keymap.c (1331B)
- #include QMK_KEYBOARD_H
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
- #define _DEFAULT 0
- #define _FN_1 1
- #define _FN_2 2
- // Defines for task manager and such
- #define CALTDEL LCTL(LALT(KC_DEL))
- #define TSKMGR LCTL(LSFT(KC_ESC))
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Default Layer
- * ,-----------------------------------------------.
- * | FN_2 | 2 |TSKMGR |CALTDEL| ESC | FN_1 |
- * `-----------------------------------------------'
- */
- [_DEFAULT] = LAYOUT(
- MO(_FN_2), KC_2, TSKMGR, CALTDEL, KC_ESC, MO(_FN_1)
- ),
- /* FN 1 Layer
- * ,-----------------------------------------------.
- * |UG_TOGG|UG_HUED|UG_HUEU|UG_SATD|UG_SATU| FN_1 |
- * `-----------------------------------------------'
- */
- [_FN_1] = LAYOUT(
- UG_TOGG, UG_HUED, UG_HUEU, UG_SATD, UG_SATU, _______
- ),
- /* FN 2 Layer
- * ,-----------------------------------------------.
- * | FN_2 |UG_VALD|UG_VALU|UG_NEXT|TSKMGR | QK_BOOT |
- * `-----------------------------------------------'
- */
- [_FN_2] = LAYOUT(
- _______, UG_VALD, UG_VALU, UG_NEXT, TSKMGR, QK_BOOT
- )
- };