keymap.c (7691B)
- #include QMK_KEYBOARD_H
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
- enum layer_names {
- _QWERTY,
- _COLEMAK,
- _DVORAK,
- _LOWER,
- _RAISE,
- _MOVEMENT,
- _ADJUST,
- };
- enum custom_keycodes {
- QWERTY = SAFE_RANGE,
- COLEMAK,
- DVORAK,
- LOWER,
- RAISE,
- MOVEMENT,
- BACKLIT
- };
- // Fillers to make layering more clear
- #define X0 MT(MOD_LCTL, KC_ESC) // Hold for Left Ctrl, Tap for ESC
- #define X3 MO(_MOVEMENT)
- #define X4 MT(MOD_LSFT, KC_ENT) // Hold for Left Shift, Tap for Enter
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_QWERTY] = LAYOUT(
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
- X0, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, X4,
- KC_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, X3, KC_RSFT, KC_BSPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
- ),
- [_COLEMAK] = LAYOUT(
- KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_MINS,
- X0, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, X4,
- KC_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, X3, KC_RSFT, KC_BSPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
- ),
- [_DVORAK] = LAYOUT(
- KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_MINS,
- X0, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH,
- KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, X4,
- KC_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, X3, KC_RSFT, KC_BSPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
- ),
- [_LOWER] = LAYOUT(
- KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
- KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
- _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_END, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
- ),
- [_RAISE] = LAYOUT(
- KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
- KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
- _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
- ),
- [_MOVEMENT] = LAYOUT(
- KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_UP, KC_LPRN, KC_RPRN, KC_DEL,
- KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_LEFT, KC_DOWN, KC_RGHT, KC_RCBR, KC_PIPE,
- _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_END, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, KC_PGDN, KC_PGUP, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
- ),
- /* Adjust (Lower + Raise)
- * |------+------+------+------+------+------. ,------+------+------+------+------+------|
- * | | Reset| | | | | | | | | | | Del |
- * |------+------+------+------+------+------| |------+------+------+------+------+------|
- * | | | |Audoff|Aud on|AGnorm| |AGswap|Qwerty|Colemk|Dvorak| | |
- * |------+------+------+------+------+------| |------+------+------+------+------+------|
- * | |Voice-|Voice+|Musoff|Mus on| | | | | | | | |
- * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
- * | | | | | | | | | | | | | | |
- * `-------------------------------------------------------------------------------------------------'
- */
- [_ADJUST] = LAYOUT(
- _______, QK_BOOT, UG_TOGG, UG_NEXT, UG_HUED, UG_HUEU, UG_SATD, UG_SATU, UG_VALD, UG_VALU, _______, KC_DEL,
- _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______,
- _______, AU_PREV, AU_NEXT, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
- )
- };
- #ifdef AUDIO_ENABLE
- // float tone_startup[][2] = {
- // {NOTE_B5, 20},
- // {NOTE_B6, 8},
- // {NOTE_DS6, 20},
- // {NOTE_B6, 8}
- // };
- float tone_qwerty[][2] = SONG(QWERTY_SOUND);
- float tone_dvorak[][2] = SONG(DVORAK_SOUND);
- float tone_colemak[][2] = SONG(COLEMAK_SOUND);
- #endif
- bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- case QWERTY:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(tone_qwerty);
- #endif
- set_single_persistent_default_layer(_QWERTY);
- }
- return false;
- break;
- case COLEMAK:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(tone_colemak);
- #endif
- set_single_persistent_default_layer(_COLEMAK);
- }
- return false;
- break;
- case DVORAK:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(tone_dvorak);
- #endif
- set_single_persistent_default_layer(_DVORAK);
- }
- return false;
- break;
- case LOWER:
- if (record->event.pressed) {
- layer_on(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- } else {
- layer_off(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case RAISE:
- if (record->event.pressed) {
- layer_on(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- } else {
- layer_off(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case BACKLIT:
- if (record->event.pressed) {
- register_code(KC_RSFT);
- #ifdef BACKLIGHT_ENABLE
- backlight_step();
- #endif
- } else {
- unregister_code(KC_RSFT);
- }
- return false;
- break;
- }
- return true;
- };