keymap.c (597B)
- #include QMK_KEYBOARD_H
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
- #define _NP 0
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_NP] = LAYOUT_numpad_4x4( /* Numpad */
- KC_P7, KC_P8, KC_P9, KC_PPLS,
- KC_P4, KC_P5, KC_P6,
- KC_P1, KC_P2, KC_P3, KC_PENT,
- KC_P0, KC_PDOT
- ),
- };