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qmk_firmware

custom branch of QMK firmware git clone https://anongit.hacktivis.me/git/qmk_firmware.git

keymap.c (12856B)


  1. /* Copyright 2020 Takeshi Nishio
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. #include "keymap_japanese.h"
  18. // Defines names for use in layer keycodes and the keymap
  19. enum layer_number {
  20. _MAC = 0,
  21. _WIN,
  22. _NUM,
  23. _LOWER,
  24. _RAISE,
  25. _NUM_RAISE,
  26. _ADJUST
  27. };
  28. // Tap Dance
  29. enum tap_dances{
  30. TD_LSFT_CAPS = 0,
  31. TD_ESC_NUM,
  32. };
  33. // Tap Dance state
  34. enum {
  35. SINGLE_TAP = 1,
  36. DOUBLE_TAP,
  37. TRIPLE_TAP,
  38. TAP_HOLD,
  39. };
  40. // Declare the functions to be used with your tap dance key(s)
  41. // Function associated with all tap dances
  42. uint8_t cur_dance(tap_dance_state_t *state);
  43. // Functions associated with individual tap dances
  44. void ql_finished(tap_dance_state_t *state, void *user_data);
  45. void ql_reset(tap_dance_state_t *state, void *user_data);
  46. // Tap Dance definitions
  47. tap_dance_action_t tap_dance_actions[] = {
  48. [TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
  49. [TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ql_finished, ql_reset),
  50. };
  51. uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
  52. switch (keycode) {
  53. case TD(TD_ESC_NUM):
  54. return 275;
  55. default:
  56. return TAPPING_TERM;
  57. }
  58. }
  59. // Key Macro
  60. #define ESC_NUM TD(TD_ESC_NUM)
  61. #define S_CAP TD(TD_LSFT_CAPS)
  62. #define SP_RAI LT(_RAISE, KC_SPC)
  63. #define SP_NRAI LT(_NUM_RAISE, KC_SPC)
  64. #define SP_SFT MT(MOD_LSFT, KC_SPC)
  65. #define S_BSLS RSFT_T(JP_BSLS)
  66. #define C_SLSH RCTL_T(JP_SLSH)
  67. #define CT_E LCTL(KC_E)
  68. #define CT_A LCTL(KC_A)
  69. #define ALT_GRV LALT(KC_GRV)
  70. #define LOWER MO(_LOWER)
  71. #define NUM TG(_NUM)
  72. #define MAC PDF(_MAC)
  73. #define WIN PDF(_WIN)
  74. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  75. [_MAC] = LAYOUT_jp(
  76. ESC_NUM,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
  77. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC,
  78. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC,
  79. S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, LOWER,
  80. KC_MUTE,KC_LALT,KC_LGUI,KC_LNG2, SP_SFT, SP_RAI, KC_LNG1,KC_RGUI,KC_RALT,KC_LEFT,KC_DOWN,KC_RGHT
  81. ),
  82. [_WIN] = LAYOUT_jp(
  83. _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
  84. _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
  85. _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
  86. _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
  87. _______,KC_LGUI,KC_LALT,JP_MHEN, _______, _______, JP_HENK,JP_KANA,KC_APP, _______,_______,_______
  88. ),
  89. [_NUM] = LAYOUT_jp(
  90. _______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______,
  91. _______, _______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PPLS, _______,_______,
  92. _______, _______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, XXXXXXX,_______, _______,_______,
  93. _______, _______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PENT,_______,_______,_______,
  94. _______,_______,_______,_______, _______, SP_NRAI, KC_P0, KC_PDOT,_______,_______,_______,_______
  95. ),
  96. [_LOWER] = LAYOUT_jp(
  97. KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
  98. KC_PSCR, _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME, KC_END, KC_VOLU,
  99. _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT, _______,KC_VOLD,
  100. _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______,
  101. _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
  102. ),
  103. [_RAISE] = LAYOUT_jp(
  104. KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
  105. KC_PSCR, _______,_______,CT_E, _______,_______,_______,_______,_______,_______,KC_PGUP, _______,_______,
  106. _______, CT_A, _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,_______,_______, _______,_______,
  107. _______, _______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,_______,
  108. _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
  109. ),
  110. [_NUM_RAISE] = LAYOUT_jp(
  111. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
  112. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC,
  113. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC,
  114. S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, _______,
  115. _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
  116. ),
  117. [_ADJUST] = LAYOUT_jp(
  118. _______,UG_HUEU,UG_SATU,UG_VALU,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
  119. _______, _______,WIN, _______,QK_BOOT,_______,UG_HUEU,UG_SATU,UG_VALU,_______,UG_PREV, _______,_______,
  120. _______, _______,_______,_______,_______,_______,UG_HUED,UG_SATD,UG_VALD,UG_TOGG,UG_NEXT,_______, _______,_______,
  121. _______, _______,_______,_______,_______,_______,NUM, MAC, _______,_______,_______,_______,_______,_______,
  122. _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
  123. )
  124. };
  125. #if defined(AUDIO_ENABLE) && defined(MUSIC_MAP)
  126. const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_jp(
  127. 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65,
  128. 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50,
  129. 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,
  130. 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
  131. 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
  132. );
  133. #endif
  134. //------------------------------------------------------------------------------
  135. // RGB Light settings
  136. #ifdef RGBLIGHT_LAYERS
  137. // for Default layer (= Base layer)
  138. const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  139. {0, 1, HSV_WHITE}
  140. );
  141. const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  142. {0, 1, HSV_BLUE}
  143. );
  144. const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  145. {0, 1, HSV_YELLOW}
  146. );
  147. // for temporal layer
  148. const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  149. {1, 1, HSV_MAGENTA}
  150. );
  151. const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  152. {1, 1, HSV_GREEN}
  153. );
  154. const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  155. {1, 1, HSV_CYAN}
  156. );
  157. const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  158. {1, 1, HSV_GOLD}
  159. );
  160. const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  161. {1, 1, HSV_RED}
  162. );
  163. // Define the array of layers. Later layers take precedence
  164. const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
  165. my_mac_layer,
  166. my_win_layer,
  167. my_num_layer,
  168. my_caps_layer,
  169. my_lower_layer,
  170. my_raise_layer,
  171. my_num_raise_layer,
  172. my_adjust_layer
  173. );
  174. void keyboard_post_init_user(void) {
  175. // Enable the LED layers
  176. rgblight_layers = my_rgb_layers;
  177. }
  178. // Enabling and disabling lighting layers
  179. layer_state_t layer_state_set_user(layer_state_t state) {
  180. state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
  181. rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
  182. rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
  183. rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
  184. rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
  185. rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));
  186. return state;
  187. }
  188. // Enabling and disabling lighting layers for default layer
  189. layer_state_t default_layer_state_set_user(layer_state_t state) {
  190. rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
  191. rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
  192. rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
  193. return state;
  194. }
  195. bool led_update_user(led_t led_state) {
  196. rgblight_set_layer_state(3, led_state.caps_lock);
  197. return true;
  198. }
  199. #endif
  200. //------------------------------------------------------------------------------
  201. // Rotary Encoder
  202. bool encoder_update_user(uint8_t index, bool clockwise) {
  203. if (index == 0) { /* First encoder, Right side */
  204. if (clockwise) {
  205. tap_code(KC_VOLD);
  206. } else {
  207. tap_code(KC_VOLU);
  208. }
  209. }
  210. if (index == 1) { /* Second encoder, Left side */
  211. if (clockwise) {
  212. tap_code(KC_VOLD);
  213. } else {
  214. tap_code(KC_VOLU);
  215. }
  216. }
  217. return true;
  218. }
  219. //------------------------------------------------------------------------------
  220. // Tap Dance function
  221. typedef struct {
  222. bool is_press_action;
  223. uint8_t state;
  224. } tap;
  225. // Determine the current tap dance state
  226. uint8_t cur_dance(tap_dance_state_t *state) {
  227. if (state->count == 1) {
  228. if (!state->pressed) {
  229. return SINGLE_TAP;
  230. } else {
  231. return TAP_HOLD;
  232. }
  233. } else if (state->count == 2) {
  234. if (!state->pressed) {
  235. return DOUBLE_TAP;
  236. } else {
  237. return TAP_HOLD;
  238. }
  239. } else if (state->count == 3) {
  240. if (!state->pressed) {
  241. return TRIPLE_TAP;
  242. } else {
  243. return TAP_HOLD;
  244. }
  245. } else {
  246. return 8; // Magic number. At some point this method will expand to work for more presses
  247. }
  248. }
  249. // Initialize tap structure associated with example tap dance key
  250. static tap ql_tap_state = {
  251. .is_press_action = true,
  252. .state = 0
  253. };
  254. // Functions that control what our tap dance key does
  255. void ql_finished(tap_dance_state_t *state, void *user_data) {
  256. ql_tap_state.state = cur_dance(state);
  257. switch(TAP_DANCE_KEYCODE(state)) {
  258. case TD(TD_ESC_NUM): // ESC key action
  259. switch (ql_tap_state.state) {
  260. case SINGLE_TAP:
  261. case DOUBLE_TAP:
  262. // ESC
  263. tap_code(KC_ESC);
  264. break;
  265. case TAP_HOLD:
  266. // temporal layer change
  267. layer_on(_NUM);
  268. break;
  269. case TRIPLE_TAP:
  270. // toggle layer
  271. // Check to see if the layer is already set
  272. if (layer_state_is(_NUM)) {
  273. // If already set, then switch it off
  274. layer_off(_NUM);
  275. } else {
  276. // If not already set, then switch the layer on
  277. layer_on(_NUM);
  278. }
  279. break;
  280. }
  281. break;
  282. }
  283. }
  284. void ql_reset(tap_dance_state_t *state, void *user_data) {
  285. switch(TAP_DANCE_KEYCODE(state)) {
  286. case TD(TD_ESC_NUM):
  287. // If the key was held down and now is released then switch off the layer
  288. if (ql_tap_state.state == TAP_HOLD) {
  289. layer_off(_NUM);
  290. }
  291. ql_tap_state.state = 0;
  292. break;
  293. }
  294. }