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qmk_firmware

custom branch of QMK firmware git clone https://anongit.hacktivis.me/git/qmk_firmware.git

keymap.c (14110B)


  1. /* Copyright 2020 Takeshi Nishio
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. // Defines names for use in layer keycodes and the keymap
  18. enum layer_number {
  19. _MAC = 0,
  20. _WIN,
  21. _NUM,
  22. _LOWER,
  23. _RAISE,
  24. _NUM_RAISE,
  25. _ADJUST
  26. };
  27. // Tap Dance
  28. enum tap_dances{
  29. TD_LSFT_CAPS = 0,
  30. TD_ESC_NUM,
  31. };
  32. // Tap Dance state
  33. enum {
  34. SINGLE_TAP = 1,
  35. DOUBLE_TAP,
  36. TRIPLE_TAP,
  37. TAP_HOLD,
  38. };
  39. // Declare the functions to be used with your tap dance key(s)
  40. // Function associated with all tap dances
  41. uint8_t cur_dance(tap_dance_state_t *state);
  42. // Functions associated with individual tap dances
  43. void ql_finished(tap_dance_state_t *state, void *user_data);
  44. void ql_reset(tap_dance_state_t *state, void *user_data);
  45. // Tap Dance definitions
  46. tap_dance_action_t tap_dance_actions[] = {
  47. [TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
  48. [TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ql_finished, ql_reset),
  49. };
  50. uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
  51. switch (keycode) {
  52. case TD(TD_ESC_NUM):
  53. return 275;
  54. default:
  55. return TAPPING_TERM;
  56. }
  57. }
  58. // Key Macro
  59. #define ESC_NUM TD(TD_ESC_NUM)
  60. #define S_CAP TD(TD_LSFT_CAPS)
  61. #define SP_RAI LT(_RAISE, KC_SPC)
  62. #define SP_NRAI LT(_NUM_RAISE, KC_SPC)
  63. #define SP_SFT MT(MOD_LSFT, KC_SPC)
  64. #define C_SLSH RCTL_T(KC_SLSH)
  65. #define CT_E LCTL(KC_E)
  66. #define CT_A LCTL(KC_A)
  67. #define ALT_GRV LALT(KC_GRV)
  68. #define LOWER MO(_LOWER)
  69. #define NUM TG(_NUM)
  70. #define MAC PDF(_MAC)
  71. #define WIN PDF(_WIN)
  72. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  73. [_MAC] = LAYOUT_ansi(
  74. ESC_NUM,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_GRV,
  75. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_LBRC,KC_RBRC,
  76. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_ENT, KC_QUOT,
  77. S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, C_SLSH, KC_RSFT,KC_UP, LOWER,
  78. KC_MUTE,KC_LNG2,KC_LALT,KC_LGUI, SP_SFT, SP_RAI, KC_RGUI,KC_RALT,KC_LNG1,KC_LEFT,KC_DOWN,KC_RGHT
  79. ),
  80. [_WIN] = LAYOUT_ansi(
  81. _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
  82. _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
  83. _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
  84. _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
  85. _______,ALT_GRV,KC_LGUI,KC_LALT, _______, _______, KC_RALT,KC_APP, ALT_GRV,_______,_______,_______
  86. ),
  87. [_NUM] = LAYOUT_ansi(
  88. _______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______,
  89. _______, _______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PPLS,_______, _______,_______,
  90. _______, _______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, XXXXXXX,_______, _______,
  91. _______, _______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PENT,_______,_______,_______,
  92. _______,_______,_______,_______, _______, SP_NRAI, KC_P0, KC_PDOT,_______,_______,_______,_______
  93. ),
  94. [_LOWER] = LAYOUT_ansi(
  95. KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
  96. KC_PSCR, _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_UP, KC_END, KC_VOLU,
  97. _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT, KC_VOLD,
  98. _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______,
  99. _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
  100. ),
  101. [_RAISE] = LAYOUT_ansi(
  102. KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
  103. KC_PSCR, _______,_______,CT_E, _______,_______,_______,_______,_______,_______,KC_PGUP,KC_DEL, _______,_______,
  104. _______, CT_A, _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,KC_MINS,KC_INS, _______,
  105. _______, _______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,_______,
  106. _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
  107. ),
  108. [_NUM_RAISE] = LAYOUT_ansi(
  109. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_GRV,
  110. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_LBRC,KC_RBRC,
  111. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, KC_QUOT,
  112. S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, C_SLSH, KC_RSFT,KC_UP, _______,
  113. _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
  114. ),
  115. [_ADJUST] = LAYOUT_ansi(
  116. _______,UG_HUEU,UG_SATU,UG_VALU,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
  117. _______, _______,WIN, _______,QK_BOOT,_______,UG_HUEU,UG_SATU,UG_VALU,_______,UG_PREV,_______, _______,_______,
  118. _______, AU_TOGG,CK_TOGG,MU_TOGG,MU_NEXT,_______,UG_HUED,UG_SATD,UG_VALD,UG_TOGG,UG_NEXT,_______, _______,
  119. _______, CK_RST, CK_DOWN,CK_UP ,_______,_______,NUM, MAC, _______,_______,_______,_______,_______,_______,
  120. _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
  121. )
  122. };
  123. //------------------------------------------------------------------------------
  124. // RGB Light settings
  125. #ifdef RGBLIGHT_LAYERS
  126. // Indicator LED settings
  127. #define JONES_LED_INDICATOR_INDEX 12 // where to start indicator
  128. #define JONES_LED_INDICATOR_COUNT 2 // how many leds for indicator
  129. #define JONES_LED_INDICATOR_CHANGE_COUNT 1 // how meny leds to change color for temporally layer
  130. #define JONES_LED_DIMMER_LEVEL 200 // brightness dimmer
  131. // for Default layer (= Base layer)
  132. const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  133. {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_WHITE - JONES_LED_DIMMER_LEVEL}
  134. );
  135. const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  136. {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_BLUE - JONES_LED_DIMMER_LEVEL}
  137. );
  138. const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  139. {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_YELLOW - JONES_LED_DIMMER_LEVEL}
  140. );
  141. // for temporal layer
  142. const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  143. {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_MAGENTA - JONES_LED_DIMMER_LEVEL}
  144. );
  145. const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  146. {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GREEN - JONES_LED_DIMMER_LEVEL}
  147. );
  148. const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  149. {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_CYAN - JONES_LED_DIMMER_LEVEL}
  150. );
  151. const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  152. {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GOLD - JONES_LED_DIMMER_LEVEL}
  153. );
  154. const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  155. {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_RED - JONES_LED_DIMMER_LEVEL}
  156. );
  157. // Define the array of layers. Later layers take precedence
  158. const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
  159. my_mac_layer,
  160. my_win_layer,
  161. my_num_layer,
  162. my_caps_layer,
  163. my_lower_layer,
  164. my_raise_layer,
  165. my_num_raise_layer,
  166. my_adjust_layer
  167. );
  168. void keyboard_post_init_user(void) {
  169. // Enable the LED layers
  170. rgblight_layers = my_rgb_layers;
  171. }
  172. // Enabling and disabling lighting layers
  173. layer_state_t layer_state_set_user(layer_state_t state) {
  174. state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
  175. rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
  176. rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
  177. rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
  178. rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
  179. rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));
  180. return state;
  181. }
  182. // Enabling and disabling lighting layers for default layer
  183. layer_state_t default_layer_state_set_user(layer_state_t state) {
  184. rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
  185. rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
  186. rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
  187. return state;
  188. }
  189. bool led_update_user(led_t led_state) {
  190. rgblight_set_layer_state(3, led_state.caps_lock);
  191. return true;
  192. }
  193. #endif
  194. //------------------------------------------------------------------------------
  195. // Rotary Encoder
  196. bool encoder_update_user(uint8_t index, bool clockwise) {
  197. if (index == 0) { /* First encoder, Right side */
  198. if (clockwise) {
  199. tap_code(KC_VOLD);
  200. } else {
  201. tap_code(KC_VOLU);
  202. }
  203. }
  204. if (index == 1) { /* Second encoder, Left side */
  205. switch(get_highest_layer(layer_state)) {
  206. case _LOWER:
  207. if (clockwise) {
  208. rgblight_decrease_hue();
  209. } else {
  210. rgblight_increase_hue();
  211. }
  212. break;
  213. case _RAISE:
  214. if (clockwise) {
  215. rgblight_decrease_val();
  216. } else {
  217. rgblight_increase_val();
  218. }
  219. break;
  220. case _ADJUST:
  221. if (clockwise) {
  222. rgblight_step_reverse();
  223. } else {
  224. rgblight_step();
  225. }
  226. break;
  227. default:
  228. if (clockwise) {
  229. tap_code(KC_VOLD);
  230. } else {
  231. tap_code(KC_VOLU);
  232. }
  233. break;
  234. }
  235. }
  236. return true;
  237. }
  238. //------------------------------------------------------------------------------
  239. // Tap Dance function
  240. typedef struct {
  241. bool is_press_action;
  242. uint8_t state;
  243. } tap;
  244. // Determine the current tap dance state
  245. uint8_t cur_dance(tap_dance_state_t *state) {
  246. if (state->count == 1) {
  247. if (!state->pressed) {
  248. return SINGLE_TAP;
  249. } else {
  250. return TAP_HOLD;
  251. }
  252. } else if (state->count == 2) {
  253. if (!state->pressed) {
  254. return DOUBLE_TAP;
  255. } else {
  256. return TAP_HOLD;
  257. }
  258. } else if (state->count == 3) {
  259. if (!state->pressed) {
  260. return TRIPLE_TAP;
  261. } else {
  262. return TAP_HOLD;
  263. }
  264. } else {
  265. return 8; // Magic number. At some point this method will expand to work for more presses
  266. }
  267. }
  268. // Initialize tap structure associated with example tap dance key
  269. static tap ql_tap_state = {
  270. .is_press_action = true,
  271. .state = 0
  272. };
  273. // Functions that control what our tap dance key does
  274. void ql_finished(tap_dance_state_t *state, void *user_data) {
  275. ql_tap_state.state = cur_dance(state);
  276. switch(TAP_DANCE_KEYCODE(state)) {
  277. case TD(TD_ESC_NUM): // ESC key action
  278. switch (ql_tap_state.state) {
  279. case SINGLE_TAP:
  280. case DOUBLE_TAP:
  281. // ESC
  282. tap_code(KC_ESC);
  283. break;
  284. case TAP_HOLD:
  285. // temporal layer change
  286. layer_on(_NUM);
  287. break;
  288. case TRIPLE_TAP:
  289. // toggle layer
  290. // Check to see if the layer is already set
  291. if (layer_state_is(_NUM)) {
  292. // If already set, then switch it off
  293. layer_off(_NUM);
  294. } else {
  295. // If not already set, then switch the layer on
  296. layer_on(_NUM);
  297. }
  298. break;
  299. }
  300. break;
  301. }
  302. }
  303. void ql_reset(tap_dance_state_t *state, void *user_data) {
  304. switch(TAP_DANCE_KEYCODE(state)) {
  305. case TD(TD_ESC_NUM):
  306. // If the key was held down and now is released then switch off the layer
  307. if (ql_tap_state.state == TAP_HOLD) {
  308. layer_off(_NUM);
  309. }
  310. ql_tap_state.state = 0;
  311. break;
  312. }
  313. }