetSamplerParameteriv: OK glIsSampler: OK glSamplerParameterIiv: OK glSamplerParameterIuiv: OK glSamplerParameterf: OK glSamplerParameterfv: OK glSamplerParameteri: OK glSamplerParameteriv: OK GL_ARB_seamless_cube_map: OK ------------------------- GL_ARB_seamless_cubemap_per_texture: OK ------------------------------------ GL_ARB_separate_shader_objects: OK ------------------------------- glActiveShaderProgram: OK glBindProgramPipeline: OK glCreateShaderProgramv: OK glDeleteProgramPipelines: OK glGenProgramPipelines: OK glGetProgramPipelineInfoLog: OK glGetProgramPipelineiv: OK glIsProgramPipeline: OK glProgramUniform1d: OK glProgramUniform1dv: OK glProgramUniform1f: OK glProgramUniform1fv: OK glProgramUniform1i: OK glProgramUniform1iv: OK glProgramUniform1ui: OK glProgramUniform1uiv: OK glProgramUniform2d: OK glProgramUniform2dv: OK glProgramUniform2f: OK glProgramUniform2fv: OK glProgramUniform2i: OK glProgramUniform2iv: OK glProgramUniform2ui: OK glProgramUniform2uiv: OK glProgramUniform3d: OK glProgramUniform3dv: OK glProgramUniform3f: OK glProgramUniform3fv: OK glProgramUniform3i: OK glProgramUniform3iv: OK glProgramUniform3ui: OK glProgramUniform3uiv: OK glProgramUniform4d: OK glProgramUniform4dv: OK glProgramUniform4f: OK glProgramUniform4fv: OK glProgramUniform4i: OK glProgramUniform4iv: OK glProgramUniform4ui: OK glProgramUniform4uiv: OK glProgramUniformMatrix2dv: OK glProgramUniformMatrix2fv: OK glProgramUniformMatrix2x3dv: OK glProgramUniformMatrix2x3fv: OK glProgramUniformMatrix2x4dv: OK glProgramUniformMatrix2x4fv: OK glProgramUniformMatrix3dv: OK glProgramUniformMatrix3fv: OK glProgramUniformMatrix3x2dv: OK glProgramUniformMatrix3x2fv: OK glProgramUniformMatrix3x4dv: OK glProgramUniformMatrix3x4fv: OK glProgramUniformMatrix4dv: OK glProgramUniformMatrix4fv: OK glProgramUniformMatrix4x2dv: OK glProgramUniformMatrix4x2fv: OK glProgramUniformMatrix4x3dv: OK glProgramUniformMatrix4x3fv: OK glUseProgramStages: OK glValidateProgramPipeline: OK GL_ARB_shader_atomic_counter_ops: OK --------------------------------- GL_ARB_shader_atomic_counters: OK ------------------------------ glGetActiveAtomicCounterBufferiv: OK GL_ARB_shader_ballot: OK --------------------- GL_ARB_shader_bit_encoding: OK --------------------------- GL_ARB_shader_clock: OK -------------------- GL_ARB_shader_draw_parameters: OK ------------------------------ GL_ARB_shader_group_vote: OK ------------------------- GL_ARB_shader_image_load_store: OK ------------------------------- glBindImageTexture: OK glMemoryBarrier: OK GL_ARB_shader_image_size: OK ------------------------- GL_ARB_shader_objects: OK ---------------------- glAttachObjectARB: OK glCompileShaderARB: OK glCreateProgramObjectARB: OK glCreateShaderObjectARB: OK glDeleteObjectARB: OK glDetachObjectARB: OK glGetActiveUniformARB: OK glGetAttachedObjectsARB: OK glGetHandleARB: OK glGetInfoLogARB: OK glGetObjectParameterfvARB: OK glGetObjectParameterivARB: OK glGetShaderSourceARB: OK glGetUniformLocationARB: OK glGetUniformfvARB: OK glGetUniformivARB: OK glLinkProgramARB: OK glShaderSourceARB: OK glUniform1fARB: OK glUniform1fvARB: OK glUniform1iARB: OK glUniform1ivARB: OK glUniform2fARB: OK glUniform2fvARB: OK glUniform2iARB: OK glUniform2ivARB: OK glUniform3fARB: OK glUniform3fvARB: OK glUniform3iARB: OK glUniform3ivARB: OK glUniform4fARB: OK glUniform4fvARB: OK glUniform4iARB: OK glUniform4ivARB: OK glUniformMatrix2fvARB: OK glUniformMatrix3fvARB: OK glUniformMatrix4fvARB: OK glUseProgramObjectARB: OK glValidateProgramARB: OK GL_ARB_shader_precision: OK ------------------------ GL_ARB_shader_stencil_export: OK ----------------------------- GL_ARB_shader_storage_buffer_object: OK ------------------------------------ glShaderStorageBlockBinding: OK GL_ARB_shader_subroutine: OK ------------------------- glGetActiveSubroutineName: OK glGetActiveSubroutineUniformName: OK glGetActiveSubroutineUniformiv: OK glGetProgramStageiv: OK glGetSubroutineIndex: OK glGetSubroutineUniformLocation: OK glGetUniformSubroutineuiv: OK glUniformSubroutinesuiv: OK GL_ARB_shader_texture_image_samples: OK ------------------------------------ GL_ARB_shader_texture_lod: OK -------------------------- GL_ARB_shader_viewport_layer_array: OK ----------------------------------- GL_ARB_shading_language_100: OK ---------------------------- GL_ARB_shading_language_420pack: OK -------------------------------- GL_ARB_shading_language_include: OK -------------------------------- glCompileShaderIncludeARB: OK glDeleteNamedStringARB: OK glGetNamedStringARB: OK glGetNamedStringivARB: OK glIsNamedStringARB: OK glNamedStringARB: OK GL_ARB_shading_language_packing: OK -------------------------------- GL_ARB_shadow: OK -------------- GL_ARB_shadow_ambient: MISSING ---------------------- GL_ARB_sparse_buffer: MISSING --------------------- GL_ARB_sparse_texture: MISSING ---------------------- GL_ARB_sparse_texture2: MISSING ----------------------- GL_ARB_sparse_texture_clamp: MISSING ---------------------------- GL_ARB_spirv_extensions: OK ------------------------ GL_ARB_stencil_texturing: OK ------------------------- GL_ARB_sync: OK ------------ glClientWaitSync: OK glDeleteSync: OK glFenceSync: OK glGetInteger64v: OK glGetSynciv: OK glIsSync: OK glWaitSync: OK GL_ARB_tessellation_shader: OK --------------------------- glPatchParameterfv: OK glPatchParameteri: OK GL_ARB_texture_barrier: OK ----------------------- glTextureBarrier: OK GL_ARB_texture_border_clamp: OK ---------------------------- GL_ARB_texture_buffer_object: OK ----------------------------- glTexBufferARB: OK GL_ARB_texture_buffer_object_rgb32: OK ----------------------------------- GL_ARB_texture_buffer_range: OK ---------------------------- glTexBufferRange: OK glTextureBufferRangeEXT: OK GL_ARB_texture_compression: OK --------------------------- glCompressedTexImage1DARB: OK glCompressedTexImage2DARB: OK glCompressedTexImage3DARB: OK glCompressedTexSubImage1DARB: OK glCompressedTexSubImage2DARB: OK glCompressedTexSubImage3DARB: OK glGetCompressedTexImageARB: OK GL_ARB_texture_compression_bptc: OK -------------------------------- GL_ARB_texture_compression_rgtc: OK -------------------------------- GL_ARB_texture_cube_map: OK ------------------------ GL_ARB_texture_cube_map_array: OK ------------------------------ GL_ARB_texture_env_add: OK ----------------------- GL_ARB_texture_env_combine: OK --------------------------- GL_ARB_texture_env_crossbar: OK ---------------------------- GL_ARB_texture_env_dot3: OK ------------------------ GL_ARB_texture_filter_anisotropic: OK ---------------------------------- GL_ARB_texture_filter_minmax: MISSING ----------------------------- GL_ARB_texture_float: OK --------------------- GL_ARB_texture_gather: OK ---------------------- GL_ARB_texture_mirror_clamp_to_edge: OK ------------------------------------ GL_ARB_texture_mirrored_repeat: OK ------------------------------- GL_ARB_texture_multisample: OK --------------------------- glGetMultisamplefv: OK glSampleMaski: OK glTexImage2DMultisample: OK glTexImage3DMultisample: OK GL_ARB_texture_non_power_of_two: OK -------------------------------- GL_ARB_texture_query_levels: OK ---------------------------- GL_ARB_texture_query_lod: OK ------------------------- GL_ARB_texture_rectangle: OK ------------------------- GL_ARB_texture_rg: OK ------------------ GL_ARB_texture_rgb10_a2ui: OK -------------------------- GL_ARB_texture_stencil8: OK ------------------------ GL_ARB_texture_storage: OK ----------------------- glTexStorage1D: OK glTexStorage2D: OK glTexStorage3D: OK GL_ARB_texture_storage_multisample: OK ----------------------------------- glTexStorage2DMultisample: OK glTexStorage3DMultisample: OK glTextureStorage2DMultisampleEXT: OK glTextureStorage3DMultisampleEXT: OK GL_ARB_texture_swizzle: OK ----------------------- GL_ARB_texture_view: OK -------------------- glTextureView: OK GL_ARB_timer_query: OK ------------------- glGetQueryObjecti64v: OK glGetQueryObjectui64v: OK glQueryCounter: OK GL_ARB_transform_feedback2: OK --------------------------- glBindTransformFeedback: OK glDeleteTransformFeedbacks: OK glDrawTransformFeedback: OK glGenTransformFeedbacks: OK glIsTransformFeedback: OK glPauseTransformFeedback: OK glResumeTransformFeedback: OK GL_ARB_transform_feedback3: OK --------------------------- glBeginQueryIndexed: OK glDrawTransformFeedbackStream: OK glEndQueryIndexed: OK glGetQueryIndexediv: OK GL_ARB_transform_feedback_instanced: OK ------------------------------------ glDrawTransformFeedbackInstanced: OK glDrawTransformFeedbackStreamInstanced: OK GL_ARB_transform_feedback_overflow_query: OK ----------------------------------------- GL_ARB_transpose_matrix: OK ------------------------ glLoadTransposeMatrixdARB: OK glLoadTransposeMatrixfARB: OK glMultTransposeMatrixdARB: OK glMultTransposeMatrixfARB: OK GL_ARB_uniform_buffer_object: OK ----------------------------- glBindBufferBase: OK glBindBufferRange: OK glGetActiveUniformBlockName: OK glGetActiveUniformBlockiv: OK glGetActiveUniformName: OK glGetActiveUniformsiv: OK glGetIntegeri_v: OK glGetUniformBlockIndex: OK glGetUniformIndices: OK glUniformBlockBinding: OK GL_ARB_vertex_array_bgra: OK ------------------------- GL_ARB_vertex_array_object: OK --------------------------- glBindVertexArray: OK glDeleteVertexArrays: OK glGenVertexArrays: OK glIsVertexArray: OK GL_ARB_vertex_attrib_64bit: OK --------------------------- glGetVertexAttribLdv: OK glVertexAttribL1d: OK glVertexAttribL1dv: OK glVertexAttribL2d: OK glVertexAttribL2dv: OK glVertexAttribL3d: OK glVertexAttribL3dv: OK glVertexAttribL4d: OK glVertexAttribL4dv: OK glVertexAttribLPointer: OK GL_ARB_vertex_attrib_binding: OK ----------------------------- glBindVertexBuffer: OK glVertexArrayBindVertexBufferEXT: OK glVertexArrayVertexAttribBindingEXT: OK glVertexArrayVertexAttribFormatEXT: OK glVertexArrayVertexAttribIFormatEXT: OK glVertexArrayVertexAttribLFormatEXT: OK glVertexArrayVertexBindingDivisorEXT: OK glVertexAttribBinding: OK glVertexAttribFormat: OK glVertexAttribIFormat: OK glVertexAttribLFormat: OK glVertexBindingDivisor: OK GL_ARB_vertex_blend: MISSING -------------------- GL_ARB_vertex_buffer_object: OK ---------------------------- glBindBufferARB: OK glBufferDataARB: OK glBufferSubDataARB: OK glDeleteBuffersARB: OK glGenBuffersARB: OK glGetBufferParameterivARB: OK glGetBufferPointervARB: OK glGetBufferSubDataARB: OK glIsBufferARB: OK glMapBufferARB: OK glUnmapBufferARB: OK GL_ARB_vertex_program: OK ---------------------- glBindProgramARB: OK glDeleteProgramsARB: OK glDisableVertexAttribArrayARB: OK glEnableVertexAttribArrayARB: OK glGenProgramsARB: OK glGetProgramEnvParameterdvARB: OK glGetProgramEnvParameterfvARB: OK glGetProgramLocalParameterdvARB: OK glGetProgramLocalParameterfvARB: OK glGetProgramStringARB: OK glGetProgramivARB: OK glGetVertexAttribPointervARB: OK glGetVertexAttribdvARB: OK glGetVertexAttribfvARB: OK glGetVertexAttribivARB: OK glIsProgramARB: OK glProgramEnvParameter4dARB: OK glProgramEnvParameter4dvARB: OK glProgramEnvParameter4fARB: OK glProgramEnvParameter4fvARB: OK glProgramLocalParameter4dARB: OK glProgramLocalParameter4dvARB: OK glProgramLocalParameter4fARB: OK glProgramLocalParameter4fvARB: OK glProgramStringARB: OK glVertexAttrib1dARB: OK glVertexAttrib1dvARB: OK glVertexAttrib1fARB: OK glVertexAttrib1fvARB: OK glVertexAttrib1sARB: OK glVertexAttrib1svARB: OK glVertexAttrib2dARB: OK glVertexAttrib2dvARB: OK glVertexAttrib2fARB: OK glVertexAttrib2fvARB: OK glVertexAttrib2sARB: OK glVertexAttrib2svARB: OK glVertexAttrib3dARB: OK glVertexAttrib3dvARB: OK glVertexAttrib3fARB: OK glVertexAttrib3fvARB: OK glVertexAttrib3sARB: OK glVertexAttrib3svARB: OK glVertexAttrib4NbvARB: OK glVertexAttrib4NivARB: OK glVertexAttrib4NsvARB: OK glVertexAttrib4NubARB: OK glVertexAttrib4NubvARB: OK glVertexAttrib4NuivARB: OK glVertexAttrib4NusvARB: OK glVertexAttrib4bvARB: OK glVertexAttrib4dARB: OK glVertexAttrib4dvARB: OK glVertexAttrib4fARB: OK glVertexAttrib4fvARB: OK glVertexAttrib4ivARB: OK glVertexAttrib4sARB: OK glVertexAttrib4svARB: OK glVertexAttrib4ubvARB: OK glVertexAttrib4uivARB: OK glVertexAttrib4usvARB: OK glVertexAttribPointerARB: OK GL_ARB_vertex_shader: OK --------------------- glBindAttribLocationARB: OK glGetActiveAttribARB: OK glGetAttribLocationARB: OK GL_ARB_vertex_type_10f_11f_11f_rev: OK ----------------------------------- GL_ARB_vertex_type_2_10_10_10_rev: OK ---------------------------------- glColorP3ui: OK glColorP3uiv: OK glColorP4ui: OK glColorP4uiv: OK glMultiTexCoordP1ui: OK glMultiTexCoordP1uiv: OK glMultiTexCoordP2ui: OK glMultiTexCoordP2uiv: OK glMultiTexCoordP3ui: OK glMultiTexCoordP3uiv: OK glMultiTexCoordP4ui: OK glMultiTexCoordP4uiv: OK glNormalP3ui: OK glNormalP3uiv: OK glSecondaryColorP3ui: OK glSecondaryColorP3uiv: OK glTexCoordP1ui: OK glTexCoordP1uiv: OK glTexCoordP2ui: OK glTexCoordP2uiv: OK glTexCoordP3ui: OK glTexCoordP3uiv: OK glTexCoordP4ui: OK glTexCoordP4uiv: OK glVertexAttribP1ui: OK glVertexAttribP1uiv: OK glVertexAttribP2ui: OK glVertexAttribP2uiv: OK glVertexAttribP3ui: OK glVertexAttribP3uiv: OK glVertexAttribP4ui: OK glVertexAttribP4uiv: OK glVertexP2ui: OK glVertexP2uiv: OK glVertexP3ui: OK glVertexP3uiv: OK glVertexP4ui: OK glVertexP4uiv: OK GL_ARB_viewport_array: OK ---------------------- glDepthRangeArrayv: OK glDepthRangeIndexed: OK glGetDoublei_v: OK glGetFloati_v: OK glScissorArrayv: OK glScissorIndexed: OK glScissorIndexedv: OK glViewportArrayv: OK glViewportIndexedf: OK glViewportIndexedfv: OK GL_ARB_window_pos: OK ------------------ glWindowPos2dARB: OK glWindowPos2dvARB: OK glWindowPos2fARB: OK glWindowPos2fvARB: OK glWindowPos2iARB: OK glWindowPos2ivARB: OK glWindowPos2sARB: OK glWindowPos2svARB: OK glWindowPos3dARB: OK glWindowPos3dvARB: OK glWindowPos3fARB: OK glWindowPos3fvARB: OK glWindowPos3iARB: OK glWindowPos3ivARB: OK glWindowPos3sARB: OK glWindowPos3svARB: OK GL_ARM_mali_program_binary: MISSING --------------------------- GL_ARM_mali_shader_binary: MISSING -------------------------- GL_ARM_rgba8: MISSING ------------- GL_ARM_shader_framebuffer_fetch: MISSING -------------------------------- GL_ARM_shader_framebuffer_fetch_depth_stencil: MISSING ---------------------------------------------- GL_ARM_texture_unnormalized_coordinates: MISSING ---------------------------------------- GL_ATIX_point_sprites: MISSING ---------------------- GL_ATIX_texture_env_combine3: MISSING ----------------------------- GL_ATIX_texture_env_route: MISSING -------------------------- GL_ATIX_vertex_shader_output_point_size: MISSING ---------------------------------------- GL_ATI_draw_buffers: OK -------------------- glDrawBuffersATI: OK GL_ATI_element_array: MISSING --------------------- GL_ATI_envmap_bumpmap: MISSING ---------------------- GL_ATI_fragment_shader: OK ----------------------- glAlphaFragmentOp1ATI: OK glAlphaFragmentOp2ATI: OK glAlphaFragmentOp3ATI: OK glBeginFragmentShaderATI: OK glBindFragmentShaderATI: OK glColorFragmentOp1ATI: OK glColorFragmentOp2ATI: OK glColorFragmentOp3ATI: OK glDeleteFragmentShaderATI: OK glEndFragmentShaderATI: OK glGenFragmentShadersATI: OK glPassTexCoordATI: OK glSampleMapATI: OK glSetFragmentShaderConstantATI: OK GL_ATI_map_object_buffer: MISSING ------------------------- GL_ATI_meminfo: OK --------------- GL_ATI_pn_triangles: MISSING -------------------- GL_ATI_separate_stencil: OK ------------------------ glStencilFuncSeparateATI: OK glStencilOpSeparateATI: OK GL_ATI_shader_texture_lod: MISSING -------------------------- GL_ATI_text_fragment_shader: MISSING ---------------------------- GL_ATI_texture_compression_3dc: OK ------------------------------- GL_ATI_texture_env_combine3: OK ---------------------------- GL_ATI_texture_float: OK --------------------- GL_ATI_texture_mirror_once: OK --------------------------- GL_ATI_vertex_array_object: MISSING --------------------------- GL_ATI_vertex_attrib_array_object: MISSING ---------------------------------- GL_ATI_vertex_streams: MISSING ---------------------- GL_DMP_program_binary: MISSING ---------------------- GL_DMP_shader_binary: MISSING --------------------- GL_EXT_422_pixels: MISSING ------------------ GL_EXT_Cg_shader: MISSING ----------------- GL_EXT_EGL_image_array: MISSING ----------------------- GL_EXT_EGL_image_external_wrap_modes: MISSING ------------------------------------- GL_EXT_EGL_image_storage: OK ------------------------- glEGLImageTargetTexStorageEXT: OK glEGLImageTargetTextureStorageEXT: OK GL_EXT_EGL_sync: OK ---------------- GL_EXT_YUV_target: MISSING ------------------ GL_EXT_abgr: OK ------------ GL_EXT_base_instance: MISSING --------------------- GL_EXT_bgra: OK ------------ GL_EXT_bindable_uniform: MISSING ------------------------ GL_EXT_blend_color: OK ------------------- glBlendColorEXT: OK GL_EXT_blend_equation_separate: OK ------------------------------- glBlendEquationSeparateEXT: OK GL_EXT_blend_func_extended: MISSING --------------------------- GL_EXT_blend_func_separate: OK --------------------------- glBlendFuncSeparateEXT: OK GL_EXT_blend_logic_op: MISSING ---------------------- GL_EXT_blend_minmax: OK -------------------- glBlendEquationEXT: OK GL_EXT_blend_subtract: OK ---------------------- GL_EXT_buffer_storage: MISSING ---------------------- GL_EXT_clear_texture: MISSING --------------------- GL_EXT_clip_control: MISSING -------------------- GL_EXT_clip_cull_distance: MISSING -------------------------- GL_EXT_clip_volume_hint: MISSING ------------------------ GL_EXT_cmyka: MISSING ------------- GL_EXT_color_buffer_float: MISSING -------------------------- GL_EXT_color_buffer_half_float: MISSING ------------------------------- GL_EXT_color_subtable: MISSING ---------------------- GL_EXT_compiled_vertex_array: OK ----------------------------- glLockArraysEXT: OK glUnlockArraysEXT: OK GL_EXT_compressed_ETC1_RGB8_sub_texture: MISSING ---------------------------------------- GL_EXT_conservative_depth: MISSING -------------------------- GL_EXT_convolution: MISSING ------------------- GL_EXT_coordinate_frame: MISSING ------------------------ GL_EXT_copy_image: MISSING ------------------ GL_EXT_copy_texture: OK -------------------- glCopyTexImage1DEXT: OK glCopyTexImage2DEXT: OK glCopyTexSubImage1DEXT: OK glCopyTexSubImage2DEXT: OK glCopyTexSubImage3DEXT: OK GL_EXT_cull_vertex: MISSING ------------------- GL_EXT_debug_label: MISSING ------------------- GL_EXT_debug_marker: MISSING -------------------- GL_EXT_depth_bounds_test: OK ------------------------- glDepthBoundsEXT: OK GL_EXT_depth_clamp: MISSING ------------------- GL_EXT_direct_state_access: OK --------------------------- glBindMultiTextureEXT: OK glCheckNamedFramebufferStatusEXT: OK glClientAttribDefaultEXT: OK glCompressedMultiTexImage1DEXT: OK glCompressedMultiTexImage2DEXT: OK glCompressedMultiTexImage3DEXT: OK glCompressedMultiTexSubImage1DEXT: OK glCompressedMultiTexSubImage2DEXT: OK glCompressedMultiTexSubImage3DEXT: OK glCompressedTextureImage1DEXT: OK glCompressedTextureImage2DEXT: OK glCompressedTextureImage3DEXT: OK glCompressedTextureSubImage1DEXT: OK glCompressedTextureSubImage2DEXT: OK glCompressedTextureSubImage3DEXT: OK glCopyMultiTexImage1DEXT: OK glCopyMultiTexImage2DEXT: OK glCopyMultiTexSubImage1DEXT: OK glCopyMultiTexSubImage2DEXT: OK glCopyMultiTexSubImage3DEXT: OK glCopyTextureImage1DEXT: OK glCopyTextureImage2DEXT: OK glCopyTextureSubImage1DEXT: OK glCopyTextureSubImage2DEXT: OK glCopyTextureSubImage3DEXT: OK glDisableClientStateIndexedEXT: OK glDisableClientStateiEXT: OK glDisableVertexArrayAttribEXT: OK glDisableVertexArrayEXT: OK glEnableClientStateIndexedEXT: OK glEnableClientStateiEXT: OK glEnableVertexArrayAttribEXT: OK glEnableVertexArrayEXT: OK glFlushMappedNamedBufferRangeEXT: OK glFramebufferDrawBufferEXT: OK glFramebufferDrawBuffersEXT: OK glFramebufferReadBufferEXT: OK glGenerateMultiTexMipmapEXT: OK glGenerateTextureMipmapEXT: OK glGetCompressedMultiTexImageEXT: OK glGetCompressedTextureImageEXT: OK glGetDoubleIndexedvEXT: OK glGetDoublei_vEXT: OK glGetFloatIndexedvEXT: OK glGetFloati_vEXT: OK glGetFramebufferParameterivEXT: OK glGetMultiTexEnvfvEXT: OK glGetMultiTexEnvivEXT: OK glGetMultiTexGendvEXT: OK glGetMultiTexGenfvEXT: OK glGetMultiTexGenivEXT: OK glGetMultiTexImageEXT: OK glGetMultiTexLevelParameterfvEXT: OK glGetMultiTexLevelParameterivEXT: OK glGetMultiTexParameterIivEXT: OK glGetMultiTexParameterIuivEXT: OK glGetMultiTexParameterfvEXT: OK glGetMultiTexParameterivEXT: OK glGetNamedBufferParameterivEXT: OK glGetNamedBufferPointervEXT: OK glGetNamedBufferSubDataEXT: OK glGetNamedFramebufferAttachmentParameterivEXT: OK glGetNamedProgramLocalParameterIivEXT: OK glGetNamedProgramLocalParameterIuivEXT: OK glGetNamedProgramLocalParameterdvEXT: OK glGetNamedProgramLocalParameterfvEXT: OK glGetNamedProgramStringEXT: OK glGetNamedProgramivEXT: OK glGetNamedRenderbufferParameterivEXT: OK glGetPointerIndexedvEXT: OK glGetPointeri_vEXT: OK glGetTextureImageEXT: OK glGetTextureLevelParameterfvEXT: OK glGetTextureLevelParameterivEXT: OK glGetTextureParameterIivEXT: OK glGetTextureParameterIuivEXT: OK glGetTextureParameterfvEXT: OK glGetTextureParameterivEXT: OK glGetVertexArrayIntegeri_vEXT: OK glGetVertexArrayIntegervEXT: OK glGetVertexArrayPointeri_vEXT: OK glGetVertexArrayPointervEXT: OK glMapNamedBufferEXT: OK glMapNamedBufferRangeEXT: OK glMatrixFrustumEXT: OK glMatrixLoadIdentityEXT: OK glMatrixLoadTransposedEXT: OK glMatrixLoadTransposefEXT: OK glMatrixLoaddEXT: OK glMatrixLoadfEXT: OK glMatrixMultTransposedEXT: OK glMatrixMultTransposefEXT: OK glMatrixMultdEXT: OK glMatrixMultfEXT: OK glMatrixOrthoEXT: OK glMatrixPopEXT: OK glMatrixPushEXT: OK glMatrixRotatedEXT: OK glMatrixRotatefEXT: OK glMatrixScaledEXT: OK glMatrixScalefEXT: OK glMatrixTranslatedEXT: OK glMatrixTranslatefEXT: OK glMultiTexBufferEXT: OK glMultiTexCoordPointerEXT: OK glMultiTexEnvfEXT: OK glMultiTexEnvfvEXT: OK glMultiTexEnviEXT: OK glMultiTexEnvivEXT: OK glMultiTexGendEXT: OK glMultiTexGendvEXT: OK glMultiTexGenfEXT: OK glMultiTexGenfvEXT: OK glMultiTexGeniEXT: OK glMultiTexGenivEXT: OK glMultiTexImage1DEXT: OK glMultiTexImage2DEXT: OK glMultiTexImage3DEXT: OK glMultiTexParameterIivEXT: OK glMultiTexParameterIuivEXT: OK glMultiTexParameterfEXT: OK glMultiTexParameterfvEXT: OK glMultiTexParameteriEXT: OK glMultiTexParameterivEXT: OK glMultiTexRenderbufferEXT: OK glMultiTexSubImage1DEXT: OK glMultiTexSubImage2DEXT: OK glMultiTexSubImage3DEXT: OK glNamedBufferDataEXT: OK glNamedBufferSubDataEXT: OK glNamedCopyBufferSubDataEXT: OK glNamedFramebufferRenderbufferEXT: OK glNamedFramebufferTexture1DEXT: OK glNamedFramebufferTexture2DEXT: OK glNamedFramebufferTexture3DEXT: OK glNamedFramebufferTextureEXT: OK glNamedFramebufferTextureFaceEXT: OK glNamedFramebufferTextureLayerEXT: OK glNamedProgramLocalParameter4dEXT: OK glNamedProgramLocalParameter4dvEXT: OK glNamedProgramLocalParameter4fEXT: OK glNamedProgramLocalParameter4fvEXT: OK glNamedProgramLocalParameterI4iEXT: OK glNamedProgramLocalParameterI4ivEXT: OK glNamedProgramLocalParameterI4uiEXT: OK glNamedProgramLocalParameterI4uivEXT: OK glNamedProgramLocalParameters4fvEXT: OK glNamedProgramLocalParametersI4ivEXT: OK glNamedProgramLocalParametersI4uivEXT: OK glNamedProgramStringEXT: OK glNamedRenderbufferStorageEXT: OK glNamedRenderbufferStorageMultisampleCoverageEXT: OK glNamedRenderbufferStorageMultisampleEXT: OK glProgramUniform1fEXT: OK glProgramUniform1fvEXT: OK glProgramUniform1iEXT: OK glProgramUniform1ivEXT: OK glProgramUniform1uiEXT: OK glProgramUniform1uivEXT: OK glProgramUniform2fEXT: OK glProgramUniform2fvEXT: OK glProgramUniform2iEXT: OK glProgramUniform2ivEXT: OK glProgramUniform2uiEXT: OK glProgramUniform2uivEXT: OK glProgramUniform3fEXT: OK glProgramUniform3fvEXT: OK glProgramUniform3iEXT: OK glProgramUniform3ivEXT: OK glProgramUniform3uiEXT: OK glProgramUniform3uivEXT: OK glProgramUniform4fEXT: OK glProgramUniform4fvEXT: OK glProgramUniform4iEXT: OK glProgramUniform4ivEXT: OK glProgramUniform4uiEXT: OK glProgramUniform4uivEXT: OK glProgramUniformMatrix2fvEXT: OK glProgramUniformMatrix2x3fvEXT: OK glProgramUniformMatrix2x4fvEXT: OK glProgramUniformMatrix3fvEXT: OK glProgramUniformMatrix3x2fvEXT: OK glProgramUniformMatrix3x4fvEXT: OK glProgramUniformMatrix4fvEXT: OK glProgramUniformMatrix4x2fvEXT: OK glProgramUniformMatrix4x3fvEXT: OK glPushClientAttribDefaultEXT: OK glTextureBufferEXT: OK glTextureImage1DEXT: OK glTextureImage2DEXT: OK glTextureImage3DEXT: OK glTextureParameterIivEXT: OK glTextureParameterIuivEXT: OK glTextureParameterfEXT: OK glTextureParameterfvEXT: OK glTextureParameteriEXT: OK glTextureParameterivEXT: OK glTextureRenderbufferEXT: OK glTextureSubImage1DEXT: OK glTextureSubImage2DEXT: OK glTextureSubImage3DEXT: OK glUnmapNamedBufferEXT: OK glVertexArrayColorOffsetEXT: OK glVertexArrayEdgeFlagOffsetEXT: OK glVertexArrayFogCoordOffsetEXT: OK glVertexArrayIndexOffsetEXT: OK glVertexArrayMultiTexCoordOffsetEXT: OK glVertexArrayNormalOffsetEXT: OK glVertexArraySecondaryColorOffsetEXT: OK glVertexArrayTexCoordOffsetEXT: OK glVertexArrayVertexAttribDivisorEXT: OK glVertexArrayVertexAttribIOffsetEXT: OK glVertexArrayVertexAttribOffsetEXT: OK glVertexArrayVertexOffsetEXT: OK GL_EXT_discard_framebuffer: MISSING --------------------------- GL_EXT_disjoint_timer_query: MISSING ---------------------------- GL_EXT_draw_buffers: MISSING -------------------- GL_EXT_draw_buffers2: OK --------------------- glColorMaskIndexedEXT: OK glDisableIndexedEXT: OK glEnableIndexedEXT: OK glGetBooleanIndexedvEXT: OK glGetIntegerIndexedvEXT: OK glIsEnabledIndexedEXT: OK GL_EXT_draw_buffers_indexed: MISSING ---------------------------- GL_EXT_draw_elements_base_vertex: MISSING --------------------------------- GL_EXT_draw_instanced: OK ---------------------- glDrawArraysInstancedEXT: OK glDrawElementsInstancedEXT: OK GL_EXT_draw_range_elements: OK --------------------------- glDrawRangeElementsEXT: OK GL_EXT_draw_transform_feedback: MISSING ------------------------------- GL_EXT_external_buffer: MISSING ----------------------- GL_EXT_float_blend: MISSING ------------------- GL_EXT_fog_coord: OK ----------------- glFogCoordPointerEXT: OK glFogCoorddEXT: OK glFogCoorddvEXT: OK glFogCoordfEXT: OK glFogCoordfvEXT: OK GL_EXT_frag_depth: MISSING ------------------ GL_EXT_fragment_lighting: MISSING ------------------------- GL_EXT_framebuffer_blit: OK ------------------------ glBlitFramebufferEXT: OK GL_EXT_framebuffer_multisample: OK ------------------------------- glRenderbufferStorageMultisampleEXT: OK GL_EXT_framebuffer_multisample_blit_scaled: OK ------------------------------------------- GL_EXT_framebuffer_object: OK -------------------------- glBindFramebufferEXT: OK glBindRenderbufferEXT: OK glCheckFramebufferStatusEXT: OK glDeleteFramebuffersEXT: OK glDeleteRenderbuffersEXT: OK glFramebufferRenderbufferEXT: OK glFramebufferTexture1DEXT: OK glFramebufferTexture2DEXT: OK glFramebufferTexture3DEXT: OK glGenFramebuffersEXT: OK glGenRenderbuffersEXT: OK glGenerateMipmapEXT: OK glGetFramebufferAttachmentParameterivEXT: OK glGetRenderbufferParameterivEXT: OK glIsFramebufferEXT: OK glIsRenderbufferEXT: OK glRenderbufferStorageEXT: OK GL_EXT_framebuffer_sRGB: OK ------------------------ GL_EXT_geometry_point_size: MISSING --------------------------- GL_EXT_geometry_shader: MISSING ----------------------- GL_EXT_geometry_shader4: MISSING ------------------------ GL_EXT_gpu_program_parameters: OK ------------------------------ glProgramEnvParameters4fvEXT: OK glProgramLocalParameters4fvEXT: OK GL_EXT_gpu_shader4: OK ------------------- glBindFragDataLocationEXT: OK glGetFragDataLocationEXT: OK glGetUniformuivEXT: OK glGetVertexAttribIivEXT: OK glGetVertexAttribIuivEXT: OK glUniform1uiEXT: OK glUniform1uivEXT: OK glUniform2uiEXT: OK glUniform2uivEXT: OK glUniform3uiEXT: OK glUniform3uivEXT: OK glUniform4uiEXT: OK glUniform4uivEXT: OK glVertexAttribI1iEXT: OK glVertexAttribI1ivEXT: OK glVertexAttribI1uiEXT: OK glVertexAttribI1uivEXT: OK glVertexAttribI2iEXT: OK glVertexAttribI2ivEXT: OK glVertexAttribI2uiEXT: OK glVertexAttribI2uivEXT: OK glVertexAttribI3iEXT: OK glVertexAttribI3ivEXT: OK glVertexAttribI3uiEXT: OK glVertexAttribI3uivEXT: OK glVertexAttribI4bvEXT: OK glVertexAttribI4iEXT: OK glVertexAttribI4ivEXT: OK glVertexAttribI4svEXT: OK glVertexAttribI4ubvEXT: OK glVertexAttribI4uiEXT: OK glVertexAttribI4uivEXT: OK glVertexAttribI4usvEXT: OK glVertexAttribIPointerEXT: OK GL_EXT_gpu_shader5: MISSING ------------------- GL_EXT_histogram: MISSING ----------------- GL_EXT_index_array_formats: MISSING --------------------------- GL_EXT_index_func: MISSING ------------------ GL_EXT_index_material: MISSING ---------------------- GL_EXT_index_texture: MISSING --------------------- GL_EXT_instanced_arrays: MISSING ------------------------ GL_EXT_light_texture: MISSING --------------------- GL_EXT_map_buffer_range: MISSING ------------------------ GL_EXT_memory_object: OK --------------------- glBufferStorageMemEXT: OK glCreateMemoryObjectsEXT: OK glDeleteMemoryObjectsEXT: OK glGetMemoryObjectParameterivEXT: OK glGetUnsignedBytei_vEXT: OK glGetUnsignedBytevEXT: OK glIsMemoryObjectEXT: OK glMemoryObjectParameterivEXT: OK glNamedBufferStorageMemEXT: OK glTexStorageMem1DEXT: OK glTexStorageMem2DEXT: OK glTexStorageMem2DMultisampleEXT: OK glTexStorageMem3DEXT: OK glTexStorageMem3DMultisampleEXT: OK glTextureStorageMem1DEXT: OK glTextureStorageMem2DEXT: OK glTextureStorageMem2DMultisampleEXT: OK glTextureStorageMem3DEXT: OK glTextureStorageMem3DMultisampleEXT: OK GL_EXT_memory_object_fd: OK ------------------------ glImportMemoryFdEXT: OK GL_EXT_memory_object_win32: MISSING --------------------------- GL_EXT_misc_attribute: MISSING ---------------------- GL_EXT_multi_draw_arrays: OK ------------------------- glMultiDrawArraysEXT: OK glMultiDrawElementsEXT: OK GL_EXT_multi_draw_indirect: MISSING --------------------------- GL_EXT_multiple_textures: MISSING ------------------------- GL_EXT_multisample: MISSING ------------------- GL_EXT_multisample_compatibility: MISSING --------------------------------- GL_EXT_multisampled_render_to_texture: MISSING -------------------------------------- GL_EXT_multisampled_render_to_texture2: MISSING --------------------------------------- GL_EXT_multiview_draw_buffers: MISSING ------------------------------ GL_EXT_multiview_tessellation_geometry_shader: MISSING ---------------------------------------------- GL_EXT_multiview_texture_multisample: MISSING ------------------------------------- GL_EXT_multiview_timer_query: MISSING ----------------------------- GL_EXT_occlusion_query_boolean: MISSING ------------------------------- GL_EXT_packed_depth_stencil: OK ---------------------------- GL_EXT_packed_float: OK -------------------- GL_EXT_packed_pixels: OK --------------------- GL_EXT_paletted_texture: MISSING ------------------------ GL_EXT_pixel_buffer_object: OK --------------------------- GL_EXT_pixel_transform: MISSING ----------------------- GL_EXT_pixel_transform_color_table: MISSING ----------------------------------- GL_EXT_point_parameters: OK ------------------------ glPointParameterfEXT: OK glPointParameterfvEXT: OK GL_EXT_polygon_offset: MISSING ---------------------- GL_EXT_polygon_offset_clamp: OK ---------------------------- glPolygonOffsetClampEXT: OK GL_EXT_post_depth_coverage: MISSING --------------------------- GL_EXT_primitive_bounding_box: MISSING ------------------------------ GL_EXT_protected_textures: MISSING -------------------------- GL_EXT_provoking_vertex: OK ------------------------ glProvokingVertexEXT: OK GL_EXT_pvrtc_sRGB: MISSING ------------------ GL_EXT_raster_multisample: MISSING -------------------------- GL_EXT_read_format_bgra: MISSING ------------------------ GL_EXT_render_snorm: MISSING -------------------- GL_EXT_rescale_normal: OK ---------------------- GL_EXT_robustness: MISSING ------------------ GL_EXT_sRGB: MISSING ------------ GL_EXT_sRGB_write_control: MISSING -------------------------- GL_EXT_scene_marker: MISSING -------------------- GL_EXT_secondary_color: OK ----------------------- glSecondaryColor3bEXT: OK glSecondaryColor3bvEXT: OK glSecondaryColor3dEXT: OK glSecondaryColor3dvEXT: OK glSecondaryColor3fEXT: OK glSecondaryColor3fvEXT: OK glSecondaryColor3iEXT: OK glSecondaryColor3ivEXT: OK glSecondaryColor3sEXT: OK glSecondaryColor3svEXT: OK glSecondaryColor3ubEXT: OK glSecondaryColor3ubvEXT: OK glSecondaryColor3uiEXT: OK glSecondaryColor3uivEXT: OK glSecondaryColor3usEXT: OK glSecondaryColor3usvEXT: OK glSecondaryColorPointerEXT: OK GL_EXT_semaphore: OK ----------------- glDeleteSemaphoresEXT: OK glGenSemaphoresEXT: OK glGetSemaphoreParameterui64vEXT: OK glIsSemaphoreEXT: OK glSemaphoreParameterui64vEXT: OK glSignalSemaphoreEXT: OK glWaitSemaphoreEXT: OK GL_EXT_semaphore_fd: OK -------------------- glImportSemaphoreFdEXT: OK GL_EXT_semaphore_win32: MISSING ----------------------- GL_EXT_separate_shader_objects: MISSING ------------------------------- GL_EXT_separate_specular_color: OK ------------------------------- GL_EXT_shader_framebuffer_fetch: MISSING -------------------------------- GL_EXT_shader_framebuffer_fetch_non_coherent: MISSING --------------------------------------------- GL_EXT_shader_group_vote: MISSING ------------------------- GL_EXT_shader_image_load_formatted: OK ----------------------------------- GL_EXT_shader_image_load_store: OK ------------------------------- glBindImageTextureEXT: OK glMemoryBarrierEXT: OK GL_EXT_shader_implicit_conversions: MISSING ----------------------------------- GL_EXT_shader_integer_mix: OK -------------------------- GL_EXT_shader_io_blocks: MISSING ------------------------ GL_EXT_shader_non_constant_global_initializers: MISSING ----------------------------------------------- GL_EXT_shader_pixel_local_storage: MISSING ---------------------------------- GL_EXT_shader_pixel_local_storage2: MISSING ----------------------------------- GL_EXT_shader_texture_lod: MISSING -------------------------- GL_EXT_shadow_funcs: OK -------------------- GL_EXT_shadow_samplers: MISSING ----------------------- GL_EXT_shared_texture_palette: MISSING ------------------------------ GL_EXT_sparse_texture: MISSING ---------------------- GL_EXT_sparse_texture2: MISSING ----------------------- GL_EXT_static_vertex_array: MISSING --------------------------- GL_EXT_stencil_clear_tag: MISSING ------------------------- GL_EXT_stencil_two_side: OK ------------------------ glActiveStencilFaceEXT: OK GL_EXT_stencil_wrap: OK -------------------- GL_EXT_subtexture: OK ------------------ glTexSubImage1DEXT: OK glTexSubImage2DEXT: OK glTexSubImage3DEXT: OK GL_EXT_tessellation_point_size: MISSING ------------------------------- GL_EXT_tessellation_shader: MISSING --------------------------- GL_EXT_texture: OK --------------- GL_EXT_texture3D: OK ----------------- glTexImage3DEXT: OK GL_EXT_texture_array: OK --------------------- glFramebufferTextureLayerEXT: OK GL_EXT_texture_border_clamp: MISSING ---------------------------- GL_EXT_texture_buffer: MISSING ---------------------- GL_EXT_texture_buffer_object: OK ----------------------------- glTexBufferEXT: OK GL_EXT_texture_compression_astc_decode_mode: MISSING -------------------------------------------- GL_EXT_texture_compression_astc_decode_mode_rgb9e5: MISSING --------------------------------------------------- GL_EXT_texture_compression_bptc: MISSING -------------------------------- GL_EXT_texture_compression_dxt1: OK -------------------------------- GL_EXT_texture_compression_latc: OK -------------------------------- GL_EXT_texture_compression_rgtc: OK -------------------------------- GL_EXT_texture_compression_s3tc: OK -------------------------------- GL_EXT_texture_compression_s3tc_srgb: MISSING ------------------------------------- GL_EXT_texture_cube_map: OK ------------------------ GL_EXT_texture_cube_map_array: MISSING ------------------------------ GL_EXT_texture_edge_clamp: OK -------------------------- GL_EXT_texture_env: MISSING ------------------- GL_EXT_texture_env_add: OK ----------------------- GL_EXT_texture_env_combine: OK --------------------------- GL_EXT_texture_env_dot3: OK ------------------------ GL_EXT_texture_filter_anisotropic: OK ---------------------------------- GL_EXT_texture_filter_minmax: MISSING ----------------------------- GL_EXT_texture_format_BGRA8888: MISSING ------------------------------- GL_EXT_texture_format_sRGB_override: MISSING ------------------------------------ GL_EXT_texture_integer: OK ----------------------- glClearColorIiEXT: OK glClearColorIuiEXT: OK glGetTexParameterIivEXT: OK glGetTexParameterIuivEXT: OK glTexParameterIivEXT: OK glTexParameterIuivEXT: OK GL_EXT_texture_lod_bias: OK ------------------------ GL_EXT_texture_mirror_clamp: OK ---------------------------- GL_EXT_texture_mirror_clamp_to_edge: MISSING ------------------------------------ GL_EXT_texture_norm16: MISSING ---------------------- GL_EXT_texture_object: OK ---------------------- glAreTexturesResidentEXT: OK glBindTextureEXT: OK glDeleteTexturesEXT: OK glGenTexturesEXT: OK glIsTextureEXT: OK glPrioritizeTexturesEXT: OK GL_EXT_texture_perturb_normal: MISSING ------------------------------ GL_EXT_texture_query_lod: MISSING ------------------------- GL_EXT_texture_rectangle: OK ------------------------- GL_EXT_texture_rg: MISSING ------------------ GL_EXT_texture_sRGB: OK -------------------- GL_EXT_texture_sRGB_R8: OK ----------------------- GL_EXT_texture_sRGB_RG8: MISSING ------------------------ GL_EXT_texture_sRGB_decode: OK --------------------------- GL_EXT_texture_shadow_lod: OK -------------------------- GL_EXT_texture_shared_exponent: OK ------------------------------- GL_EXT_texture_snorm: OK --------------------- GL_EXT_texture_storage: MISSING ----------------------- GL_EXT_texture_swizzle: OK ----------------------- GL_EXT_texture_type_2_10_10_10_REV: MISSING ----------------------------------- GL_EXT_texture_view: MISSING -------------------- GL_EXT_timer_query: OK ------------------- glGetQueryObjecti64vEXT: OK glGetQueryObjectui64vEXT: OK GL_EXT_transform_feedback: OK -------------------------- glBeginTransformFeedbackEXT: OK glBindBufferBaseEXT: OK glBindBufferOffsetEXT: OK glBindBufferRangeEXT: OK glEndTransformFeedbackEXT: OK glGetTransformFeedbackVaryingEXT: OK glTransformFeedbackVaryingsEXT: OK GL_EXT_unpack_subimage: MISSING ----------------------- GL_EXT_vertex_array: OK -------------------- glArrayElementEXT: OK glColorPointerEXT: OK glDrawArraysEXT: OK glEdgeFlagPointerEXT: OK glIndexPointerEXT: OK glNormalPointerEXT: OK glTexCoordPointerEXT: OK glVertexPointerEXT: OK GL_EXT_vertex_array_bgra: OK ------------------------- GL_EXT_vertex_array_setXXX: MISSING --------------------------- GL_EXT_vertex_attrib_64bit: OK --------------------------- glGetVertexAttribLdvEXT: OK glVertexArrayVertexAttribLOffsetEXT: OK glVertexAttribL1dEXT: OK glVertexAttribL1dvEXT: OK glVertexAttribL2dEXT: OK glVertexAttribL2dvEXT: OK glVertexAttribL3dEXT: OK glVertexAttribL3dvEXT: OK glVertexAttribL4dEXT: OK glVertexAttribL4dvEXT: OK glVertexAttribLPointerEXT: OK GL_EXT_vertex_shader: MISSING --------------------- GL_EXT_vertex_weighting: MISSING ------------------------ GL_EXT_win32_keyed_mutex: MISSING ------------------------- GL_EXT_window_rectangles: OK ------------------------- glWindowRectanglesEXT: OK GL_EXT_x11_sync_object: MISSING ----------------------- GL_FJ_shader_binary_GCCSO: MISSING -------------------------- GL_GREMEDY_frame_terminator: MISSING ---------------------------- GL_GREMEDY_string_marker: MISSING ------------------------- GL_HP_convolution_border_modes: MISSING ------------------------------- GL_HP_image_transform: MISSING ---------------------- GL_HP_occlusion_test: MISSING --------------------- GL_HP_texture_lighting: MISSING ----------------------- GL_IBM_cull_vertex: MISSING ------------------- GL_IBM_multimode_draw_arrays: OK ----------------------------- glMultiModeDrawArraysIBM: OK glMultiModeDrawElementsIBM: OK GL_IBM_rasterpos_clip: OK ---------------------- GL_IBM_static_data: MISSING ------------------- GL_IBM_texture_mirrored_repeat: OK ------------------------------- GL_IBM_vertex_array_lists: MISSING -------------------------- GL_IMG_bindless_texture: MISSING ------------------------ GL_IMG_framebuffer_downsample: MISSING ------------------------------ GL_IMG_multisampled_render_to_texture: MISSING -------------------------------------- GL_IMG_program_binary: MISSING ---------------------- GL_IMG_read_format: MISSING ------------------- GL_IMG_shader_binary: MISSING --------------------- GL_IMG_texture_compression_pvrtc: MISSING --------------------------------- GL_IMG_texture_compression_pvrtc2: MISSING ---------------------------------- GL_IMG_texture_env_enhanced_fixed_function: MISSING ------------------------------------------- GL_IMG_texture_filter_cubic: MISSING ---------------------------- GL_INGR_color_clamp: MISSING -------------------- GL_INGR_interlace_read: MISSING ----------------------- GL_INTEL_blackhole_render: MISSING -------------------------- GL_INTEL_conservative_rasterization: MISSING ------------------------------------ GL_INTEL_fragment_shader_ordering: MISSING ---------------------------------- GL_INTEL_framebuffer_CMAA: MISSING -------------------------- GL_INTEL_map_texture: MISSING --------------------- GL_INTEL_parallel_arrays: MISSING ------------------------- GL_INTEL_performance_query: MISSING --------------------------- GL_INTEL_shader_integer_functions2: MISSING ----------------------------------- GL_INTEL_texture_scissor: MISSING ------------------------- GL_KHR_blend_equation_advanced: OK ------------------------------- glBlendBarrierKHR: OK GL_KHR_blend_equation_advanced_coherent: MISSING ---------------------------------------- GL_KHR_context_flush_control: OK ----------------------------- GL_KHR_debug: OK ------------- glDebugMessageCallback: OK glDebugMessageControl: OK glDebugMessageInsert: OK glGetDebugMessageLog: OK glGetObjectLabel: OK glGetObjectPtrLabel: OK glObjectLabel: OK glObjectPtrLabel: OK glPopDebugGroup: OK glPushDebugGroup: OK GL_KHR_no_error: OK ---------------- GL_KHR_parallel_shader_compile: OK ------------------------------- glMaxShaderCompilerThreadsKHR: OK GL_KHR_robust_buffer_access_behavior: OK ------------------------------------- GL_KHR_robustness: OK ------------------ glGetnUniformfv: OK glGetnUniformiv: OK glGetnUniformuiv: OK glReadnPixels: OK GL_KHR_shader_subgroup: MISSING ----------------------- GL_KHR_texture_compression_astc_hdr: MISSING ------------------------------------ GL_KHR_texture_compression_astc_ldr: OK ------------------------------------ GL_KHR_texture_compression_astc_sliced_3d: OK ------------------------------------------ GL_KTX_buffer_region: MISSING --------------------- GL_MESAX_texture_stack: MISSING ----------------------- GL_MESA_framebuffer_flip_y: OK --------------------------- glFramebufferParameteriMESA: OK glGetFramebufferParameterivMESA: OK GL_MESA_pack_invert: OK -------------------- GL_MESA_program_binary_formats: MISSING ------------------------------- GL_MESA_resize_buffers: MISSING ----------------------- GL_MESA_shader_integer_functions: OK --------------------------------- GL_MESA_tile_raster_order: MISSING -------------------------- GL_MESA_window_pos: OK ------------------- glWindowPos2dMESA: OK glWindowPos2dvMESA: OK glWindowPos2fMESA: OK glWindowPos2fvMESA: OK glWindowPos2iMESA: OK glWindowPos2ivMESA: OK glWindowPos2sMESA: OK glWindowPos2svMESA: OK glWindowPos3dMESA: OK glWindowPos3dvMESA: OK glWindowPos3fMESA: OK glWindowPos3fvMESA: OK glWindowPos3iMESA: OK glWindowPos3ivMESA: OK glWindowPos3sMESA: OK glWindowPos3svMESA: OK glWindowPos4dMESA: OK glWindowPos4dvMESA: OK glWindowPos4fMESA: OK glWindowPos4fvMESA: OK glWindowPos4iMESA: OK glWindowPos4ivMESA: OK glWindowPos4sMESA: OK glWindowPos4svMESA: OK GL_MESA_ycbcr_texture: MISSING ---------------------- GL_NVX_blend_equation_advanced_multi_draw_buffers: MISSING -------------------------------------------------- GL_NVX_conditional_render: MISSING -------------------------- GL_NVX_gpu_memory_info: OK ----------------------- GL_NVX_gpu_multicast2: MISSING ---------------------- GL_NVX_linked_gpu_multicast: MISSING ---------------------------- GL_NVX_progress_fence: MISSING ---------------------- GL_NV_3dvision_settings: MISSING ------------------------ GL_NV_EGL_stream_consumer_external: MISSING ----------------------------------- GL_NV_alpha_to_coverage_dither_control: OK --------------------------------------- glAlphaToCoverageDitherControlNV: OK GL_NV_bgr: MISSING ---------- GL_NV_bindless_multi_draw_indirect: MISSING ----------------------------------- GL_NV_bindless_multi_draw_indirect_count: MISSING ----------------------------------------- GL_NV_bindless_texture: MISSING ----------------------- GL_NV_blend_equation_advanced: MISSING ------------------------------ GL_NV_blend_equation_advanced_coherent: MISSING --------------------------------------- GL_NV_blend_minmax_factor: MISSING -------------------------- GL_NV_blend_square: OK ------------------- GL_NV_clip_space_w_scaling: MISSING --------------------------- GL_NV_command_list: MISSING ------------------- GL_NV_compute_program5: MISSING ----------------------- GL_NV_compute_shader_derivatives: MISSING --------------------------------- GL_NV_conditional_render: OK ------------------------- glBeginConditionalRenderNV: OK glEndConditionalRenderNV: OK GL_NV_conservative_raster: MISSING -------------------------- GL_NV_conservative_raster_dilate: MISSING --------------------------------- GL_NV_conservative_raster_pre_snap: MISSING ----------------------------------- GL_NV_conservative_raster_pre_snap_triangles: MISSING --------------------------------------------- GL_NV_conservative_raster_underestimation: MISSING ------------------------------------------ GL_NV_copy_buffer: MISSING ------------------ GL_NV_copy_depth_to_color: MISSING -------------------------- GL_NV_copy_image: OK ----------------- glCopyImageSubDataNV: OK GL_NV_deep_texture3D: MISSING --------------------- GL_NV_depth_buffer_float: MISSING ------------------------- GL_NV_depth_clamp: OK ------------------ GL_NV_depth_nonlinear: MISSING ---------------------- GL_NV_depth_range_unclamped: MISSING ---------------------------- GL_NV_draw_buffers: MISSING ------------------- GL_NV_draw_instanced: MISSING --------------------- GL_NV_draw_texture: MISSING ------------------- GL_NV_draw_vulkan_image: MISSING ------------------------ GL_NV_evaluators: MISSING ----------------- GL_NV_explicit_attrib_location: MISSING ------------------------------- GL_NV_explicit_multisample: MISSING --------------------------- GL_NV_fbo_color_attachments: MISSING ---------------------------- GL_NV_fence: MISSING ------------ GL_NV_fill_rectangle: MISSING --------------------- GL_NV_float_buffer: MISSING ------------------- GL_NV_fog_distance: OK ------------------- GL_NV_fragment_coverage_to_color: MISSING --------------------------------- GL_NV_fragment_program: MISSING ----------------------- GL_NV_fragment_program2: MISSING ------------------------ GL_NV_fragment_program4: MISSING ------------------------ GL_NV_fragment_program_option: MISSING ------------------------------ GL_NV_fragment_shader_barycentric: MISSING ---------------------------------- GL_NV_fragment_shader_interlock: MISSING -------------------------------- GL_NV_framebuffer_blit: MISSING ----------------------- GL_NV_framebuffer_mixed_samples: MISSING -------------------------------- GL_NV_framebuffer_multisample: MISSING ------------------------------ GL_NV_framebuffer_multisample_coverage: MISSING --------------------------------------- GL_NV_generate_mipmap_sRGB: MISSING --------------------------- GL_NV_geometry_program4: MISSING ------------------------ GL_NV_geometry_shader4: MISSING ----------------------- GL_NV_geometry_shader_passthrough: MISSING ---------------------------------- GL_NV_gpu_multicast: MISSING -------------------- GL_NV_gpu_program4: MISSING ------------------- GL_NV_gpu_program5: MISSING ------------------- GL_NV_gpu_program5_mem_extended: MISSING -------------------------------- GL_NV_gpu_program_fp64: MISSING ----------------------- GL_NV_gpu_shader5: MISSING ------------------ GL_NV_half_float: MISSING ----------------- GL_NV_image_formats: MISSING -------------------- GL_NV_instanced_arrays: MISSING ----------------------- GL_NV_internalformat_sample_query: MISSING ---------------------------------- GL_NV_light_max_exponent: OK ------------------------- GL_NV_memory_attachment: MISSING ------------------------ GL_NV_mesh_shader: MISSING ------------------ GL_NV_multisample_coverage: MISSING --------------------------- GL_NV_multisample_filter_hint: MISSING ------------------------------ GL_NV_non_square_matrices: MISSING -------------------------- GL_NV_occlusion_query: MISSING ---------------------- GL_NV_pack_subimage: MISSING -------------------- GL_NV_packed_depth_stencil: OK --------------------------- GL_NV_packed_float: MISSING ------------------- GL_NV_packed_float_linear: MISSING -------------------------- GL_NV_parameter_buffer_object: MISSING ------------------------------ GL_NV_parameter_buffer_object2: MISSING ------------------------------- GL_NV_path_rendering: MISSING --------------------- GL_NV_path_rendering_shared_edge: MISSING --------------------------------- GL_NV_pixel_buffer_object: MISSING -------------------------- GL_NV_pixel_data_range: MISSING ----------------------- GL_NV_platform_binary: MISSING ---------------------- GL_NV_point_sprite: MISSING ------------------- GL_NV_polygon_mode: MISSING ------------------- GL_NV_present_video: MISSING -------------------- GL_NV_primitive_restart: OK ------------------------ glPrimitiveRestartIndexNV: OK glPrimitiveRestartNV: OK GL_NV_query_resource_tag: MISSING ------------------------- GL_NV_read_buffer: MISSING ------------------ GL_NV_read_buffer_front: MISSING ------------------------ GL_NV_read_depth: MISSING ----------------- GL_NV_read_depth_stencil: MISSING ------------------------- GL_NV_read_stencil: MISSING ------------------- GL_NV_register_combiners: MISSING ------------------------- GL_NV_register_combiners2: MISSING -------------------------- GL_NV_representative_fragment_test: MISSING ----------------------------------- GL_NV_robustness_video_memory_purge: MISSING ------------------------------------ GL_NV_sRGB_formats: MISSING ------------------- GL_NV_sample_locations: MISSING ----------------------- GL_NV_sample_mask_override_coverage: MISSING ------------------------------------ GL_NV_scissor_exclusive: MISSING ------------------------ GL_NV_shader_atomic_counters: MISSING ----------------------------- GL_NV_shader_atomic_float: MISSING -------------------------- GL_NV_shader_atomic_float64: MISSING ---------------------------- GL_NV_shader_atomic_fp16_vector: MISSING -------------------------------- GL_NV_shader_atomic_int64: MISSING -------------------------- GL_NV_shader_buffer_load: MISSING ------------------------- GL_NV_shader_noperspective_interpolation: MISSING ----------------------------------------- GL_NV_shader_storage_buffer_object: MISSING ----------------------------------- GL_NV_shader_subgroup_partitioned: MISSING ---------------------------------- GL_NV_shader_texture_footprint: MISSING ------------------------------- GL_NV_shader_thread_group: MISSING -------------------------- GL_NV_shader_thread_shuffle: MISSING ---------------------------- GL_NV_shading_rate_image: MISSING ------------------------- GL_NV_shadow_samplers_array: MISSING ---------------------------- GL_NV_shadow_samplers_cube: MISSING --------------------------- GL_NV_stereo_view_rendering: MISSING ---------------------------- GL_NV_tessellation_program5: MISSING ---------------------------- GL_NV_texgen_emboss: MISSING -------------------- GL_NV_texgen_reflection: OK ------------------------ GL_NV_texture_array: MISSING -------------------- GL_NV_texture_barrier: OK ---------------------- glTextureBarrierNV: OK GL_NV_texture_border_clamp: MISSING --------------------------- GL_NV_texture_compression_latc: MISSING ------------------------------- GL_NV_texture_compression_s3tc: MISSING ------------------------------- GL_NV_texture_compression_s3tc_update: MISSING -------------------------------------- GL_NV_texture_compression_vtc: MISSING ------------------------------ GL_NV_texture_env_combine4: OK --------------------------- GL_NV_texture_expand_normal: MISSING ---------------------------- GL_NV_texture_multisample: MISSING -------------------------- GL_NV_texture_npot_2D_mipmap: MISSING ----------------------------- GL_NV_texture_rectangle: OK ------------------------ GL_NV_texture_rectangle_compressed: MISSING ----------------------------------- GL_NV_texture_shader: MISSING --------------------- GL_NV_texture_shader2: MISSING ---------------------- GL_NV_texture_shader3: MISSING ---------------------- GL_NV_transform_feedback: MISSING ------------------------- GL_NV_transform_feedback2: MISSING -------------------------- GL_NV_uniform_buffer_unified_memory: MISSING ------------------------------------ GL_NV_vdpau_interop: MISSING -------------------- GL_NV_vdpau_interop2: MISSING --------------------- GL_NV_vertex_array_range: MISSING ------------------------- GL_NV_vertex_array_range2: MISSING -------------------------- GL_NV_vertex_attrib_integer_64bit: MISSING ---------------------------------- GL_NV_vertex_buffer_unified_memory: MISSING ----------------------------------- GL_NV_vertex_program: MISSING --------------------- GL_NV_vertex_program1_1: MISSING ------------------------ GL_NV_vertex_program2: MISSING ---------------------- GL_NV_vertex_program2_option: MISSING ----------------------------- GL_NV_vertex_program3: MISSING ---------------------- GL_NV_vertex_program4: MISSING ---------------------- GL_NV_video_capture: MISSING -------------------- GL_NV_viewport_array: MISSING --------------------- GL_NV_viewport_array2: MISSING ---------------------- GL_NV_viewport_swizzle: MISSING ----------------------- GL_OES_EGL_image: OK ----------------- glEGLImageTargetRenderbufferStorageOES: OK glEGLImageTargetTexture2DOES: OK GL_OES_EGL_image_external: MISSING -------------------------- GL_OES_EGL_image_external_essl3: MISSING -------------------------------- GL_OES_blend_equation_separate: MISSING ------------------------------- GL_OES_blend_func_separate: MISSING --------------------------- GL_OES_blend_subtract: MISSING ---------------------- GL_OES_byte_coordinates: MISSING ------------------------ GL_OES_compressed_ETC1_RGB8_texture: MISSING ------------------------------------ GL_OES_compressed_paletted_texture: MISSING ----------------------------------- GL_OES_copy_image: MISSING ------------------ GL_OES_depth24: MISSING --------------- GL_OES_depth32: MISSING --------------- GL_OES_depth_texture: MISSING --------------------- GL_OES_depth_texture_cube_map: MISSING ------------------------------ GL_OES_draw_buffers_indexed: MISSING ---------------------------- GL_OES_draw_texture: MISSING -------------------- GL_OES_element_index_uint: MISSING -------------------------- GL_OES_extended_matrix_palette: MISSING ------------------------------- GL_OES_fbo_render_mipmap: MISSING ------------------------- GL_OES_fragment_precision_high: MISSING ------------------------------- GL_OES_framebuffer_object: MISSING -------------------------- GL_OES_geometry_point_size: MISSING --------------------------- GL_OES_geometry_shader: MISSING ----------------------- GL_OES_get_program_binary: MISSING -------------------------- GL_OES_gpu_shader5: MISSING ------------------- GL_OES_mapbuffer: MISSING ----------------- GL_OES_matrix_get: MISSING ------------------ GL_OES_matrix_palette: MISSING ---------------------- GL_OES_packed_depth_stencil: MISSING ---------------------------- GL_OES_point_size_array: MISSING ------------------------ GL_OES_point_sprite: MISSING -------------------- GL_OES_read_format: OK ------------------- GL_OES_required_internalformat: MISSING ------------------------------- GL_OES_rgb8_rgba8: MISSING ------------------ GL_OES_sample_shading: MISSING ---------------------- GL_OES_sample_variables: MISSING ------------------------ GL_OES_shader_image_atomic: MISSING --------------------------- GL_OES_shader_io_blocks: MISSING ------------------------ GL_OES_shader_multisample_interpolation: MISSING ---------------------------------------- GL_OES_single_precision: MISSING ------------------------ GL_OES_standard_derivatives: MISSING ---------------------------- GL_OES_stencil1: MISSING ---------------- GL_OES_stencil4: MISSING ---------------- GL_OES_stencil8: MISSING ---------------- GL_OES_surfaceless_context: MISSING --------------------------- GL_OES_tessellation_point_size: MISSING ------------------------------- GL_OES_tessellation_shader: MISSING --------------------------- GL_OES_texture_3D: MISSING ------------------ GL_OES_texture_border_clamp: MISSING ---------------------------- GL_OES_texture_buffer: MISSING ---------------------- GL_OES_texture_compression_astc: MISSING -------------------------------- GL_OES_texture_cube_map: MISSING ------------------------ GL_OES_texture_cube_map_array: MISSING ------------------------------ GL_OES_texture_env_crossbar: MISSING ---------------------------- GL_OES_texture_mirrored_repeat: MISSING ------------------------------- GL_OES_texture_npot: MISSING -------------------- GL_OES_texture_stencil8: MISSING ------------------------ GL_OES_texture_storage_multisample_2d_array: MISSING -------------------------------------------- GL_OES_texture_view: MISSING -------------------- GL_OES_vertex_array_object: MISSING --------------------------- GL_OES_vertex_half_float: MISSING ------------------------- GL_OES_vertex_type_10_10_10_2: MISSING ------------------------------ GL_OML_interlace: MISSING ----------------- GL_OML_resample: MISSING ---------------- GL_OML_subsample: MISSING ----------------- GL_OVR_multiview: MISSING ----------------- GL_OVR_multiview2: MISSING ------------------ GL_OVR_multiview_multisampled_render_to_texture: MISSING ------------------------------------------------ GL_PGI_misc_hints: MISSING ------------------ GL_PGI_vertex_hints: MISSING -------------------- GL_QCOM_YUV_texture_gather: MISSING --------------------------- GL_QCOM_alpha_test: MISSING ------------------- GL_QCOM_binning_control: MISSING ------------------------ GL_QCOM_driver_control: MISSING ----------------------- GL_QCOM_extended_get: MISSING --------------------- GL_QCOM_extended_get2: MISSING ---------------------- GL_QCOM_framebuffer_foveated: MISSING ----------------------------- GL_QCOM_perfmon_global_mode: MISSING ---------------------------- GL_QCOM_shader_framebuffer_fetch_noncoherent: MISSING --------------------------------------------- GL_QCOM_shader_framebuffer_fetch_rate: MISSING -------------------------------------- GL_QCOM_texture_foveated: MISSING ------------------------- GL_QCOM_texture_foveated_subsampled_layout: MISSING ------------------------------------------- GL_QCOM_tiled_rendering: MISSING ------------------------ GL_QCOM_writeonly_rendering: MISSING ---------------------------- GL_REGAL_ES1_0_compatibility: MISSING ----------------------------- GL_REGAL_ES1_1_compatibility: MISSING ----------------------------- GL_REGAL_enable: MISSING ---------------- GL_REGAL_error_string: MISSING ---------------------- GL_REGAL_extension_query: MISSING ------------------------- GL_REGAL_log: MISSING ------------- GL_REGAL_proc_address: MISSING ---------------------- GL_REND_screen_coordinates: MISSING --------------------------- GL_S3_s3tc: OK ----------- GL_SGIS_clip_band_hint: MISSING ----------------------- GL_SGIS_color_range: MISSING -------------------- GL_SGIS_detail_texture: MISSING ----------------------- GL_SGIS_fog_function: MISSING --------------------- GL_SGIS_generate_mipmap: OK ------------------------ GL_SGIS_line_texgen: MISSING -------------------- GL_SGIS_multisample: MISSING -------------------- GL_SGIS_multitexture: MISSING --------------------- GL_SGIS_pixel_texture: MISSING ---------------------- GL_SGIS_point_line_texgen: MISSING -------------------------- GL_SGIS_shared_multisample: MISSING --------------------------- GL_SGIS_sharpen_texture: MISSING ------------------------ GL_SGIS_texture4D: MISSING ------------------ GL_SGIS_texture_border_clamp: OK ----------------------------- GL_SGIS_texture_edge_clamp: OK --------------------------- GL_SGIS_texture_filter4: MISSING ------------------------ GL_SGIS_texture_lod: OK -------------------- GL_SGIS_texture_select: MISSING ----------------------- GL_SGIX_async: MISSING -------------- GL_SGIX_async_histogram: MISSING ------------------------ GL_SGIX_async_pixel: MISSING -------------------- GL_SGIX_bali_g_instruments: MISSING --------------------------- GL_SGIX_bali_r_instruments: MISSING --------------------------- GL_SGIX_bali_timer_instruments: MISSING ------------------------------- GL_SGIX_blend_alpha_minmax: MISSING --------------------------- GL_SGIX_blend_cadd: MISSING ------------------- GL_SGIX_blend_cmultiply: MISSING ------------------------ GL_SGIX_calligraphic_fragment: MISSING ------------------------------ GL_SGIX_clipmap: MISSING ---------------- GL_SGIX_color_matrix_accuracy: MISSING ------------------------------ GL_SGIX_color_table_index_mode: MISSING ------------------------------- GL_SGIX_complex_polar: MISSING ---------------------- GL_SGIX_convolution_accuracy: MISSING ----------------------------- GL_SGIX_cube_map: MISSING ----------------- GL_SGIX_cylinder_texgen: MISSING ------------------------ GL_SGIX_datapipe: MISSING ----------------- GL_SGIX_decimation: MISSING ------------------- GL_SGIX_depth_pass_instrument: MISSING ------------------------------ GL_SGIX_depth_texture: MISSING ---------------------- GL_SGIX_dvc: MISSING ------------ GL_SGIX_flush_raster: MISSING --------------------- GL_SGIX_fog_blend: MISSING ------------------ GL_SGIX_fog_factor_to_alpha: MISSING ---------------------------- GL_SGIX_fog_layers: MISSING ------------------- GL_SGIX_fog_offset: MISSING ------------------- GL_SGIX_fog_patchy: MISSING ------------------- GL_SGIX_fog_scale: MISSING ------------------ GL_SGIX_fog_texture: MISSING -------------------- GL_SGIX_fragment_lighting_space: MISSING -------------------------------- GL_SGIX_fragment_specular_lighting: MISSING ----------------------------------- GL_SGIX_fragments_instrument: MISSING ----------------------------- GL_SGIX_framezoom: MISSING ------------------ GL_SGIX_icc_texture: MISSING -------------------- GL_SGIX_igloo_interface: MISSING ------------------------ GL_SGIX_image_compression: MISSING -------------------------- GL_SGIX_impact_pixel_texture: MISSING ----------------------------- GL_SGIX_instrument_error: MISSING ------------------------- GL_SGIX_interlace: MISSING ------------------ GL_SGIX_ir_instrument1: MISSING ----------------------- GL_SGIX_line_quality_hint: MISSING -------------------------- GL_SGIX_list_priority: MISSING ---------------------- GL_SGIX_mpeg1: MISSING -------------- GL_SGIX_mpeg2: MISSING -------------- GL_SGIX_nonlinear_lighting_pervertex: MISSING ------------------------------------- GL_SGIX_nurbs_eval: MISSING ------------------- GL_SGIX_occlusion_instrument: MISSING ----------------------------- GL_SGIX_packed_6bytes: MISSING ---------------------- GL_SGIX_pixel_texture: MISSING ---------------------- GL_SGIX_pixel_texture_bits: MISSING --------------------------- GL_SGIX_pixel_texture_lod: MISSING -------------------------- GL_SGIX_pixel_tiles: MISSING -------------------- GL_SGIX_polynomial_ffd: MISSING ----------------------- GL_SGIX_quad_mesh: MISSING ------------------ GL_SGIX_reference_plane: MISSING ------------------------ GL_SGIX_resample: MISSING ----------------- GL_SGIX_scalebias_hint: MISSING ----------------------- GL_SGIX_shadow: MISSING --------------- GL_SGIX_shadow_ambient: MISSING ----------------------- GL_SGIX_slim: MISSING ------------- GL_SGIX_spotlight_cutoff: MISSING ------------------------- GL_SGIX_sprite: MISSING --------------- GL_SGIX_subdiv_patch: MISSING --------------------- GL_SGIX_subsample: MISSING ------------------ GL_SGIX_tag_sample_buffer: MISSING -------------------------- GL_SGIX_texture_add_env: MISSING ------------------------ GL_SGIX_texture_coordinate_clamp: MISSING --------------------------------- GL_SGIX_texture_lod_bias: MISSING ------------------------- GL_SGIX_texture_mipmap_anisotropic: MISSING ----------------------------------- GL_SGIX_texture_multi_buffer: MISSING ----------------------------- GL_SGIX_texture_phase: MISSING ---------------------- GL_SGIX_texture_range: MISSING ---------------------- GL_SGIX_texture_scale_bias: MISSING --------------------------- GL_SGIX_texture_supersample: MISSING ---------------------------- GL_SGIX_vector_ops: MISSING ------------------- GL_SGIX_vertex_array_object: MISSING ---------------------------- GL_SGIX_vertex_preclip: MISSING ----------------------- GL_SGIX_vertex_preclip_hint: MISSING ---------------------------- GL_SGIX_ycrcb: MISSING -------------- GL_SGIX_ycrcb_subsample: MISSING ------------------------ GL_SGIX_ycrcba: MISSING --------------- GL_SGI_color_matrix: MISSING -------------------- GL_SGI_color_table: MISSING ------------------- GL_SGI_complex: MISSING --------------- GL_SGI_complex_type: MISSING -------------------- GL_SGI_fft: MISSING ----------- GL_SGI_texture_color_table: MISSING --------------------------- GL_SUNX_constant_data: MISSING ---------------------- GL_SUN_convolution_border_modes: MISSING -------------------------------- GL_SUN_global_alpha: MISSING -------------------- GL_SUN_mesh_array: MISSING ------------------ GL_SUN_read_video_pixels: MISSING ------------------------- GL_SUN_slice_accum: MISSING ------------------- GL_SUN_triangle_list: MISSING --------------------- GL_SUN_vertex: MISSING -------------- GL_VIV_shader_binary: MISSING --------------------- GL_WIN_phong_shading: MISSING --------------------- GL_WIN_scene_markerXXX: MISSING ----------------------- GL_WIN_specular_fog: MISSING -------------------- GL_WIN_swap_hint: MISSING ----------------- EGL_VERSION_1_0: OK ---------------- eglChooseConfig: OK eglCopyBuffers: OK eglCreateContext: OK eglCreatePbufferSurface: OK eglCreatePixmapSurface: OK eglCreateWindowSurface: OK eglDestroyContext: OK eglDestroySurface: OK eglGetConfigAttrib: OK eglGetConfigs: OK eglGetCurrentDisplay: OK eglGetCurrentSurface: OK eglGetDisplay: OK eglGetError: OK eglInitialize: OK eglMakeCurrent: OK eglQueryContext: OK eglQueryString: OK eglQuerySurface: OK eglSwapBuffers: OK eglTerminate: OK eglWaitGL: OK eglWaitNative: OK EGL_VERSION_1_1: OK ---------------- eglBindTexImage: OK eglReleaseTexImage: OK eglSurfaceAttrib: OK eglSwapInterval: OK EGL_VERSION_1_2: OK ---------------- eglBindAPI: OK eglCreatePbufferFromClientBuffer: OK eglQueryAPI: OK eglReleaseThread: OK eglWaitClient: OK EGL_VERSION_1_3: OK ---------------- EGL_VERSION_1_4: OK ---------------- eglGetCurrentContext: OK EGL_VERSION_1_5: OK ---------------- eglClientWaitSync: OK eglCreateImage: OK eglCreatePlatformPixmapSurface: OK eglCreatePlatformWindowSurface: OK eglCreateSync: OK eglDestroyImage: OK eglDestroySync: OK eglGetPlatformDisplay: OK eglGetSyncAttrib: OK eglWaitSync: OK EGL_ANDROID_GLES_layers: MISSING ------------------------ EGL_ANDROID_blob_cache: OK ----------------------- eglSetBlobCacheFuncsANDROID: OK EGL_ANDROID_create_native_client_buffer: MISSING ---------------------------------------- EGL_ANDROID_framebuffer_target: MISSING ------------------------------- EGL_ANDROID_front_buffer_auto_refresh: MISSING -------------------------------------- EGL_ANDROID_get_frame_timestamps: MISSING --------------------------------- EGL_ANDROID_get_native_client_buffer: MISSING ------------------------------------- EGL_ANDROID_image_native_buffer: MISSING -------------------------------- EGL_ANDROID_native_fence_sync: OK ------------------------------ eglDupNativeFenceFDANDROID: OK EGL_ANDROID_presentation_time: MISSING ------------------------------ EGL_ANDROID_recordable: MISSING ----------------------- EGL_ANGLE_d3d_share_handle_client_buffer: MISSING ----------------------------------------- EGL_ANGLE_device_d3d: MISSING --------------------- EGL_ANGLE_query_surface_pointer: MISSING -------------------------------- EGL_ANGLE_surface_d3d_texture_2d_share_handle: MISSING ---------------------------------------------- EGL_ANGLE_window_fixed_size: MISSING ---------------------------- EGL_ARM_image_format: MISSING --------------------- EGL_ARM_implicit_external_sync: MISSING ------------------------------- EGL_ARM_pixmap_multisample_discard: MISSING ----------------------------------- EGL_EXT_bind_to_front: MISSING ---------------------- EGL_EXT_buffer_age: MISSING ------------------- EGL_EXT_client_extensions: MISSING -------------------------- EGL_EXT_client_sync: MISSING -------------------- EGL_EXT_compositor: MISSING ------------------- EGL_EXT_create_context_robustness: OK ---------------------------------- EGL_EXT_device_base: MISSING -------------------- EGL_EXT_device_drm: MISSING ------------------- EGL_EXT_device_enumeration: MISSING --------------------------- EGL_EXT_device_openwf: MISSING ---------------------- EGL_EXT_device_query: MISSING --------------------- EGL_EXT_gl_colorspace_bt2020_linear: MISSING ------------------------------------ EGL_EXT_gl_colorspace_bt2020_pq: MISSING -------------------------------- EGL_EXT_gl_colorspace_display_p3: MISSING --------------------------------- EGL_EXT_gl_colorspace_display_p3_linear: MISSING ---------------------------------------- EGL_EXT_gl_colorspace_display_p3_passthrough: MISSING --------------------------------------------- EGL_EXT_gl_colorspace_scrgb: MISSING ---------------------------- EGL_EXT_gl_colorspace_scrgb_linear: MISSING ----------------------------------- EGL_EXT_image_dma_buf_import: OK ----------------------------- EGL_EXT_image_dma_buf_import_modifiers: OK --------------------------------------- eglQueryDmaBufFormatsEXT: OK eglQueryDmaBufModifiersEXT: OK EGL_EXT_image_gl_colorspace: MISSING ---------------------------- EGL_EXT_image_implicit_sync_control: MISSING ------------------------------------ EGL_EXT_multiview_window: MISSING ------------------------- EGL_EXT_output_base: MISSING -------------------- EGL_EXT_output_drm: MISSING ------------------- EGL_EXT_output_openwf: MISSING ---------------------- EGL_EXT_pixel_format_float: OK --------------------------- EGL_EXT_platform_base: MISSING ---------------------- EGL_EXT_platform_device: MISSING ------------------------ EGL_EXT_platform_wayland: MISSING ------------------------- EGL_EXT_platform_x11: MISSING --------------------- EGL_EXT_protected_content: MISSING -------------------------- EGL_EXT_protected_surface: MISSING -------------------------- EGL_EXT_stream_consumer_egloutput: MISSING ---------------------------------- EGL_EXT_surface_CTA861_3_metadata: MISSING ---------------------------------- EGL_EXT_surface_SMPTE2086_metadata: MISSING ----------------------------------- EGL_EXT_swap_buffers_with_damage: MISSING --------------------------------- EGL_EXT_sync_reuse: MISSING ------------------- EGL_EXT_yuv_surface: MISSING -------------------- EGL_HI_clientpixmap: MISSING -------------------- EGL_HI_colorformats: MISSING -------------------- EGL_IMG_context_priority: MISSING ------------------------- EGL_IMG_image_plane_attribs: MISSING ---------------------------- EGL_KHR_cl_event: MISSING ----------------- EGL_KHR_cl_event2: OK ------------------ eglCreateSync64KHR: OK EGL_KHR_client_get_all_proc_addresses: MISSING -------------------------------------- EGL_KHR_config_attribs: OK ----------------------- EGL_KHR_context_flush_control: MISSING ------------------------------ EGL_KHR_create_context: OK ----------------------- EGL_KHR_create_context_no_error: OK -------------------------------- EGL_KHR_debug: MISSING -------------- EGL_KHR_display_reference: MISSING -------------------------- EGL_KHR_fence_sync: OK ------------------- EGL_KHR_get_all_proc_addresses: OK ------------------------------- EGL_KHR_gl_colorspace: OK ---------------------- EGL_KHR_gl_renderbuffer_image: OK ------------------------------ EGL_KHR_gl_texture_2D_image: OK ---------------------------- EGL_KHR_gl_texture_3D_image: OK ---------------------------- EGL_KHR_gl_texture_cubemap_image: OK --------------------------------- EGL_KHR_image: MISSING -------------- EGL_KHR_image_base: OK ------------------- EGL_KHR_image_pixmap: MISSING --------------------- EGL_KHR_lock_surface: MISSING --------------------- EGL_KHR_lock_surface2: MISSING ---------------------- EGL_KHR_lock_surface3: MISSING ---------------------- EGL_KHR_mutable_render_buffer: MISSING ------------------------------ EGL_KHR_no_config_context: OK -------------------------- EGL_KHR_partial_update: MISSING ----------------------- EGL_KHR_platform_android: MISSING ------------------------- EGL_KHR_platform_gbm: MISSING --------------------- EGL_KHR_platform_wayland: MISSING ------------------------- EGL_KHR_platform_x11: MISSING --------------------- EGL_KHR_reusable_sync: OK ---------------------- eglClientWaitSyncKHR: OK eglCreateSyncKHR: OK eglDestroySyncKHR: OK eglGetSyncAttribKHR: OK eglSignalSyncKHR: OK EGL_KHR_stream: MISSING --------------- EGL_KHR_stream_attrib: MISSING ---------------------- EGL_KHR_stream_consumer_gltexture: MISSING ---------------------------------- EGL_KHR_stream_cross_process_fd: MISSING -------------------------------- EGL_KHR_stream_fifo: MISSING -------------------- EGL_KHR_stream_producer_aldatalocator: MISSING -------------------------------------- EGL_KHR_stream_producer_eglsurface: MISSING ----------------------------------- EGL_KHR_surfaceless_context: OK ---------------------------- EGL_KHR_swap_buffers_with_damage: MISSING --------------------------------- EGL_KHR_vg_parent_image: MISSING ------------------------ EGL_KHR_wait_sync: OK ------------------ eglWaitSyncKHR: OK EGL_MESA_drm_image: OK ------------------- eglCreateDRMImageMESA: OK eglExportDRMImageMESA: OK EGL_MESA_image_dma_buf_export: OK ------------------------------ eglExportDMABUFImageMESA: OK eglExportDMABUFImageQueryMESA: OK EGL_MESA_platform_gbm: MISSING ---------------------- EGL_MESA_platform_surfaceless: MISSING ------------------------------ EGL_MESA_query_driver: OK ---------------------- eglGetDisplayDriverConfig: OK eglGetDisplayDriverName: OK EGL_NOK_swap_region: MISSING -------------------- EGL_NOK_swap_region2: MISSING --------------------- EGL_NOK_texture_from_pixmap: MISSING ---------------------------- EGL_NV_3dvision_surface: MISSING ------------------------ EGL_NV_context_priority_realtime: MISSING --------------------------------- EGL_NV_coverage_sample: MISSING ----------------------- EGL_NV_coverage_sample_resolve: MISSING ------------------------------- EGL_NV_cuda_event: MISSING ------------------ EGL_NV_depth_nonlinear: MISSING ----------------------- EGL_NV_device_cuda: MISSING ------------------- EGL_NV_native_query: MISSING -------------------- EGL_NV_post_convert_rounding: MISSING ----------------------------- EGL_NV_post_sub_buffer: MISSING ----------------------- EGL_NV_quadruple_buffer: MISSING ------------------------ EGL_NV_robustness_video_memory_purge: MISSING ------------------------------------- EGL_NV_stream_consumer_gltexture_yuv: MISSING ------------------------------------- EGL_NV_stream_cross_display: MISSING ---------------------------- EGL_NV_stream_cross_object: MISSING --------------------------- EGL_NV_stream_cross_partition: MISSING ------------------------------ EGL_NV_stream_cross_process: MISSING ---------------------------- EGL_NV_stream_cross_system: MISSING --------------------------- EGL_NV_stream_dma: MISSING ------------------ EGL_NV_stream_fifo_next: MISSING ------------------------ EGL_NV_stream_fifo_synchronous: MISSING ------------------------------- EGL_NV_stream_flush: MISSING -------------------- EGL_NV_stream_frame_limits: MISSING --------------------------- EGL_NV_stream_metadata: MISSING ----------------------- EGL_NV_stream_origin: MISSING --------------------- EGL_NV_stream_remote: MISSING --------------------- EGL_NV_stream_reset: MISSING -------------------- EGL_NV_stream_socket: MISSING --------------------- EGL_NV_stream_socket_inet: MISSING -------------------------- EGL_NV_stream_socket_unix: MISSING -------------------------- EGL_NV_stream_sync: MISSING ------------------- EGL_NV_sync: MISSING ------------ EGL_NV_system_time: MISSING ------------------- EGL_NV_triple_buffer: MISSING --------------------- EGL_TIZEN_image_native_buffer: MISSING ------------------------------ EGL_TIZEN_image_native_surface: MISSING ------------------------------- EGL_WL_bind_wayland_display: MISSING ---------------------------- EGL_WL_create_wayland_buffer_from_image: MISSING ----------------------------------------