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qmk_firmware

custom branch of QMK firmware git clone https://anongit.hacktivis.me/git/qmk_firmware.git

readme.md (5458B)


  1. # ANSI_QWERTZ
  2. [Click here to go to the layers directly.](readme.md#1-layers)
  3. This keymap was specifically designed to support keycaps with ANSI layout and legends, while retaining the possibility of inputting characters
  4. with diacritics that are normally not used in the english language.
  5. It currently relies on the US-International keyboard layout, which can be installed in any current operating system without the use of third party hardware.
  6. ##0 Features
  7. * Input of letters with diacritics on familiar QWERTZ layout
  8. * Support for ANSI-legend keycaps
  9. * Option to "revive" all dead keys
  10. * Dedicated arrow cluster
  11. * SpaceFN for easy access to Function keys and diacritic input
  12. * Locking "Gaming Mode" that disables SpaceFN and allows to bind GUI key in Games
  13. * Reset key binding, no need to press hardware reset button to program
  14. * Microphone Mute key (requires 3rd-party software, see below)
  15. ###0.0 Languages
  16. The US-International Layout is currently required for the support of non-english languages. This keymap swaps Y and Z to provide the familiar QWERTZ position for characters when using that layout.
  17. All diacritic characters are input by either holding `Space` or `Fn` and pressing the corresponding key. For languages that aren't yet supported explicitly,
  18. one can also use AltGr to input the characters as intended by the US-Intl layout or the dead keys, if they're kept from being [revived](readme.md#04-revive-dead-keys).
  19. The illustration below shows the "US International" layout available in the Language settings of Windows, Linux and Mac OS.
  20. ![KB_US-International](https://i.imgur.com/dBQ9dOo.png)
  21. Not all languages are supported by this layout. Linux also offers the "US International Alternative" layout,
  22. which contains more dead keys to input pretty much every diacritic character in a language using latin letters. More information can be found [here](http://web.archive.org/web/20160818101234/http://dry.sailingissues.com/us-international-keyboard-layout.html).
  23. ![KB_US-International-Alternative](https://i.imgur.com/CaLuEUP.png)
  24. ####0.0.0 Explicitly Supported Languages
  25. * German
  26. ####0.0.1 Implicitly Supported Languages
  27. This list only applies to Windows. Linux systems support all languages, see above. This list might be incomplete! Please add your language if you find it's supported.
  28. * French
  29. ###0.1 SpaceFN
  30. SpaceFN basically means that `Space` acts as a normal spacebar when tapped, but acts as a layer-key when held down.
  31. This means that you can't hold space to output multiple spaces consecutively and that space only registers once released.
  32. The advantage is that the spacebar is easier to reach than any other `Fn`-key could be.
  33. ###0.2 "Gaming Mode"
  34. To alleviate the problems SpaceFN would cause when gaming, the Gaming Mode is pretty much a layer that can be turned on by pressing Fn+RShift.
  35. This will turn the double-role Spacebar into a normal one, so the Fn-layer (and thus function and media keys) can only be accessed with the Fn-key.
  36. It also turns the GUI-key (aka Win-key aka Super-key) into Right Shift, so it can be bound in Games. This is especially useful when playing with ESDF instead of WASD.
  37. ###0.3 Mute Microphone
  38. The function layer has a "Mute Microphone"-key. As this is not an existing media key and you can't normally set a shortcut to this function,
  39. you need to set this up in software before using it, see below. This key is bound to `RCtrl+LCtrl`, a keycombination that
  40. no other program in existence uses for anything, at least to my knowledge. It also can't be pressed with this keymap in any other way.
  41. ####0.3.0 Linux
  42. Follow [these instructions](http://askubuntu.com/a/13364).
  43. #####0.3.1 Windows (Requires 3rd Party Software)
  44. *DISCLAIMER: I take no responsibility for any potential harm caused by third party applications!*
  45. You'll need a utility called "MicMute". It is available on [Sourceforge](https://sourceforge.net/projects/micmute/).
  46. After installing and running the tool, you only need to use the "Setup Shortcut" option to bind the key to muting the microphone
  47. and check whether your microphone is selected under "Devices".
  48. ###0.4 Revive Dead Keys
  49. Some diacritics that are commonly used are dead keys on the international layouts, for example `` ` ``, `'`, or `"`.
  50. The dead keys on the regular international layout (shown in red [here](readme.md#00-languages)) are revived with this keymap by automatically inserting a space if one of those characters is typed.
  51. If you don't want this to be the case, uncomment the following line in `keymap.c` prior to compiling:
  52. ```
  53. //#define DONT_REVIVE_DEADKEYS 1
  54. ```
  55. ##1 Layers
  56. ###1.0 Base Layer
  57. The base layer is shown here for ANSI keysm, HHKB-style right shift and split backspace. If you use a 2U backspace key there, `Del` will not be available.
  58. Again, the Y and Z keys are swapped, so you get the QWERTZ-positions of Y and Z when using the US-International layout.
  59. ![base_layer](https://i.imgur.com/gDvJT2n.png)
  60. ###1.1 Gaming layer
  61. To turn this layer on, please use the combination `Fn+RShift`, not `Space+RShift`. If you do the latter, the Function layer will become stuck. You can press `Fn` once to unstick it if this happens to you. A solution is being worked on.
  62. ![gaming_layer](https://i.imgur.com/mPBElHc.png)
  63. ###1.2 Function Layer
  64. This is the function layer for German diacritics. It can be accessed via the `Fn` or by holding `Space` on the base layer.
  65. ![function_layer](https://i.imgur.com/abpqBDE.png)