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qmk_firmware

custom branch of QMK firmware git clone https://anongit.hacktivis.me/git/qmk_firmware.git

keymap_common.c (8977B)


  1. /*
  2. Copyright 2012-2017 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include "keymap_common.h"
  15. #include "keymap_introspection.h"
  16. #include "report.h"
  17. #include "keycode.h"
  18. #include "action_layer.h"
  19. #include "action.h"
  20. #include "debug.h"
  21. #include "keycode_config.h"
  22. #include "quantum_keycodes.h"
  23. #ifdef ENCODER_MAP_ENABLE
  24. # include "encoder.h"
  25. #endif
  26. #ifdef DIP_SWITCH_MAP_ENABLE
  27. # include "dip_switch.h"
  28. #endif
  29. #ifdef BACKLIGHT_ENABLE
  30. # include "backlight.h"
  31. #endif
  32. #ifdef MIDI_ENABLE
  33. # include "process_midi.h"
  34. #endif
  35. extern keymap_config_t keymap_config;
  36. #include <inttypes.h>
  37. /* converts key to action */
  38. action_t action_for_key(uint8_t layer, keypos_t key) {
  39. // 16bit keycodes - important
  40. uint16_t keycode = keymap_key_to_keycode(layer, key);
  41. return action_for_keycode(keycode);
  42. };
  43. action_t action_for_keycode(uint16_t keycode) {
  44. // keycode remapping
  45. keycode = keycode_config(keycode);
  46. action_t action = {};
  47. uint8_t action_layer, mod;
  48. (void)action_layer;
  49. (void)mod;
  50. switch (keycode) {
  51. case BASIC_KEYCODE_RANGE:
  52. case MODIFIER_KEYCODE_RANGE:
  53. action.code = ACTION_KEY(keycode);
  54. break;
  55. #ifdef EXTRAKEY_ENABLE
  56. case SYSTEM_KEYCODE_RANGE:
  57. action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
  58. break;
  59. case CONSUMER_KEYCODE_RANGE:
  60. action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
  61. break;
  62. #endif
  63. case MOUSE_KEYCODE_RANGE:
  64. action.code = ACTION_MOUSEKEY(keycode);
  65. break;
  66. case KC_TRANSPARENT:
  67. action.code = ACTION_TRANSPARENT;
  68. break;
  69. case QK_MODS ... QK_MODS_MAX:;
  70. // Has a modifier
  71. // Split it up
  72. #ifdef LEGACY_MAGIC_HANDLING
  73. action.code = ACTION_MODS_KEY(QK_MODS_GET_MODS(keycode), QK_MODS_GET_BASIC_KEYCODE(keycode)); // adds modifier to key
  74. #else // LEGACY_MAGIC_HANDLING
  75. action.code = ACTION_MODS_KEY(mod_config(QK_MODS_GET_MODS(keycode)), keycode_config(QK_MODS_GET_BASIC_KEYCODE(keycode))); // adds modifier to key
  76. #endif // LEGACY_MAGIC_HANDLING
  77. break;
  78. case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
  79. #if !defined(NO_ACTION_LAYER) && !defined(NO_ACTION_TAPPING)
  80. # ifdef LEGACY_MAGIC_HANDLING
  81. action.code = ACTION_LAYER_TAP_KEY(QK_LAYER_TAP_GET_LAYER(keycode), QK_LAYER_TAP_GET_TAP_KEYCODE(keycode));
  82. # else // LEGACY_MAGIC_HANDLING
  83. action.code = ACTION_LAYER_TAP_KEY(QK_LAYER_TAP_GET_LAYER(keycode), keycode_config(QK_LAYER_TAP_GET_TAP_KEYCODE(keycode)));
  84. # endif // LEGACY_MAGIC_HANDLING
  85. #else
  86. // pass through keycode_config again, since it previously missed it
  87. // and then only send as ACTION_KEY to bypass most of action.c handling
  88. action.code = ACTION_KEY(keycode_config(QK_LAYER_TAP_GET_TAP_KEYCODE(keycode)));
  89. #endif
  90. break;
  91. #ifndef NO_ACTION_LAYER
  92. case QK_TO ... QK_TO_MAX:;
  93. // Layer set "GOTO"
  94. action_layer = QK_TO_GET_LAYER(keycode);
  95. action.code = ACTION_LAYER_GOTO(action_layer);
  96. break;
  97. case QK_MOMENTARY ... QK_MOMENTARY_MAX:;
  98. // Momentary action_layer
  99. action_layer = QK_MOMENTARY_GET_LAYER(keycode);
  100. action.code = ACTION_LAYER_MOMENTARY(action_layer);
  101. break;
  102. case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:;
  103. // Set default action_layer
  104. action_layer = QK_DEF_LAYER_GET_LAYER(keycode);
  105. action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
  106. break;
  107. case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:;
  108. // Set toggle
  109. action_layer = QK_TOGGLE_LAYER_GET_LAYER(keycode);
  110. action.code = ACTION_LAYER_TOGGLE(action_layer);
  111. break;
  112. #endif
  113. #ifndef NO_ACTION_ONESHOT
  114. case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:;
  115. // OSL(action_layer) - One-shot action_layer
  116. action_layer = QK_ONE_SHOT_LAYER_GET_LAYER(keycode);
  117. action.code = ACTION_LAYER_ONESHOT(action_layer);
  118. break;
  119. #endif // NO_ACTION_ONESHOT
  120. case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:;
  121. // OSM(mod) - One-shot mod
  122. mod = mod_config(QK_ONE_SHOT_MOD_GET_MODS(keycode));
  123. #if defined(NO_ACTION_TAPPING) || defined(NO_ACTION_ONESHOT)
  124. action.code = ACTION_MODS(mod);
  125. #else // defined(NO_ACTION_TAPPING) || defined(NO_ACTION_ONESHOT)
  126. action.code = ACTION_MODS_ONESHOT(mod);
  127. #endif // defined(NO_ACTION_TAPPING) || defined(NO_ACTION_ONESHOT)
  128. break;
  129. #ifndef NO_ACTION_LAYER
  130. case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
  131. # ifndef NO_ACTION_TAPPING
  132. action.code = ACTION_LAYER_TAP_TOGGLE(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
  133. # else // NO_ACTION_TAPPING
  134. # ifdef NO_ACTION_TAPPING_TAP_TOGGLE_MO
  135. action.code = ACTION_LAYER_MOMENTARY(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
  136. # else // NO_ACTION_TAPPING_TAP_TOGGLE_MO
  137. action.code = ACTION_LAYER_TOGGLE(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
  138. # endif // NO_ACTION_TAPPING_TAP_TOGGLE_MO
  139. # endif // NO_ACTION_TAPPING
  140. break;
  141. case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
  142. mod = mod_config(QK_LAYER_MOD_GET_MODS(keycode));
  143. action_layer = QK_LAYER_MOD_GET_LAYER(keycode);
  144. action.code = ACTION_LAYER_MODS(action_layer, (mod & 0x10) ? (mod & 0xF) << 4 : mod);
  145. break;
  146. #endif // NO_ACTION_LAYER
  147. case QK_MOD_TAP ... QK_MOD_TAP_MAX:
  148. #ifndef NO_ACTION_TAPPING
  149. mod = mod_config(QK_MOD_TAP_GET_MODS(keycode));
  150. # ifdef LEGACY_MAGIC_HANDLING
  151. action.code = ACTION_MODS_TAP_KEY(mod, QK_MOD_TAP_GET_TAP_KEYCODE(keycode));
  152. # else // LEGACY_MAGIC_HANDLING
  153. action.code = ACTION_MODS_TAP_KEY(mod, keycode_config(QK_MOD_TAP_GET_TAP_KEYCODE(keycode)));
  154. # endif // LEGACY_MAGIC_HANDLING
  155. #else // NO_ACTION_TAPPING
  156. # ifdef NO_ACTION_TAPPING_MODTAP_MODS
  157. // pass through mod_config again, since it previously missed it
  158. // and then only send as ACTION_KEY to bypass most of action.c handling
  159. action.code = ACTION_MODS(mod_config(QK_MOD_TAP_GET_MODS(keycode)));
  160. # else // NO_ACTION_TAPPING_MODTAP_MODS
  161. // pass through keycode_config again, since it previously missed it
  162. // and then only send as ACTION_KEY to bypass most of action.c handling
  163. action.code = ACTION_KEY(keycode_config(QK_MOD_TAP_GET_TAP_KEYCODE(keycode)));
  164. # endif // NO_ACTION_TAPPING_MODTAP_MODS
  165. #endif // NO_ACTION_TAPPING
  166. break;
  167. #ifdef SWAP_HANDS_ENABLE
  168. case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
  169. # ifdef LEGACY_MAGIC_HANDLING
  170. action.code = ACTION(ACT_SWAP_HANDS, QK_SWAP_HANDS_GET_TAP_KEYCODE(keycode));
  171. # else // LEGACY_MAGIC_HANDLING
  172. action.code = ACTION(ACT_SWAP_HANDS, keycode_config(QK_SWAP_HANDS_GET_TAP_KEYCODE(keycode)));
  173. # endif // LEGACY_MAGIC_HANDLING
  174. break;
  175. #endif
  176. default:
  177. action.code = ACTION_NO;
  178. break;
  179. }
  180. return action;
  181. }
  182. // translates key to keycode
  183. __attribute__((weak)) uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) {
  184. if (key.row < MATRIX_ROWS && key.col < MATRIX_COLS) {
  185. return keycode_at_keymap_location(layer, key.row, key.col);
  186. }
  187. #ifdef ENCODER_MAP_ENABLE
  188. else if (key.row == KEYLOC_ENCODER_CW && key.col < NUM_ENCODERS) {
  189. return keycode_at_encodermap_location(layer, key.col, true);
  190. } else if (key.row == KEYLOC_ENCODER_CCW && key.col < NUM_ENCODERS) {
  191. return keycode_at_encodermap_location(layer, key.col, false);
  192. }
  193. #endif // ENCODER_MAP_ENABLE
  194. #ifdef DIP_SWITCH_MAP_ENABLE
  195. else if (key.row == KEYLOC_DIP_SWITCH_ON && key.col < NUM_DIP_SWITCHES) {
  196. return keycode_at_dip_switch_map_location(key.col, true);
  197. } else if (key.row == KEYLOC_DIP_SWITCH_OFF && key.col < NUM_DIP_SWITCHES) {
  198. return keycode_at_dip_switch_map_location(key.col, false);
  199. }
  200. #endif // DIP_SWITCH_MAP_ENABLE
  201. return KC_NO;
  202. }