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qmk_firmware

custom branch of QMK firmware git clone https://anongit.hacktivis.me/git/qmk_firmware.git

keymap.c (8378B)


  1. /*
  2. * Good on you for modifying your layout, this is the most nonQMK layout you will come across
  3. * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
  4. *
  5. * Don't modify the steno layer directly, instead add chords using the keycodes and macros
  6. * from sten.h to the layout you want to modify.
  7. *
  8. * Observe the comment above processQWERTY!
  9. *
  10. * http://docs.gboards.ca
  11. */
  12. #include QMK_KEYBOARD_H
  13. #include "sten.h"
  14. // Proper Layers
  15. #define FUNCT (LSD | LK | LP | LH)
  16. #define MEDIA (LSD | LK | LW | LR)
  17. #define MOVE (ST1 | ST2)
  18. // QMK Layers
  19. #define STENO_LAYER 0
  20. /* Keyboard Layout
  21. * ,---------------------------------. ,------------------------------.
  22. * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
  23. * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
  24. * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ |
  25. * `---------------------------------' `------------------------------'
  26. * ,---------------, .---------------.
  27. * | LNO | LA | LO | | RE | RU | RNO |
  28. * `---------------' `---------------'
  29. */
  30. // Note: You can only use basic keycodes here!
  31. // P() is just a wrapper to make your life easier.
  32. //
  33. // http://docs.gboards.ca
  34. uint32_t processQwerty(bool lookup) {
  35. // Specials
  36. P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
  37. P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY));
  38. P( LFT | LK | LP | LW, REPEAT());
  39. P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC));
  40. // Mouse Keys
  41. P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2));
  42. P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1));
  43. // Thumb Chords
  44. P( LA | LO | RE | RU, SEND(KC_CAPS));
  45. P( LA | RU, SEND(KC_ESC));
  46. P( LO | RE, SEND(KC_LCTL));
  47. P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
  48. P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
  49. // Mods
  50. P( RT | RD | RS | RZ, SEND(KC_LGUI));
  51. P( RT | RD, SEND(KC_LCTL));
  52. P( RS | RZ, SEND(KC_LALT));
  53. P( LA | LNO, SEND(KC_LCTL));
  54. P( LA | LO, SEND(KC_LALT));
  55. P( LO, SEND(KC_LSFT));
  56. // Function Layer
  57. P( FUNCT | RF | RR, SEND(KC_F5));
  58. P( FUNCT | RP | RB, SEND(KC_F6));
  59. P( FUNCT | RL | RG, SEND(KC_F7));
  60. P( FUNCT | RT | RS, SEND(KC_F8));
  61. P( FUNCT | RF, SEND(KC_F1));
  62. P( FUNCT | RP, SEND(KC_F2));
  63. P( FUNCT | RL, SEND(KC_F3));
  64. P( FUNCT | RT, SEND(KC_F4));
  65. P( FUNCT | RR, SEND(KC_F9));
  66. P( FUNCT | RG, SEND(KC_F10));
  67. P( FUNCT | RB, SEND(KC_F11));
  68. P( FUNCT | RS, SEND(KC_F12));
  69. // Movement Layer
  70. P( MOVE | RF, SEND(KC_LEFT));
  71. P( MOVE | RP, SEND(KC_DOWN));
  72. P( MOVE | RL, SEND(KC_UP));
  73. P( MOVE | RT, SEND(KC_RIGHT));
  74. P( MOVE | ST3, SEND(KC_PGUP));
  75. P( MOVE | ST4, SEND(KC_PGDN));
  76. // Media Layer
  77. P( MEDIA | RF, SEND(KC_MPRV));
  78. P( MEDIA | RP, SEND(KC_MPLY));
  79. P( MEDIA | RL, SEND(KC_MPLY));
  80. P( MEDIA | RT, SEND(KC_MNXT));
  81. P( MEDIA | RD, SEND(KC_VOLU));
  82. P( MEDIA | RZ, SEND(KC_VOLD));
  83. P( MEDIA | RS, SEND(KC_MUTE));
  84. // Number Row, Left
  85. P( LNO | LSU, SEND(KC_1));
  86. P( LNO | LFT, SEND(KC_2));
  87. P( LNO | LP, SEND(KC_3));
  88. P( LNO | LH, SEND(KC_4));
  89. P( LNO | ST1, SEND(KC_5));
  90. P( LNO | ST3, SEND(KC_6));
  91. P( LNO | RF, SEND(KC_7));
  92. P( LNO | RP, SEND(KC_8));
  93. P( LNO | RL, SEND(KC_9));
  94. P( LNO | RT, SEND(KC_0));
  95. // Number Row, Right
  96. P( RNO | LSU, SEND(KC_1));
  97. P( RNO | LFT, SEND(KC_2));
  98. P( RNO | LP, SEND(KC_3));
  99. P( RNO | LH, SEND(KC_4));
  100. P( RNO | ST1, SEND(KC_5));
  101. P( RNO | ST3, SEND(KC_6));
  102. P( RNO | RF, SEND(KC_7));
  103. P( RNO | RP, SEND(KC_8));
  104. P( RNO | RL, SEND(KC_9));
  105. P( RNO | RT, SEND(KC_0));
  106. P( RNO | LA, SEND(KC_5));
  107. // Specials
  108. P( RU | RNO, SEND(KC_TAB));
  109. P( RE | RU, SEND(KC_BSPC));
  110. P( RD | RZ, SEND(KC_ENT));
  111. P( RE, SEND(KC_ENT));
  112. P( RD, SEND(KC_BSPC));
  113. P( LNO, SEND(KC_BSPC));
  114. P( RNO, SEND(KC_BSPC));
  115. P( LA, SEND(KC_SPC));
  116. P( RU, SEND(KC_SPC));
  117. P( RZ, SEND(KC_ESC));
  118. // Symbols and Numbers
  119. P( PWR | RE | RU, SEND(KC_ENT));
  120. P( PWR | LA | LO, SEND(KC_SPC));
  121. P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
  122. P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
  123. P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
  124. P( PWR | RD | RZ, SEND(KC_ESC));
  125. P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
  126. P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
  127. P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
  128. P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
  129. P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
  130. P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
  131. P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
  132. P( PWR | LW, SEND(KC_LBRC));
  133. P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
  134. P( PWR | LR, SEND(KC_RBRC));
  135. P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
  136. P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
  137. P( PWR | ST3, SEND(KC_QUOT));
  138. P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
  139. P( PWR | RF, SEND(KC_KP_PLUS));
  140. P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
  141. P( PWR | RP, SEND(KC_MINS));
  142. P( PWR | RB, SEND(KC_EQL));
  143. P( PWR | RL, SEND(KC_SLSH));
  144. P( PWR | RG, SEND(KC_COMM));
  145. P( PWR | RT, SEND(KC_PAST));
  146. P( PWR | RS, SEND(KC_DOT));
  147. P( PWR | RD, SEND(KC_TAB));
  148. P( PWR | LA, SEND(KC_LSFT));
  149. P( PWR | LO, SEND(KC_SLSH));
  150. P( PWR | RE, SEND(KC_SCLN));
  151. P( PWR | RU, SEND(KC_BSLS));
  152. P( PWR | LNO, SEND(KC_BSLS));
  153. // Letters
  154. P( LSU | LSD, SEND(KC_A));
  155. P( LFT | LK, SEND(KC_S));
  156. P( LP | LW, SEND(KC_D));
  157. P( LH | LR, SEND(KC_F));
  158. P( ST1 | ST2, SEND(KC_G));
  159. P( ST3 | ST4, SEND(KC_H));
  160. P( RF | RR, SEND(KC_J));
  161. P( RT | RS, SEND(KC_SCLN));
  162. P( RG | RL, SEND(KC_L));
  163. P( RP | RB, SEND(KC_K));
  164. P( LSU, SEND(KC_Q));
  165. P( LSD, SEND(KC_Z));
  166. P( LFT, SEND(KC_W));
  167. P( LK, SEND(KC_X));
  168. P( LP, SEND(KC_E));
  169. P( LW, SEND(KC_C));
  170. P( LH, SEND(KC_R));
  171. P( LR, SEND(KC_V));
  172. P( ST1, SEND(KC_T));
  173. P( ST2, SEND(KC_B));
  174. P( ST3, SEND(KC_Y));
  175. P( ST4, SEND(KC_N));
  176. P( RF, SEND(KC_U));
  177. P( RR, SEND(KC_M));
  178. P( RP, SEND(KC_I));
  179. P( RB, SEND(KC_COMM));
  180. P( RL, SEND(KC_O));
  181. P( RG, SEND(KC_DOT));
  182. P( RT, SEND(KC_P));
  183. P( RS, SEND(KC_SLSH));
  184. P( RNO, SEND(KC_BSPC));
  185. P( LNO, SEND(KC_BSPC));
  186. return 0;
  187. }
  188. // "Layers"
  189. // Steno layer should be first in your map.
  190. // When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
  191. // If you need more space for chords, remove the two gaming layers.
  192. // Note: If using NO_ACTION_TAPPING, LT will not work!
  193. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  194. // Main layer, everything goes through here
  195. [STENO_LAYER] = LAYOUT_georgi(
  196. STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
  197. STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
  198. STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7
  199. )
  200. };
  201. // Don't fuck with this, thanks.
  202. size_t keymapsCount = ARRAY_SIZE(keymaps);