keymap.c (12856B)
- /* Copyright 2020 Takeshi Nishio
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include QMK_KEYBOARD_H
- #include "keymap_japanese.h"
- // Defines names for use in layer keycodes and the keymap
- enum layer_number {
- _MAC = 0,
- _WIN,
- _NUM,
- _LOWER,
- _RAISE,
- _NUM_RAISE,
- _ADJUST
- };
- // Tap Dance
- enum tap_dances{
- TD_LSFT_CAPS = 0,
- TD_ESC_NUM,
- };
- // Tap Dance state
- enum {
- SINGLE_TAP = 1,
- DOUBLE_TAP,
- TRIPLE_TAP,
- TAP_HOLD,
- };
- // Declare the functions to be used with your tap dance key(s)
- // Function associated with all tap dances
- uint8_t cur_dance(tap_dance_state_t *state);
- // Functions associated with individual tap dances
- void ql_finished(tap_dance_state_t *state, void *user_data);
- void ql_reset(tap_dance_state_t *state, void *user_data);
- // Tap Dance definitions
- tap_dance_action_t tap_dance_actions[] = {
- [TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
- [TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ql_finished, ql_reset),
- };
- uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- case TD(TD_ESC_NUM):
- return 275;
- default:
- return TAPPING_TERM;
- }
- }
- // Key Macro
- #define ESC_NUM TD(TD_ESC_NUM)
- #define S_CAP TD(TD_LSFT_CAPS)
- #define SP_RAI LT(_RAISE, KC_SPC)
- #define SP_NRAI LT(_NUM_RAISE, KC_SPC)
- #define SP_SFT MT(MOD_LSFT, KC_SPC)
- #define S_BSLS RSFT_T(JP_BSLS)
- #define C_SLSH RCTL_T(JP_SLSH)
- #define CT_E LCTL(KC_E)
- #define CT_A LCTL(KC_A)
- #define ALT_GRV LALT(KC_GRV)
- #define LOWER MO(_LOWER)
- #define NUM TG(_NUM)
- #define MAC PDF(_MAC)
- #define WIN PDF(_WIN)
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_MAC] = LAYOUT_jp(
- ESC_NUM,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC,
- KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC,
- S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, LOWER,
- KC_MUTE,KC_LALT,KC_LGUI,KC_LNG2, SP_SFT, SP_RAI, KC_LNG1,KC_RGUI,KC_RALT,KC_LEFT,KC_DOWN,KC_RGHT
- ),
- [_WIN] = LAYOUT_jp(
- _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
- _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
- _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
- _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
- _______,KC_LGUI,KC_LALT,JP_MHEN, _______, _______, JP_HENK,JP_KANA,KC_APP, _______,_______,_______
- ),
- [_NUM] = LAYOUT_jp(
- _______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______,
- _______, _______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PPLS, _______,_______,
- _______, _______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, XXXXXXX,_______, _______,_______,
- _______, _______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PENT,_______,_______,_______,
- _______,_______,_______,_______, _______, SP_NRAI, KC_P0, KC_PDOT,_______,_______,_______,_______
- ),
- [_LOWER] = LAYOUT_jp(
- KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
- KC_PSCR, _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME, KC_END, KC_VOLU,
- _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT, _______,KC_VOLD,
- _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______,
- _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
- ),
- [_RAISE] = LAYOUT_jp(
- KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
- KC_PSCR, _______,_______,CT_E, _______,_______,_______,_______,_______,_______,KC_PGUP, _______,_______,
- _______, CT_A, _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,_______,_______, _______,_______,
- _______, _______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,_______,
- _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
- ),
- [_NUM_RAISE] = LAYOUT_jp(
- KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC,
- KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC,
- S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, _______,
- _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
- ),
- [_ADJUST] = LAYOUT_jp(
- _______,UG_HUEU,UG_SATU,UG_VALU,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
- _______, _______,WIN, _______,QK_BOOT,_______,UG_HUEU,UG_SATU,UG_VALU,_______,UG_PREV, _______,_______,
- _______, _______,_______,_______,_______,_______,UG_HUED,UG_SATD,UG_VALD,UG_TOGG,UG_NEXT,_______, _______,_______,
- _______, _______,_______,_______,_______,_______,NUM, MAC, _______,_______,_______,_______,_______,_______,
- _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
- )
- };
- #if defined(AUDIO_ENABLE) && defined(MUSIC_MAP)
- const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_jp(
- 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65,
- 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50,
- 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,
- 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
- 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
- );
- #endif
- //------------------------------------------------------------------------------
- // RGB Light settings
- #ifdef RGBLIGHT_LAYERS
- // for Default layer (= Base layer)
- const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- {0, 1, HSV_WHITE}
- );
- const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- {0, 1, HSV_BLUE}
- );
- const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- {0, 1, HSV_YELLOW}
- );
- // for temporal layer
- const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- {1, 1, HSV_MAGENTA}
- );
- const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- {1, 1, HSV_GREEN}
- );
- const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- {1, 1, HSV_CYAN}
- );
- const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- {1, 1, HSV_GOLD}
- );
- const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
- {1, 1, HSV_RED}
- );
- // Define the array of layers. Later layers take precedence
- const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
- my_mac_layer,
- my_win_layer,
- my_num_layer,
- my_caps_layer,
- my_lower_layer,
- my_raise_layer,
- my_num_raise_layer,
- my_adjust_layer
- );
- void keyboard_post_init_user(void) {
- // Enable the LED layers
- rgblight_layers = my_rgb_layers;
- }
- // Enabling and disabling lighting layers
- layer_state_t layer_state_set_user(layer_state_t state) {
- state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
- rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
- rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
- rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
- rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
- rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));
- return state;
- }
- // Enabling and disabling lighting layers for default layer
- layer_state_t default_layer_state_set_user(layer_state_t state) {
- rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
- rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
- rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
- return state;
- }
- bool led_update_user(led_t led_state) {
- rgblight_set_layer_state(3, led_state.caps_lock);
- return true;
- }
- #endif
- //------------------------------------------------------------------------------
- // Rotary Encoder
- bool encoder_update_user(uint8_t index, bool clockwise) {
- if (index == 0) { /* First encoder, Right side */
- if (clockwise) {
- tap_code(KC_VOLD);
- } else {
- tap_code(KC_VOLU);
- }
- }
- if (index == 1) { /* Second encoder, Left side */
- if (clockwise) {
- tap_code(KC_VOLD);
- } else {
- tap_code(KC_VOLU);
- }
- }
- return true;
- }
- //------------------------------------------------------------------------------
- // Tap Dance function
- typedef struct {
- bool is_press_action;
- uint8_t state;
- } tap;
- // Determine the current tap dance state
- uint8_t cur_dance(tap_dance_state_t *state) {
- if (state->count == 1) {
- if (!state->pressed) {
- return SINGLE_TAP;
- } else {
- return TAP_HOLD;
- }
- } else if (state->count == 2) {
- if (!state->pressed) {
- return DOUBLE_TAP;
- } else {
- return TAP_HOLD;
- }
- } else if (state->count == 3) {
- if (!state->pressed) {
- return TRIPLE_TAP;
- } else {
- return TAP_HOLD;
- }
- } else {
- return 8; // Magic number. At some point this method will expand to work for more presses
- }
- }
- // Initialize tap structure associated with example tap dance key
- static tap ql_tap_state = {
- .is_press_action = true,
- .state = 0
- };
- // Functions that control what our tap dance key does
- void ql_finished(tap_dance_state_t *state, void *user_data) {
- ql_tap_state.state = cur_dance(state);
- switch(TAP_DANCE_KEYCODE(state)) {
- case TD(TD_ESC_NUM): // ESC key action
- switch (ql_tap_state.state) {
- case SINGLE_TAP:
- case DOUBLE_TAP:
- // ESC
- tap_code(KC_ESC);
- break;
- case TAP_HOLD:
- // temporal layer change
- layer_on(_NUM);
- break;
- case TRIPLE_TAP:
- // toggle layer
- // Check to see if the layer is already set
- if (layer_state_is(_NUM)) {
- // If already set, then switch it off
- layer_off(_NUM);
- } else {
- // If not already set, then switch the layer on
- layer_on(_NUM);
- }
- break;
- }
- break;
- }
- }
- void ql_reset(tap_dance_state_t *state, void *user_data) {
- switch(TAP_DANCE_KEYCODE(state)) {
- case TD(TD_ESC_NUM):
- // If the key was held down and now is released then switch off the layer
- if (ql_tap_state.state == TAP_HOLD) {
- layer_off(_NUM);
- }
- ql_tap_state.state = 0;
- break;
- }
- }