keymap.c (4762B)
- #include QMK_KEYBOARD_H
- #ifdef PROTOCOL_LUFA
- #include "lufa.h"
- #include "split_util.h"
- #endif
- extern keymap_config_t keymap_config;
- #ifdef RGBLIGHT_ENABLE
- //Following line allows macro to read current RGB settings
- extern rgblight_config_t rgblight_config;
- #endif
- extern uint8_t is_master;
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
- enum layer_number {
- _QWERTY = 0,
- _MACROPAD,
- _FN,
- _ADJ
- };
- enum custom_keycodes {
- FN = SAFE_RANGE,
- ADJ,
- BACKLIT,
- RGBRST
- };
- enum macro_keycodes {
- KC_SAMPLEMACRO,
- };
- #define QWERT PDF(_QWERTY)
- #define MACROPAD PDF(_MACROPAD)
- #define FN_ESC LT(_FN, KC_ESC)
- #define FN_CAPS LT(_FN, KC_CAPS)
- // Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
- #define BASE_LAYOUT( \
- _00, _01, _02, _03, _04, \
- _10, _11, _12, _13, _14, \
- _20, _21, _22, _23, _24, \
- _30, _31, _32, _33, _34 \
- ) \
- LAYOUT_ortho_5x6( \
- QK_GESC, _00, _01, _02, _03, _04, \
- KC_TAB, _10, _11, _12, _13, _14, \
- FN_CAPS, _20, _21, _22, _23, _24, \
- KC_LSFT, _30, _31, _32, _33, _34, \
- KC_LCTL, KC_LGUI, KC_LALT, UG_TOGG, ADJ, KC_SPC \
- )
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_QWERTY] = BASE_LAYOUT(
- KC_1, KC_2, KC_3, KC_4, KC_5,
- KC_Q, KC_W, KC_E, KC_R, KC_T,
- KC_A, KC_S, KC_D, KC_F, KC_G,
- KC_Z, KC_X, KC_C, KC_V, KC_B
- ),
- [_MACROPAD] = BASE_LAYOUT(
- KC_F13, KC_F14, KC_F15, KC_F16, KC_F17,
- KC_F18, KC_F19, KC_F20, KC_F21, KC_F22,
- KC_A, KC_S, KC_D, KC_F, KC_G,
- KC_Z, KC_X, KC_C, KC_V, KC_B
- ),
- [_FN] = LAYOUT_ortho_5x6(
- KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
- _______, KC_PGDN, KC_UP, KC_PGUP, _______, _______,
- _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
- _______, _______, _______, _______, _______, _______,
- _______, _______, _______, UG_NEXT, _______, _______
- ),
- [_ADJ] = LAYOUT_ortho_5x6(
- KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
- _______, UG_SATD, UG_VALU, UG_SATU, QK_BOOT, _______,
- _______, UG_HUED, UG_VALD, UG_HUEU, RGBRST, _______,
- _______, _______, _______, _______, _______, _______,
- _______, _______, _______, UG_NEXT, _______, _______
- )
- };
- // define variables for reactive RGB
- bool TOG_STATUS = false;
- int RGB_current_mode;
- // Setting ADJ layer RGB back to default
- void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
- if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
- #ifdef RGBLIGHT_ENABLE
- //rgblight_mode(RGB_current_mode);
- #endif
- layer_on(layer3);
- } else {
- layer_off(layer3);
- }
- }
- bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT));
- switch (keycode) {
- case FN:
- if (record->event.pressed) {
- //not sure how to have keyboard check mode and set it to a variable, so my work around
- //uses another variable that would be set to true after the first time a reactive key is pressed.
- if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
- } else {
- TOG_STATUS = !TOG_STATUS;
- #ifdef RGBLIGHT_ENABLE
- //rgblight_mode(15);
- #endif
- }
- layer_on(_FN);
- } else {
- #ifdef RGBLIGHT_ENABLE
- //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
- #endif
- layer_off(_FN);
- TOG_STATUS = false;
- }
- return false;
- break;
- case ADJ:
- if (record->event.pressed) {
- layer_on(_ADJ);
- } else {
- layer_off(_ADJ);
- }
- return false;
- break;
- //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
- case RGBRST:
- #ifdef RGBLIGHT_ENABLE
- if (record->event.pressed) {
- eeconfig_update_rgblight_default();
- rgblight_enable();
- RGB_current_mode = rgblight_config.mode;
- }
- #endif
- break;
- }
- return true;
- }
- void matrix_init_user(void) {
- #ifdef RGBLIGHT_ENABLE
- RGB_current_mode = rgblight_config.mode;
- #endif
- }