keymap.c (8774B)
- /* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include QMK_KEYBOARD_H
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
- enum layer_names {
- _BASE,
- _FN,
- _FN1
- };
- // enum layer_keycodes { };
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /*
- ┌─────┬───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┬───┬────┐
- │ Tab │ q │ w │ e │ r │ t │ │ y │ u │ i │ o │ p │ ` │Bksp│
- ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ └┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴────┤
- │ Caps │ a │ s │ d │ f │ g │ │ h │ j │ k │ l │ \ │ Enter │
- ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┐ ┌─┴─┬─┴─┬─┴─┬─┴─┬┬┴──┬┴──┬────┤
- │ LShift │ z │ x │ c │ v │ b │ │ n │ m │ , │ . ││ / │ ↑ │RSft│
- └┬────┬──┴─┬─┼───┴┬──┴───┴───┤ ├───┴───┴┬──┴─┬─┘├───┼───┼───┬┘
- │LCrl│GUI │ │LAlt│ Space │ │ Space │ Fn │ │ ← │ ↓ │ → │
- └────┴────┘ └────┴──────────┘ └────────┴────┘ └───┴───┴───┘
- ┌─────┬───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┬───┬────┐
- │ │ Q │ W │ E │ R │ T │ │ Y │ U │ I │ O │ P │ ~ │ │
- ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ └┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴────┤
- │ Caps │ A │ S │ D │ F │ G │ │ H │ J │ K │ L │ | │ │
- ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┐ ┌─┴─┬─┴─┬─┴─┬─┴─┬┬┴──┬┴──┬────┤
- │ LShift │ Z │ X │ C │ V │ B │ │ N │ M │ < │ > ││ ? │ │RSft│
- └┬────┬──┴─┬─┼───┴┬──┴───┴───┤ ├───┴───┴┬──┴─┬─┘├───┼───┼───┬┘
- │ │ │ │ │ │ │ │ │ │ │ │ │
- └────┴────┘ └────┴──────────┘ └────────┴────┘ └───┴───┴───┘
- */
- /* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 */
- [_BASE] = LAYOUT(
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_GRV, KC_BSPC,
- KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_BSLS, KC_ENT,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, KC_RSFT,
- KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, MO(_FN), KC_LEFT, KC_DOWN, KC_RIGHT
- ),
- /*
- ┌─────┬───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┬───┬────┐
- │ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ │ 6 │ 7 │ 8 │ 9 │ 0 │ │ Del│
- ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ └┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴────┤
- │Reset │ │ │End│ │ │ │Hom│ │Ins│ │PSc│ Fn1 │
- ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┐ ┌─┴─┬─┴─┬─┴─┬─┴─┬┬┴──┬┴──┬────┤
- │ │ │ │Cal│ │ │ │ │Mut│VoD│VoU││ │PgU│ │
- └┬────┬──┴─┬─┼───┴┬──┴───┴───┤ ├───┴───┴┬──┴─┬─┘├───┼───┼───┬┘
- │ │ │ │ │ │ │ │ │ │ │PgD│ │
- └────┴────┘ └────┴──────────┘ └────────┴────┘ └───┴───┴───┘
- */
- /* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 */
- [_FN] = LAYOUT(
- KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, KC_DEL,
- QK_BOOT, _______, _______, KC_END, _______, _______, KC_HOME, _______, KC_INS, _______, KC_PSCR, MO(_FN1),
- _______, _______, _______, KC_CALC, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_PGUP, _______,
- _______, _______, _______, _______, _______, _______, _______, KC_PGDN, _______
- ),
- /*
- ┌─────┬───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┬───┬────┐
- │ │ │ │ │ │ │ │ │ │ │ │Mod│Rod│ Tog│
- ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ └┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴────┤
- │ │ │ │ │ │ │ │ │ │ │ │ │ │
- ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┐ ┌─┴─┬─┴─┬─┴─┬─┴─┬┬┴──┬┴──┬────┤
- │ │ │ │ │ │ │ │ │ │ │ ││Sad│Vai│ Sai│
- └┬────┬──┴─┬─┼───┴┬──┴───┴───┤ ├───┴───┴┬──┴─┬─┘├───┼───┼───┬┘
- │ │ │ │ │ │ │ │ │ │Hud│Vad│Hui│
- └────┴────┘ └────┴──────────┘ └────────┴────┘ └───┴───┴───┘
- */
- /* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 */
- [_FN1] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, UG_NEXT, UG_PREV, UG_TOGG,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, UG_SATD, UG_VALU, UG_SATU,
- _______, _______, _______, _______, _______, _______, UG_HUED, UG_VALD, UG_HUEU
- ),
- };