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qmk_firmware

custom branch of QMK firmware git clone https://anongit.hacktivis.me/git/qmk_firmware.git

keymap.c (17446B)


  1. /* Copyright 2020 yushakobo
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  18. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  19. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  20. // entirely and just use numbers.
  21. enum layer_number {
  22. _QWERTY = 0,
  23. _COLEMAK,
  24. _DVORAK,
  25. _LOWER,
  26. _RAISE,
  27. _ADJUST
  28. };
  29. enum custom_keycodes {
  30. QWERTY = SAFE_RANGE,
  31. COLEMAK,
  32. DVORAK,
  33. LOWER,
  34. RAISE,
  35. ADJUST,
  36. BACKLIT,
  37. EISU,
  38. KANA,
  39. RGBRST
  40. };
  41. enum macro_keycodes {
  42. KC_SAMPLEMACRO,
  43. };
  44. //Macros
  45. #define M_SAMPLE M(KC_SAMPLEMACRO)
  46. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  47. /* Qwerty
  48. * ,-----------------------------------------. ,-----------------------------------------.
  49. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
  50. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  51. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
  52. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  53. * | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' |
  54. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  55. * | Shift| Z | X | C | V | B | [ | ] | N | M | , | . | / |Enter |
  56. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  57. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  58. * `-------------------------------------------------------------------------------------------------'
  59. */
  60. [_QWERTY] = LAYOUT(
  61. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
  62. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  63. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  64. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT ,
  65. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
  66. ),
  67. /* Colemak
  68. * ,-----------------------------------------. ,-----------------------------------------.
  69. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
  70. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  71. * | Tab | Q | W | F | P | G | | J | L | U | Y | ; | Bksp |
  72. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  73. * | Ctrl | A | R | S | T | D | | H | N | E | I | O | ' |
  74. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  75. * | Shift| Z | X | C | V | B | [ | ] | K | M | , | . | / |Enter |
  76. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  77. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  78. * `-------------------------------------------------------------------------------------------------'
  79. */
  80. [_COLEMAK] = LAYOUT(
  81. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
  82. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
  83. KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
  84. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT ,
  85. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
  86. ),
  87. /* Dvorak
  88. * ,-----------------------------------------. ,-----------------------------------------.
  89. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
  90. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  91. * | Tab | ' | , | . | P | Y | | F | G | C | R | L | Del |
  92. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  93. * | Ctrl | A | O | E | U | I | | D | H | T | N | S | / |
  94. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  95. * | Shift| ; | Q | J | K | X | [ | ] | B | M | W | V | Z |Enter |
  96. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  97. * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
  98. * `-------------------------------------------------------------------------------------------------'
  99. */
  100. [_DVORAK] = LAYOUT(
  101. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
  102. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL,
  103. KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH,
  104. KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LBRC, KC_RBRC, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT ,
  105. ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
  106. ),
  107. /* Lower
  108. * ,-----------------------------------------. ,-----------------------------------------.
  109. * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | |
  110. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  111. * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | |
  112. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  113. * | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | |
  114. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  115. * | CAPS | F7 | F8 | F9 | F10 | F11 | ( | ) | F12 | | | Home | End | |
  116. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  117. * | | | | | | | | | | | Next | Vol- | Vol+ | Play |
  118. * `-------------------------------------------------------------------------------------------------'
  119. */
  120. [_LOWER] = LAYOUT(
  121. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
  122. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
  123. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
  124. KC_CAPS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_LPRN, KC_RPRN, KC_F12, _______, _______, KC_HOME, KC_END, _______,
  125. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
  126. ),
  127. /* Raise
  128. * ,-----------------------------------------. ,-----------------------------------------.
  129. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
  130. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  131. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
  132. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  133. * | | F1 | F2 | F3 | F4 | F5 | | F6 | - | = | [ | ] | \ |
  134. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  135. * | CAPS | F7 | F8 | F9 | F10 | F11 | | | F12 | | |PageDn|PageUp| |
  136. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  137. * | | | | | | | | | | | Next | Vol- | Vol+ | Play |
  138. * `-------------------------------------------------------------------------------------------------'
  139. */
  140. [_RAISE] = LAYOUT(
  141. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
  142. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
  143. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
  144. KC_CAPS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, _______, KC_F12, _______, _______, KC_PGDN, KC_PGUP, _______,
  145. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
  146. ),
  147. /* Adjust (Lower + Raise)
  148. * ,-----------------------------------------. ,-----------------------------------------.
  149. * | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
  150. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  151. * | | Reset|RGBRST| | | | | | | | | | Del |
  152. * |------+------+------+------+------+------| |------+------+------+------+------+------|
  153. * | | | |Aud on|Audoff| Mac | | Win |Qwerty|Colemk|Dvorak| | |
  154. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  155. * | | | | | | | | | | |RGB ON| HUE+ | SAT+ | VAL+ |
  156. * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
  157. * | | | | | | | | | | | MODE | HUE- | SAT- | VAL- |
  158. * `-------------------------------------------------------------------------------------------------'
  159. */
  160. [_ADJUST] = LAYOUT(
  161. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
  162. _______, QK_BOOT, RGBRST, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL,
  163. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______,
  164. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, UG_TOGG, UG_HUEU, UG_SATU, UG_VALU,
  165. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, UG_NEXT, UG_HUED, UG_SATD, UG_VALD
  166. )
  167. };
  168. #ifdef AUDIO_ENABLE
  169. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  170. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  171. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  172. float tone_plover[][2] = SONG(PLOVER_SOUND);
  173. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  174. #endif
  175. // define variables for reactive RGB
  176. bool TOG_STATUS = false;
  177. int RGB_current_mode;
  178. // Setting ADJUST layer RGB back to default
  179. void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  180. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
  181. #ifdef RGBLIGHT_ENABLE
  182. //rgblight_mode(RGB_current_mode);
  183. #endif
  184. layer_on(layer3);
  185. } else {
  186. layer_off(layer3);
  187. }
  188. }
  189. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  190. switch (keycode) {
  191. case QWERTY:
  192. if (record->event.pressed) {
  193. #ifdef AUDIO_ENABLE
  194. PLAY_SONG(tone_qwerty);
  195. #endif
  196. set_single_persistent_default_layer(_QWERTY);
  197. }
  198. return false;
  199. break;
  200. case COLEMAK:
  201. if (record->event.pressed) {
  202. #ifdef AUDIO_ENABLE
  203. PLAY_SONG(tone_colemak);
  204. #endif
  205. set_single_persistent_default_layer(_COLEMAK);
  206. }
  207. return false;
  208. break;
  209. case DVORAK:
  210. if (record->event.pressed) {
  211. #ifdef AUDIO_ENABLE
  212. PLAY_SONG(tone_dvorak);
  213. #endif
  214. set_single_persistent_default_layer(_DVORAK);
  215. }
  216. return false;
  217. break;
  218. case LOWER:
  219. if (record->event.pressed) {
  220. //not sure how to have keyboard check mode and set it to a variable, so my work around
  221. //uses another variable that would be set to true after the first time a reactive key is pressed.
  222. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  223. } else {
  224. TOG_STATUS = !TOG_STATUS;
  225. #ifdef RGBLIGHT_ENABLE
  226. //rgblight_mode(RGBLIGHT_MODE_SNAKE + 1);
  227. #endif
  228. }
  229. layer_on(_LOWER);
  230. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  231. } else {
  232. #ifdef RGBLIGHT_ENABLE
  233. //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  234. #endif
  235. TOG_STATUS = false;
  236. layer_off(_LOWER);
  237. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  238. }
  239. return false;
  240. break;
  241. case RAISE:
  242. if (record->event.pressed) {
  243. //not sure how to have keyboard check mode and set it to a variable, so my work around
  244. //uses another variable that would be set to true after the first time a reactive key is pressed.
  245. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
  246. } else {
  247. TOG_STATUS = !TOG_STATUS;
  248. #ifdef RGBLIGHT_ENABLE
  249. //rgblight_mode(RGBLIGHT_MODE_SNAKE);
  250. #endif
  251. }
  252. layer_on(_RAISE);
  253. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  254. } else {
  255. #ifdef RGBLIGHT_ENABLE
  256. //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
  257. #endif
  258. layer_off(_RAISE);
  259. TOG_STATUS = false;
  260. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  261. }
  262. return false;
  263. break;
  264. case ADJUST:
  265. if (record->event.pressed) {
  266. layer_on(_ADJUST);
  267. } else {
  268. layer_off(_ADJUST);
  269. }
  270. return false;
  271. break;
  272. //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
  273. case QK_UNDERGLOW_MODE_NEXT:
  274. #ifdef RGBLIGHT_ENABLE
  275. if (record->event.pressed) {
  276. rgblight_mode(RGB_current_mode);
  277. rgblight_step();
  278. RGB_current_mode = rgblight_get_mode();
  279. }
  280. #endif
  281. return false;
  282. break;
  283. case EISU:
  284. if (record->event.pressed) {
  285. if (is_mac_mode()) {
  286. register_code(KC_LNG2);
  287. } else {
  288. SEND_STRING(SS_LALT("`"));
  289. }
  290. } else {
  291. unregister_code(KC_LNG2);
  292. }
  293. return false;
  294. break;
  295. case KANA:
  296. if (record->event.pressed) {
  297. if (is_mac_mode()) {
  298. register_code(KC_LNG1);
  299. } else {
  300. SEND_STRING(SS_LALT("`"));
  301. }
  302. } else {
  303. unregister_code(KC_LNG1);
  304. }
  305. return false;
  306. break;
  307. case RGBRST:
  308. #ifdef RGBLIGHT_ENABLE
  309. if (record->event.pressed) {
  310. eeconfig_update_rgblight_default();
  311. rgblight_enable();
  312. RGB_current_mode = rgblight_get_mode();
  313. }
  314. #endif
  315. break;
  316. }
  317. return true;
  318. }
  319. void matrix_init_user(void) {
  320. #ifdef RGBLIGHT_ENABLE
  321. RGB_current_mode = rgblight_get_mode();
  322. #endif
  323. }