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qmk_firmware

custom branch of QMK firmware git clone https://anongit.hacktivis.me/git/qmk_firmware.git

keymap.c (11200B)


  1. /*
  2. * ----------------------------------------------------------------------------
  3. * "THE BEER-WARE LICENSE" (Revision 42):
  4. * <https://github.com/Legonut> wrote this file. As long as you retain this
  5. * notice you can do whatever you want with this stuff. If we meet some day, and
  6. * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
  7. * ----------------------------------------------------------------------------
  8. */
  9. #include QMK_KEYBOARD_H
  10. /* Qwerty
  11. * ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐
  12. * │ GESC │ 1 │ 2 │ 3 │ 4 │ 5 │ - │ │ = │ 6 │ 7 │ 8 │ 9 │ 0 │ BkSp │
  13. * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
  14. * │ Tab │ Q │ W │ E │ R │ T │ [ │ │ ] │ Y │ U │ I │ O │ P │ \ │
  15. * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
  16. * │FNCAPS│ A │ S │ D │ F │ G │ ( │ │ ) │ H │ J │ K │ L │ ; │ ' │
  17. * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
  18. * │Shift │ Z │ X │ C │ V │ B │ { │ │ } │ N │ M │ , │ . │ / │Enter │
  19. * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
  20. * │ Ctrl │ Win │ Alt │ RGB │ ADJ │ │ DEL │ │ Enter│ │ FN │ Left │ Down │ Up │Right │
  21. * └──────┴──────┴──────┴──────┴──────┤ Space├──────┤ ├──────┤ Space├──────┴──────┴──────┴──────┴──────┘
  22. * │ │ DEL │ │ Enter│ │
  23. * └──────┴──────┘ └──────┴──────┘
  24. * ┌──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┐
  25. * │Vol Dn│Vol Up│ Prev │ Play │ Next │ │Vol Dn│Vol Up│ Prev │ Play │ Next │
  26. * └──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┘
  27. */
  28. enum sol_layers {
  29. _QWERTY,
  30. _COLEMAK,
  31. _GAME,
  32. _FN,
  33. _ADJUST
  34. };
  35. enum sol_keycodes {
  36. // Disables touch processing
  37. TCH_TOG = SAFE_RANGE,
  38. MENU_BTN,
  39. MENU_UP,
  40. MENU_DN,
  41. RGB_RST
  42. };
  43. #define FN MO(_FN)
  44. #define ADJUST MO(_ADJUST)
  45. #define COLEMAK DF(_COLEMAK)
  46. #define GAME DF(_GAME)
  47. #define QWERTY DF(_QWERTY)
  48. #define FN_CAPS LT(_FN, KC_CAPS)
  49. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  50. [_QWERTY] = LAYOUT(
  51. QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
  52. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
  53. FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  54. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_SENT,
  55. KC_LCTL, KC_LGUI, KC_LALT, RM_TOGG, ADJUST, KC_SPC, KC_PGDN, KC_DEL, KC_ENT, KC_PGUP, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL,
  56. KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV
  57. ),
  58. [_COLEMAK] = LAYOUT(
  59. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  60. _______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______,
  61. _______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______,
  62. _______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
  63. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  64. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  65. ),
  66. [_GAME] = LAYOUT(
  67. _______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______,
  68. _______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______,
  69. _______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______,
  70. _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
  71. _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  72. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  73. ),
  74. [_FN] = LAYOUT(
  75. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
  76. _______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP,
  77. _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN,
  78. _______, AU_TOGG, MU_TOGG, MU_NEXT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  79. _______, CK_TOGG, CK_UP, CK_DOWN, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
  80. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  81. ),
  82. [_ADJUST] = LAYOUT(
  83. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
  84. _______, RM_SATD, RM_VALU, RM_SATU, QK_BOOT, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
  85. _______, RM_HUED, RM_VALD, RM_HUEU, RGB_RST, _______, DM_REC1, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______,
  86. _______, RM_SPDD, _______, RM_SPDU, _______, _______, DM_RSTP, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME,
  87. _______, RM_PREV, RM_TOGG, RM_NEXT, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NUM, QWERTY, COLEMAK,
  88. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  89. ),
  90. };
  91. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  92. switch (keycode)
  93. {
  94. case MENU_BTN:
  95. if (record->event.pressed) {
  96. rgb_menu_selection();
  97. }
  98. return false;
  99. case MENU_UP:
  100. if (record->event.pressed) {
  101. rgb_menu_action(true);
  102. }
  103. return false;
  104. case MENU_DN:
  105. if (record->event.pressed) {
  106. rgb_menu_action(false);
  107. }
  108. return false;
  109. case RGB_RST:
  110. if (record->event.pressed) {
  111. eeconfig_update_rgb_matrix_default();
  112. }
  113. return false;
  114. case TCH_TOG:
  115. if (record->event.pressed) {
  116. touch_encoder_toggle();
  117. }
  118. return false; // Skip all further processing of this key
  119. default:
  120. return true;
  121. }
  122. }
  123. void render_layer_status(void) {
  124. // Host Keyboard Layer Status
  125. oled_write_P(PSTR("Layer"), false);
  126. switch (get_highest_layer(layer_state)) {
  127. case _QWERTY:
  128. oled_write_ln_P(PSTR("QWRTY"), false);
  129. break;
  130. case _COLEMAK:
  131. oled_write_ln_P(PSTR("Colemk"), false);
  132. break;
  133. case _GAME:
  134. oled_write_ln_P(PSTR("Game "), false);
  135. break;
  136. case _FN:
  137. oled_write_ln_P(PSTR("FN "), false);
  138. break;
  139. case _ADJUST:
  140. oled_write_ln_P(PSTR("Adjst"), false);
  141. break;
  142. default:
  143. oled_write_ln_P(PSTR("Undef"), false);
  144. }
  145. }
  146. #ifdef ENCODER_MAP_ENABLE
  147. const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
  148. [0] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(KC_VOLD, KC_VOLU),
  149. ENCODER_CCW_CW(KC_PGUP, KC_PGDN), ENCODER_CCW_CW(KC_PGUP, KC_PGDN), ENCODER_CCW_CW(KC_PGUP, KC_PGDN) },
  150. [1 ... 4] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______),
  151. ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) }
  152. };
  153. #endif