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qmk_firmware

custom branch of QMK firmware git clone https://anongit.hacktivis.me/git/qmk_firmware.git

keymap.c (8774B)


  1. /* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  18. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  19. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  20. // entirely and just use numbers.
  21. enum layer_names {
  22. _BASE,
  23. _FN,
  24. _FN1
  25. };
  26. // enum layer_keycodes { };
  27. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  28. /*
  29. ┌─────┬───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┬───┬────┐
  30. │ Tab │ q │ w │ e │ r │ t │ │ y │ u │ i │ o │ p │ ` │Bksp│
  31. ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ └┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴────┤
  32. │ Caps │ a │ s │ d │ f │ g │ │ h │ j │ k │ l │ \ │ Enter │
  33. ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┐ ┌─┴─┬─┴─┬─┴─┬─┴─┬┬┴──┬┴──┬────┤
  34. │ LShift │ z │ x │ c │ v │ b │ │ n │ m │ , │ . ││ / │ ↑ │RSft│
  35. └┬────┬──┴─┬─┼───┴┬──┴───┴───┤ ├───┴───┴┬──┴─┬─┘├───┼───┼───┬┘
  36. │LCrl│GUI │ │LAlt│ Space │ │ Space │ Fn │ │ ← │ ↓ │ → │
  37. └────┴────┘ └────┴──────────┘ └────────┴────┘ └───┴───┴───┘
  38. ┌─────┬───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┬───┬────┐
  39. │ │ Q │ W │ E │ R │ T │ │ Y │ U │ I │ O │ P │ ~ │ │
  40. ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ └┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴────┤
  41. │ Caps │ A │ S │ D │ F │ G │ │ H │ J │ K │ L │ | │ │
  42. ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┐ ┌─┴─┬─┴─┬─┴─┬─┴─┬┬┴──┬┴──┬────┤
  43. │ LShift │ Z │ X │ C │ V │ B │ │ N │ M │ < │ > ││ ? │ │RSft│
  44. └┬────┬──┴─┬─┼───┴┬──┴───┴───┤ ├───┴───┴┬──┴─┬─┘├───┼───┼───┬┘
  45. │ │ │ │ │ │ │ │ │ │ │ │ │
  46. └────┴────┘ └────┴──────────┘ └────────┴────┘ └───┴───┴───┘
  47. */
  48. /* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 */
  49. [_BASE] = LAYOUT(
  50. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_GRV, KC_BSPC,
  51. KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_BSLS, KC_ENT,
  52. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, KC_RSFT,
  53. KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, MO(_FN), KC_LEFT, KC_DOWN, KC_RIGHT
  54. ),
  55. /*
  56. ┌─────┬───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┬───┬────┐
  57. │ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ │ 6 │ 7 │ 8 │ 9 │ 0 │ │ Del│
  58. ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ └┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴────┤
  59. │Reset │ │ │End│ │ │ │Hom│ │Ins│ │PSc│ Fn1 │
  60. ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┐ ┌─┴─┬─┴─┬─┴─┬─┴─┬┬┴──┬┴──┬────┤
  61. │ │ │ │Cal│ │ │ │ │Mut│VoD│VoU││ │PgU│ │
  62. └┬────┬──┴─┬─┼───┴┬──┴───┴───┤ ├───┴───┴┬──┴─┬─┘├───┼───┼───┬┘
  63. │ │ │ │ │ │ │ │ │ │ │PgD│ │
  64. └────┴────┘ └────┴──────────┘ └────────┴────┘ └───┴───┴───┘
  65. */
  66. /* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 */
  67. [_FN] = LAYOUT(
  68. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, KC_DEL,
  69. QK_BOOT, _______, _______, KC_END, _______, _______, KC_HOME, _______, KC_INS, _______, KC_PSCR, MO(_FN1),
  70. _______, _______, _______, KC_CALC, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_PGUP, _______,
  71. _______, _______, _______, _______, _______, _______, _______, KC_PGDN, _______
  72. ),
  73. /*
  74. ┌─────┬───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┬───┬────┐
  75. │ │ │ │ │ │ │ │ │ │ │ │Mod│Rod│ Tog│
  76. ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ └┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴────┤
  77. │ │ │ │ │ │ │ │ │ │ │ │ │ │
  78. ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┐ ┌─┴─┬─┴─┬─┴─┬─┴─┬┬┴──┬┴──┬────┤
  79. │ │ │ │ │ │ │ │ │ │ │ ││Sad│Vai│ Sai│
  80. └┬────┬──┴─┬─┼───┴┬──┴───┴───┤ ├───┴───┴┬──┴─┬─┘├───┼───┼───┬┘
  81. │ │ │ │ │ │ │ │ │ │Hud│Vad│Hui│
  82. └────┴────┘ └────┴──────────┘ └────────┴────┘ └───┴───┴───┘
  83. */
  84. /* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 */
  85. [_FN1] = LAYOUT(
  86. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, UG_NEXT, UG_PREV, UG_TOGG,
  87. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  88. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, UG_SATD, UG_VALU, UG_SATU,
  89. _______, _______, _______, _______, _______, _______, UG_HUED, UG_VALD, UG_HUEU
  90. ),
  91. };