keymap.c (13456B)
- /*
- * ----------------------------------------------------------------------------
- * "THE BEER-WARE LICENSE" (Revision 42):
- * <https://github.com/Legonut> wrote this file. As long as you retain this
- * notice you can do whatever you want with this stuff. If we meet some day, and
- * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
- * ----------------------------------------------------------------------------
- */
- #include QMK_KEYBOARD_H
- #include "common_oled.h"
- enum keymap_layers {
- _QWERTY,
- _COLEMAK,
- _GAME,
- _FN,
- _ADJUST,
- _VIA1,
- _VIA2,
- _VIA3
- };
- enum keymap_keycodes {
- // Disables touch processing
- TCH_TOG = SAFE_RANGE,
- MENU_BTN,
- MENU_UP,
- MENU_DN
- };
- // Default Layers
- #define QWERTY DF(_QWERTY)
- #define COLEMAK DF(_COLEMAK)
- #define GAME DF(_GAME)
- // Momentary Layers
- #define FN MO(_FN)
- #define ADJUST MO(_ADJUST)
- #define FN_CAPS LT(_FN, KC_CAPS)
- #define FN_ESC LT(_FN, KC_ESC)
- /* This keyboard is enabled with an RGB Menu Control system.
- This functionality is enabled, but still requires a little configuration based on your exact setup.
- The RGB Menu will appear on the Right Half's OLED and can be controlled by the MENU keycodes:
- MENU_BTN - Triggers a button action for the menu
- MENU_UP - Triggers an increase action for the menu
- MENU_DN - Triggers a decrease action for the menu
- To finish configuration for your board, you will want to change the default keycodes for an encoder on the right half.
- Encoder press keycode should be set to MENU_BTN, Clockwise should be MENU_UP, and Counter Clockwise should be MENU_DN.
- Depending on where you add an encoder to the right half will determin in the default keymap where you should put those keycodes.
- */
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* QWERTY
- * .--------------------------------------------------------------. .--------------------------------------------------------------.
- * | `~/ESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Bckspc |
- * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
- * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
- * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
- * | FN/Caps| A | S | D | F | G | ( | | ) | H | J | K | L | : | ' |
- * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
- * | Shift | Z | X | C | V | B | { | | } | N | M | , | . | / |Shft/Ent|
- * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
- * | Ctrl | Win | Alt | RGBTOG | Adjust | Space | Bksp | | Enter | Space | Left | Down | Up | Right | Ctrl |
- * '--------+--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------+--------'
- * |--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------|
- * | VolDn | VolUp | Next | Play | Prev | Touch Encoder Touch Encoder | RgbHuI | RgbHuD | RgbMdD | RgbTog | RgbMdI |
- * '--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------'
- */
- [_QWERTY] = LAYOUT(
- QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
- FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_SENT,
- KC_LCTL, KC_LGUI, KC_LALT, RM_TOGG, ADJUST, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,KC_RCTL,
- KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, RM_HUEU, RM_HUED, RM_PREV, RM_TOGG, RM_NEXT
- ),
- [_COLEMAK] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______,
- _______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______,
- _______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
- [_GAME] = LAYOUT(
- _______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______,
- _______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______,
- _______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______,
- _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
- _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
- [_FN] = LAYOUT(
- _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
- _______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP,
- _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, TCH_TOG, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
- [_ADJUST] = LAYOUT(
- _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
- _______, RM_SATD, RM_VALU, RM_SATU, QK_BOOT, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
- _______, RM_HUED, RM_VALD, RM_HUEU, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______,
- _______, RM_SPDD, _______, RM_SPDU, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME,
- _______, RM_PREV, _______, RM_NEXT, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NUM, QWERTY, COLEMAK,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
- [_VIA1] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
- [_VIA2] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
- [_VIA3] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
- };
- bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- switch (keycode)
- {
- case MENU_BTN:
- if (record->event.pressed) {
- rgb_menu_selection();
- }
- return false;
- case MENU_UP:
- if (record->event.pressed) {
- rgb_menu_action(true);
- }
- return false;
- case MENU_DN:
- if (record->event.pressed) {
- rgb_menu_action(false);
- }
- return false;
- case TCH_TOG:
- if (record->event.pressed) {
- touch_encoder_toggle();
- }
- return false; // Skip all further processing of this key
- default:
- return true;
- }
- }
- static void render_layer(void) {
- // Host Keyboard Layer Status
- oled_write_P(PSTR("Layer"), false);
- switch (get_highest_layer(layer_state)) {
- case _QWERTY:
- oled_write_ln_P(PSTR("QWRTY"), false);
- break;
- case _COLEMAK:
- oled_write_ln_P(PSTR("Colemk"), false);
- break;
- case _GAME:
- oled_write_ln_P(PSTR("Game "), false);
- break;
- case _FN:
- oled_write_ln_P(PSTR("FN "), false);
- break;
- case _ADJUST:
- oled_write_ln_P(PSTR("Adjst"), false);
- break;
- default:
- oled_write_ln_P(PSTR("Undef"), false);
- }
- }
- static void render_leds(void)
- {
- // Host Keyboard LED Status
- led_t led_state = host_keyboard_led_state();
- oled_write_P(led_state.num_lock ? PSTR("NUMLK") : PSTR(" "), false);
- oled_write_P(led_state.caps_lock ? PSTR("CAPLK") : PSTR(" "), false);
- oled_write_P(led_state.scroll_lock ? PSTR("SCRLK") : PSTR(" "), false);
- }
- static void render_touch(void)
- {
- // Host Touch LED Status
- oled_write_P(touch_encoder_is_on() ? PSTR("TOUCH") : PSTR(" "), false);
- oled_write_P(touch_encoder_is_calibrating() ? PSTR("CLBRT") : PSTR(" "), false);
- }
- bool oled_task_user(void) {
- if (is_keyboard_left()) {
- render_icon();
- oled_write_P(PSTR(" "), false);
- render_layer();
- oled_write_P(PSTR(" "), false);
- render_leds();
- oled_write_P(PSTR(" "), false);
- render_touch();
- }
- else {
- render_icon();
- oled_write_P(PSTR(" "), false);
- render_rgb_menu();
- }
- return false;
- }
- oled_rotation_t oled_init_user(oled_rotation_t rotation) {
- return OLED_ROTATION_270;
- }
- #ifdef ENCODER_MAP_ENABLE
- const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
- [0] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(KC_PGUP, KC_PGDN), ENCODER_CCW_CW(KC_PGUP, KC_PGDN) },
- [1 ... 7] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) }
- };
- #endif