keymap.c (11535B)
- /* Copyright 2019 Max Rumpf (@Maxr1998)
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include QMK_KEYBOARD_H
- #include "keymap_german.h"
- #include "sendstring_german.h"
- enum layers {
- _QWERTZ,
- _SC,
- _FN,
- _GAMING
- };
- #define KC_SC MO(_SC)
- #define KC_FN MO(_FN)
- #define G_1 TO(_GAMING)
- #define G_0 TG(_GAMING)
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* QWERTZ
- * ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- * │ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ ? │
- * ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- * │ ^ ° │ Q │ W │ E │ R │ T │ Z │ U │ I │ O │ P │Bkspc│
- * ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- * │ Tab │ A │ S │ D │ F │ G │ H │ J │ K │ L │ +*~ │Enter│
- * ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- * │Shift│ Y │ X │ C │ V │ B │ N │ M │ , │ . │ ↑ │Shift│
- * ├─────┼─────┼─────┼─────┼─────┼─────┴─────┼─────┼─────┼─────┼─────┼─────┤
- * │ Ctl │ Sup │ Alt │LeadK│SpcCh│ Space │AltGr│ Fun │ ← │ ↓ │ → │
- * └─────┴─────┴─────┴─────┴─────┴───────────┴─────┴─────┴─────┴─────┴─────┘
- */
- [_QWERTZ] = LAYOUT(
- KC_ESC, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, DE_QUES,
- KC_GRV, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
- KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_PLUS, KC_ENT,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, SC_RSPC,
- KC_LCTL, KC_LGUI, KC_LALT, KC_BTN1, KC_SC, KC_SPC, KC_ALGR, KC_FN, KC_LEFT, KC_DOWN, KC_RGHT
- ),
- /* Special characters
- * ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- * │ │ │ │ │ │ │ │ │ │ │ │ │
- * ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- * │ ´ ` │ │ │ │ │ │ │ │ │ │ │ │
- * ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- * │ │ │ │ │ │ │ │ │ │ │ # ' │ │
- * ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- * │ │ <>| │ │ │ │ │ │ │ │ │ - _ │ │
- * ├─────┼─────┼─────┼─────┼─────┼─────┴─────┼─────┼─────┼─────┼─────┼─────┤
- * │ │ │ │ X │ │ │ │ X │ │ │ │
- * └─────┴─────┴─────┴─────┴─────┴───────────┴─────┴─────┴─────┴─────┴─────┘
- */
- [_SC] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- DE_ACUT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DE_HASH, _______,
- _______, DE_LABK, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______,
- _______, _______, _______, XXXXXXX, _______, _______, _______, XXXXXXX, _______, _______, _______
- ),
- /* Function layer
- * ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- * │ │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F10 │ F11 │ F12 │
- * ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- * │ │ │ │ │ │ │ │ Ü │ F9 │ Ö │ Pscr│ Del │
- * ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- * │ Lck │ Ä │ ß │ │ │ GAME│ │RGB S│RGB B│RGB S│ │ │
- * ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- * │ │ │ │ │ │ │ │RGBH-│RGB T│RGBH+│ Pg↑ │ │
- * ├─────┼─────┼─────┼─────┼─────┼─────┴─────┼─────┼─────┼─────┼─────┼─────┤
- * │ X │ │ X │ X │ X │ │ X │ X │ Home│ Pg↓ │ End │
- * └─────┴─────┴─────┴─────┴─────┴───────────┴─────┴─────┴─────┴─────┴─────┘
- */
- [_FN] = LAYOUT(
- _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F10, KC_F11, KC_F12,
- _______, _______, _______, _______, _______, _______, _______, DE_UDIA, KC_F9, DE_ODIA, KC_PSCR, KC_DEL,
- QK_LOCK, DE_ADIA, DE_SS, _______, _______, G_1, _______, RGB_M_P, RGB_M_SW,RGB_M_SN,_______, _______,
- _______, _______, _______, _______, _______, _______, _______, UG_HUED, UG_TOGG, UG_HUEU, KC_PGUP, _______,
- XXXXXXX, _______, XXXXXXX, KC_BTN2, XXXXXXX, _______, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDN, KC_END
- ),
- /* Gaming
- * ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- * │ │ │ │ │ │ │ │ │ │ │ │ │
- * ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- * │ │ │ │ │ │ │ │ │ │ │ │ │
- * ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- * │ │ │ │ │ │ │ │ │ │ │ │ │
- * ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- * │ │ │ │ │ │ │ │ │ │ │ │ │
- * ├─────┼─────┼─────┼─────┼─────┼─────┴─────┼─────┼─────┼─────┼─────┼─────┤
- * │Space│ │ │ │ │ Ctl │ │Leave│ │ │ │
- * └─────┴─────┴─────┴─────┴─────┴───────────┴─────┴─────┴─────┴─────┴─────┘
- */
- [_GAMING] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- KC_SPC, XXXXXXX, _______, _______, _______, KC_LCTL, _______, G_0, _______, _______, _______
- )
- };
- #define MODS_ALGR_MASK (MOD_BIT(KC_ALGR))
- bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- case DE_QUES:
- if (get_mods() & MODS_ALGR_MASK) {
- if (record->event.pressed) {
- register_code(DE_SS);
- } else {
- unregister_code(DE_SS);
- }
- return false;
- }
- break;
- case KC_Z:
- if (get_mods() & MODS_ALGR_MASK) {
- if (record->event.pressed) {
- register_code(DE_LABK);
- } else {
- unregister_code(DE_LABK);
- }
- return false;
- }
- break;
- }
- return true;
- }