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qmk_firmware

custom branch of QMK firmware git clone https://anongit.hacktivis.me/git/qmk_firmware.git

keymap.c (16320B)


  1. /*
  2. Copyright 2021 Swiftrax <swiftrax@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include QMK_KEYBOARD_H
  15. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  16. [0] = LAYOUT_all(
  17. KC_DEL , KC_ESC , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 , KC_PSCR, KC_MPLY,
  18. KC_F13 , KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_EQL , KC_BSPC, KC_INS ,
  19. KC_F14 , KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL ,
  20. KC_F15 , KC_CAPS, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT , KC_PGUP,
  21. KC_F16 , KC_LSFT, KC_NUBS, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT, KC_UP , KC_PGDN,
  22. KC_F17 , KC_LCTL, KC_LGUI, KC_LALT, KC_SPC , KC_SPC , KC_SPC , KC_SPC , KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
  23. [1] = LAYOUT_all(
  24. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  25. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  26. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  27. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  28. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  29. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
  30. [2] = LAYOUT_all(
  31. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  32. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  33. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  34. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  35. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  36. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
  37. };
  38. bool encoder_update_user(uint8_t index, bool clockwise) {
  39. if (index == 0) { /* First encoder */
  40. if (clockwise) {
  41. tap_code(KC_WH_D);
  42. } else {
  43. tap_code(KC_WH_U);
  44. }
  45. } else if (index == 1) { /* Second encoder */
  46. if (clockwise) {
  47. tap_code(KC_VOLU);
  48. } else {
  49. tap_code(KC_VOLD);
  50. }
  51. }
  52. return true;
  53. }
  54. #ifdef OLED_ENABLE
  55. oled_rotation_t oled_init_user(oled_rotation_t rotation) {
  56. return OLED_ROTATION_0;
  57. }
  58. #define IDLE_FRAMES 5
  59. #define IDLE_SPEED 10
  60. #define ANIM_SIZE 600 // number of bytes in array, minimize for adequate firmware size, max is 1024
  61. #define ANIM_FRAME_DURATION 200 //how long each frame lasts in ms
  62. uint32_t anim_timer = 0;
  63. uint32_t anim_sleep = 0;
  64. uint8_t current_idle_frame = 0;
  65. static void render_anim(void){
  66. static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {
  67. {
  68. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  69. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,192, 32, 16, 16, 8, 4, 3, 0, 0, 1, 2, 4, 4, 8, 8, 8, 8, 8, 8, 8, 16, 16, 16, 16, 16, 8, 8, 4, 2, 2,126,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  70. 0,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 96, 16, 31, 0, 0, 0, 0, 12, 30, 30, 12, 0, 0, 8, 24, 24, 8, 0, 0, 24, 60, 60, 24, 0, 0,128, 64, 0, 0, 0, 0, 0, 0, 0, 15, 48, 96,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  71. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 8, 16, 16, 16, 16, 8, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 7, 24, 32, 32, 32, 32, 16, 12, 4, 4, 4, 4, 4, 7, 4, 4, 12, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 24, 16, 16, 16, 16, 16, 16, 16, 16, 16, 48, 32, 32, 32, 32, 32, 32, 96, 64,
  72. 64,
  73. },
  74. {
  75. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  76. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,192, 32, 16, 16, 8, 4, 3, 0, 0, 1, 2, 4, 4, 8, 8, 8, 8, 8, 8, 8, 16, 16, 16, 16, 16, 8, 8, 4, 2, 2,126,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  77. 0,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 96, 16, 31, 0, 0, 0, 0, 12, 30, 30, 12, 0, 0, 16, 32, 32, 16, 0, 0, 24, 60, 60, 24, 0, 0,128, 64, 0, 0, 0, 0, 0, 0, 0, 15, 48, 96,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  78. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 8, 16, 16, 16, 16, 8, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 7, 24, 32, 32, 32, 32, 16, 12, 4, 4, 4, 4, 4, 7, 4, 4, 12, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 24, 16, 16, 16, 16, 16, 16, 16, 16, 16, 48, 32, 32, 32, 32, 32, 32, 96, 64,
  79. 64,
  80. },
  81. {
  82. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  83. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,192, 32, 16, 16, 8, 4, 3, 0, 0, 1, 2, 4, 4, 8, 8, 8, 8, 8, 8, 8, 16, 16, 16, 16, 16, 8, 8, 4, 2, 2,126,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  84. 0,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 96, 16, 31, 0, 0, 0, 0, 8, 8, 8, 8, 0, 0, 16, 16, 16, 16, 0, 0, 8, 8, 8, 8, 0, 0,128, 64, 0, 0, 0, 0, 0, 0, 0, 15, 48, 96,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  85. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 17, 17, 9, 9, 9,193, 39, 8, 16, 16, 16, 16, 8, 36, 66,130, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 18, 18, 18, 18,146, 71, 24, 32, 32, 32, 32, 16, 12, 4, 36, 36, 68, 68, 7, 4, 4, 12, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 24, 16, 16, 16, 16, 16, 16, 16, 16, 16, 48, 32, 32, 32, 32, 32, 32, 96, 64,
  86. 64,
  87. },
  88. {
  89. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  90. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,192, 32, 16, 16, 8, 4, 3, 0, 0, 1, 2, 4, 4, 8, 8, 8, 8, 8, 8, 8, 16, 16, 16, 16, 16, 8, 8, 4, 2, 2,126,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  91. 0,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128, 0, 0, 0, 0, 0,252, 6, 1, 1, 1, 2, 4, 15, 0, 0, 0, 0, 12, 30, 30, 12, 0, 0, 16, 56, 56, 16, 0, 0, 24, 60, 60, 24, 0, 0,128, 64, 0, 0, 0, 0, 0, 0, 0, 15, 48, 96,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  92. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 18, 18, 18, 18,130, 71, 24, 32, 32, 32, 32, 16, 12, 4, 36, 36, 68, 68, 7, 4, 4, 12, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 24, 16, 16, 16, 16, 16, 16, 16, 16, 16, 48, 32, 32, 32, 32, 32, 32, 96, 64,
  93. 64,
  94. },
  95. {
  96. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  97. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,192, 32, 16, 16, 8, 4, 3, 0, 0, 1, 2, 4, 4, 8, 8, 8, 8, 8, 8, 8, 16, 16, 16, 16, 16, 8, 8, 4, 2, 2,126,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  98. 0,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128, 0, 0, 0, 0, 0,252, 6, 1, 1, 1, 2, 4, 15, 0, 0, 0, 0, 12, 30, 30, 12, 0, 0, 16, 48, 48, 16, 0, 0, 24, 60, 60, 24, 0, 0,248, 4, 4, 12, 16, 96, 0, 0, 0, 15, 48, 96,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  99. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, 7, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 7, 4, 4, 12, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 24, 16, 16, 16, 16, 16, 16, 16, 16, 16, 48, 32, 32, 32, 32, 32, 32, 96, 64,
  100. 64,
  101. }
  102. };
  103. void animation_phase(void) {
  104. current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
  105. oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE);
  106. }
  107. if(get_current_wpm() != 000) {
  108. oled_on(); // not essential but turns on animation OLED with any alpha keypress
  109. if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
  110. anim_timer = timer_read32();
  111. animation_phase();
  112. }
  113. anim_sleep = timer_read32();
  114. }
  115. else {
  116. if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT)
  117. oled_off();
  118. else {
  119. if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
  120. anim_timer = timer_read32();
  121. animation_phase();
  122. }
  123. }
  124. }
  125. }
  126. bool oled_task_user(void) {
  127. render_anim();
  128. return false;
  129. }
  130. #endif