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qmk_firmware

custom branch of QMK firmware git clone https://anongit.hacktivis.me/git/qmk_firmware.git

keymap.c (10439B)


  1. /* Copyright 2021 swiftrax
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  18. [0] = LAYOUT_all(
  19. KC_MUTE, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_MPRV, KC_VOLU, KC_VOLD, KC_MNXT,
  20. KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_HOME, KC_PGUP, KC_PGDN, KC_END,
  21. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, KC_NUM, KC_PSLS, KC_PAST, KC_PMNS,
  22. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, KC_PPLS,
  23. KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS,
  24. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT,
  25. KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_PENT),
  26. [1] = LAYOUT_all(
  27. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  28. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  29. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  30. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  31. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  32. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  33. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
  34. [2] = LAYOUT_all(
  35. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  36. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  37. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  38. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  39. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  40. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  41. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
  42. };
  43. #ifdef OLED_ENABLE
  44. oled_rotation_t oled_init_user(oled_rotation_t rotation) {
  45. return OLED_ROTATION_0;
  46. }
  47. #define IDLE_FRAMES 2
  48. #define IDLE_SPEED 10
  49. #define ANIM_SIZE 600 // number of bytes in array, minimize for adequate firmware size, max is 1024
  50. #define ANIM_FRAME_DURATION 200 //how long each frame lasts in ms
  51. uint32_t anim_timer = 0;
  52. uint32_t anim_sleep = 0;
  53. uint8_t current_idle_frame = 0;
  54. static void render_anim(void){
  55. static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {
  56. {
  57. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 7, 12, 56,224,128, 0,128,128,192,192,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64,128, 0, 8, 48, 64, 0, 24,224, 0, 0, 0,192, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  58. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64,255,255,255,255,255,255,255,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,130,132, 72, 72, 8,192,225,242,248,252,252,252,252,248,240,225,192, 4, 2, 34, 18, 9, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  59. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 24, 14, 3, 28,112,255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0,255,255,254,252,252,252,124, 62, 30, 15, 7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 17, 16, 16, 8,136, 64, 35, 7, 15,159, 63, 63, 63,191, 31, 15, 7, 3, 96,128, 2, 18, 33, 33, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  60. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 96, 56, 8, 7, 3, 7, 7, 15, 15, 31,112, 0, 0, 0, 0, 0, 0, 0, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 12, 2, 1, 0, 0, 0, 1, 6, 8, 0, 0, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  61. },
  62. {
  63. 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 4, 8, 48,224,128, 0,128,128,192,192,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64,128, 8, 48, 64, 0, 24,224, 0, 0, 0,192, 32, 0, 0, 0, 0,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  64. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,255,255,255,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 34, 34, 34, 68, 68, 4,192,225,242,248,252,252,252,252,248,241,224,192, 2, 1, 17, 9,132,132,132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  65. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 32, 16, 8, 20,114,255,255,255,255,255,255,255, 0, 0, 0, 0, 0, 0, 0,127,255,254,252,124, 60, 28, 30, 14, 7, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 4,132, 64, 35, 7,143, 31, 63, 63, 63, 63, 31, 15, 7, 3, 96,128, 1, 17, 32, 32, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  66. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,131, 7, 7, 15, 15, 31,112, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 12, 2, 1, 0, 0, 0, 0, 7, 8, 0, 0, 0, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  67. }
  68. };
  69. void animation_phase(void) {
  70. current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
  71. oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE);
  72. }
  73. if(get_current_wpm() != 000) {
  74. oled_on(); // not essential but turns on animation OLED with any alpha keypress
  75. if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
  76. anim_timer = timer_read32();
  77. animation_phase();
  78. }
  79. anim_sleep = timer_read32();
  80. }
  81. else {
  82. if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT)
  83. oled_off();
  84. else {
  85. if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
  86. anim_timer = timer_read32();
  87. animation_phase();
  88. }
  89. }
  90. }
  91. }
  92. bool oled_task_user(void) {
  93. render_anim();
  94. return false;
  95. }
  96. #endif