keymap.c (1096B)
- // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
- // this is the style you want to emulate.
- #include QMK_KEYBOARD_H
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
- #define _NUMPAD 0
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Numpad
- * +-------+-------+-------+-------+
- * | 7 | 8 | 9 | - |
- * +-------+-------+-------+-------+
- * | 4 | 5 | 6 | + |
- * +-------+-------+-------+-------+
- * | 1 | 2 | 3 | enter |
- * +-------+-------+-------+-------+
- * | 0 | . | / | * |
- * +-------+-------+-------+-------+
- */
- [_NUMPAD] = LAYOUT_ortho_4x4(
- KC_P7, KC_P8, KC_P9, KC_MINS,
- KC_P4, KC_P5, KC_P6, KC_PLUS,
- KC_P1, KC_P2, KC_P3, KC_PENT,
- KC_P0, KC_PDOT,KC_PSLS,KC_ASTR
- ),
- };