keymap.c (761B)
- #include QMK_KEYBOARD_H
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
- enum pad_layers {
- _L1,
- _FUNC
- };
- // Defines for task manager and such
- #define CALTDEL LCTL(LALT(KC_DEL))
- #define TSKMGR LCTL(LSFT(KC_ESC))
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Layer 1
- * ,------.
- * | 1 |
- * |------|
- * | 2 |
- * |------|
- * | FN |
- * `------'
- */
- [_L1] = LAYOUT(
- KC_1,
- KC_2,
- MO(_FUNC)
- ),
- [_FUNC] = LAYOUT(
- CALTDEL,
- TSKMGR,
- _______
- )
- };