starlight_smooth_anim.h (782B)
- // Copyright 2022 @art-was-here
- // SPDX-License-Identifier: GPL-2.0+
- #ifdef ENABLE_RGB_MATRIX_STARLIGHT_SMOOTH
- RGB_MATRIX_EFFECT(STARLIGHT_SMOOTH)
- # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
- static uint8_t phase_offsets[RGB_MATRIX_LED_COUNT];
- hsv_t STARLIGHT_SMOOTH_math(hsv_t hsv, uint8_t i, uint8_t time) {
- if (phase_offsets[i] == 0) {
- phase_offsets[i] = rand() % 255;
- }
- hsv.v = scale8(abs8(sin8((time + phase_offsets[i]) / 2) - 128) * 2, hsv.v);
- return hsv;
- }
- bool STARLIGHT_SMOOTH(effect_params_t* params) {
- if (params->init) {
- memset(phase_offsets, 0, sizeof(phase_offsets));
- }
- return effect_runner_i(params, &STARLIGHT_SMOOTH_math);
- }
- # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
- #endif // ENABLE_RGB_MATRIX_STARLIGHT_SMOOTH