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qmk_firmware

custom branch of QMK firmware git clone https://anongit.hacktivis.me/git/qmk_firmware.git

keymap.c (12100B)


  1. /* Copyright 2024 Vaarai
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. #include "./keymap.h"
  18. #include "./tap_dances.h"
  19. /* Flag to enable/disable trackpad scroll */
  20. bool set_scrolling = false;
  21. /* Variables to store accumulated scroll values */
  22. float scroll_accumulated_h = 0;
  23. float scroll_accumulated_v = 0;
  24. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  25. [_ALPHA] = LAYOUT_split_3x6_3( /* Fire (Oxey) : https://bit.ly/layout-doc-v2 */
  26. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  27. KC_ESC, KC_P, KC_L, KC_D, KC_G, KC_V, KC_Q, KC_F, KC_O, KC_U, KC_COMM, KC_BSPC,
  28. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  29. KC_TAB, KC_N, KC_R, KC_T, KC_S, KC_Y, KC_J, KC_H, KC_A, KC_E, KC_I, KC_LALT,
  30. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  31. KC_LCTL, KC_X, KC_K, KC_C, KC_W, KC_Z, KC_B, KC_M, KC_QUOT, KC_SCLN, KC_DOT, KC_RCTL,
  32. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  33. TD(TD_SFT_CAPSW), TD(TD_NAV_ACCENT), KC_SPC, KC_ENT, TD(TD_NUM_ACCENT), TD(TD_SFT_CAPSW)
  34. //`--------------------------' `--------------------------'
  35. ),
  36. [_NAV] = LAYOUT_split_3x6_3(
  37. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  38. _______, G(KC_L), XXXXXXX, CK_SCRL, C(KC_A), XXXXXXX, KC_BTN1, KC_BTN2, KC_BTN3, XXXXXXX, XXXXXXX, KC_DEL,
  39. //|--------+--------+ GUI V +--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  40. _______, C(KC_X), G(KC_V), C(KC_V), C(KC_C), C(KC_Z), KC_WH_U, KC_LEFT, KC_DOWN, KC_UP,KC_RIGHT, _______,
  41. //|ALT LEFT+--------+ ALT SFT+scrnshot+--------+--------| |--------+--------+--------+--------+--------+--------|
  42. A(KC_LEFT),C(KC_S),S(KC_LALT), CK_SSHT,C(KC_F), C(KC_Y), KC_WH_D, KC_HOME, CK_SELL, CK_SELR, KC_END, _______,
  43. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  44. KC_LGUI, _______, _______, _______,MO(_ADJUST),_______
  45. //`--------------------------' `--------------------------'
  46. ),
  47. [_NUM] = LAYOUT_split_3x6_3(
  48. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  49. _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
  50. //|--------+-- / ---+-- { ---+-- ( ---+-- [ ---+-- - ---| |--- _ --+--- ] --+-- ) ---+-- } ---+-- \ ---+--------|
  51. _______, KC_SLSH, KC_LCBR, KC_LPRN, KC_LBRC, KC_MINS, KC_UNDS, KC_RBRC, KC_RPRN, KC_RCBR, KC_BSLS, _______,
  52. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  53. _______, XXXXXXX, KC_GRV, KC_QUES, KC_EQL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
  54. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  55. _______,MO(_ADJUST),_______, _______, _______, KC_RGUI
  56. //`--------------------------' `--------------------------'
  57. ),
  58. [_ADJUST] = LAYOUT_split_3x6_3(
  59. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  60. QK_BOOT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
  61. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  62. XXXXXXX, RM_TOGG, RM_HUEU, RM_VALU, CK_DPII, XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
  63. //|--------+--------+--------+--------+--------|--------| |--------+--------+--------+--------+--------+--------|
  64. XXXXXXX, RM_NEXT, RM_HUED, RM_VALD, CK_DPID, XXXXXXX, TO(_G0), TO(_G1), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  65. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  66. _______, _______, _______, _______, _______, _______
  67. //`--------------------------' `--------------------------'
  68. ),
  69. /* Generic game */
  70. [_G0] = LAYOUT_split_3x6_3(
  71. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  72. KC_ESC, KC_TAB, KC_Q, KC_W, KC_E, KC_R, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  73. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  74. XXXXXXX, KC_LSFT, KC_A, KC_S, KC_D, KC_F, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  75. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  76. KC_LGUI, KC_LCTL, KC_Z, KC_X, KC_C, KC_V, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  77. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  78. KC_SPC, KC_SPC, XXXXXXX, XXXXXXX, TG(_G0), XXXXXXX
  79. //`--------------------------' `--------------------------'
  80. ),
  81. /* Warframe */
  82. [_G1] = LAYOUT_split_3x6_3(
  83. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  84. KC_TAB, KC_ESC, KC_Q, KC_W, KC_1, KC_2, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  85. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  86. KC_F, KC_LSFT, KC_A, KC_S, KC_D, KC_3, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  87. //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
  88. KC_LGUI, KC_LCTL, KC_M, KC_Y, KC_X, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  89. //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
  90. KC_SPC,CK_RKJMP, KC_5, XXXXXXX, TG(_G1), XXXXXXX
  91. //`--------------------------' `--------------------------'
  92. ),
  93. };
  94. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  95. switch (keycode) {
  96. case CK_RKJMP: /* Warframe rocket jump */
  97. if (record->event.pressed) {
  98. SEND_STRING(SS_DOWN(X_C));
  99. } else {
  100. SEND_STRING(SS_DOWN(X_SPC) SS_DELAY(50) SS_UP(X_C) SS_DELAY(50) SS_UP(X_SPC));
  101. }
  102. return false;
  103. case CK_DPII: /* Increase trackpad DPI */
  104. if (record->event.pressed) {
  105. pointing_device_set_cpi(pointing_device_get_cpi()+100);
  106. }
  107. return false;
  108. case CK_DPID: /* Decrease trackpad DPI */
  109. if (record->event.pressed) {
  110. pointing_device_set_cpi(pointing_device_get_cpi()-100);
  111. }
  112. return false;
  113. case CK_SCRL: /* Toggle set_scrolling when CK_SCRL key is pressed or released */
  114. set_scrolling = record->event.pressed;
  115. return false;
  116. }
  117. /* Accented letters */
  118. if (accent_state != ACCENT_NONE && record->event.pressed)
  119. {
  120. switch (keycode) {
  121. case KC_A:
  122. SEND_STRING(SS_ACCENT_A_GRAVE);
  123. break;
  124. case KC_C:
  125. SEND_STRING(SS_ACCENT_C_CEDIL);
  126. break;
  127. case KC_E:
  128. switch (accent_state) {
  129. case ACCENT_LEFT:
  130. SEND_STRING(SS_ACCENT_E_ACUTE); break;
  131. case ACCENT_RIGHT:
  132. SEND_STRING(SS_ACCENT_E_GRAVE); break;
  133. case ACCENT_NONE:
  134. break;
  135. }
  136. break;
  137. case KC_O:
  138. SEND_STRING(SS_ACCENT_O_CIRCU);
  139. break;
  140. case KC_U:
  141. SEND_STRING(SS_ACCENT_U_GRAVE);
  142. break;
  143. }
  144. accent_state = ACCENT_NONE;
  145. return false;
  146. }
  147. return true;
  148. }
  149. bool shutdown_user(bool jump_to_bootloader) {
  150. oled_clear();
  151. oled_set_cursor(0, 2);
  152. if (jump_to_bootloader) {
  153. oled_write_P(PSTR("FLASH"), false);
  154. } else {
  155. oled_write_P(PSTR("RESET"), false);
  156. }
  157. oled_render_dirty(true);
  158. return false;
  159. }
  160. oled_rotation_t oled_init_user(oled_rotation_t rotation) {
  161. return OLED_ROTATION_270;
  162. }
  163. bool oled_task_user(void) {
  164. /* Print cornia logo */
  165. cornia_render_logo();
  166. /* Print layer status */
  167. oled_set_cursor(0, 7);
  168. switch (get_highest_layer(layer_state)) {
  169. case _ALPHA:
  170. oled_write_ln("ALPHA", 0);
  171. break;
  172. case _NAV:
  173. oled_write_ln("NAV", 0);
  174. break;
  175. case _NUM:
  176. oled_write_ln("NUM", 0);
  177. break;
  178. case _ADJUST:
  179. oled_write_ln("ADJUS", 0);
  180. break;
  181. case _G0:
  182. oled_write_ln("GAME0", 0);
  183. break;
  184. case _G1:
  185. oled_write_ln("GAME1", 0);
  186. break;
  187. }
  188. return false;
  189. }
  190. report_mouse_t pointing_device_task_user(report_mouse_t mouse_report) {
  191. /* Check if drag scrolling is active */
  192. if (set_scrolling) {
  193. /* Calculate and accumulate scroll values based on mouse movement and divisors */
  194. scroll_accumulated_h += (float)mouse_report.x / SCROLL_DIVISOR_H;
  195. scroll_accumulated_v += (float)mouse_report.y / SCROLL_DIVISOR_V;
  196. /* Assign integer parts of accumulated scroll values to the mouse report */
  197. mouse_report.h = (int8_t)scroll_accumulated_h;
  198. mouse_report.v = (int8_t)scroll_accumulated_v;
  199. /* Update accumulated scroll values by subtracting the integer parts */
  200. scroll_accumulated_h -= (int8_t)scroll_accumulated_h;
  201. scroll_accumulated_v -= (int8_t)scroll_accumulated_v;
  202. /* Clear the X and Y values of the mouse report */
  203. mouse_report.x = 0;
  204. mouse_report.y = 0;
  205. }
  206. return mouse_report;
  207. }