switches.h (7947B)
- #pragma once
- struct mechswitch
- {
- unsigned int brand: 4;
- unsigned int variant: 4;
- unsigned int color: 5;
- };
- #define MAX_SWITCH_NAME_LENGTH 256
- #define BRAND_KAILH 1
- #define BRAND_KAILH_LOW 2
- #define BRAND_GATERON 3
- #define BRAND_CHERRY_MX 4
- #define BRAND_CHERRY_ML 5
- #define BRAND_OUTEMU 6
- #define BRAND_GREETECH 7
- #define BRAND_VARMILO 8
- #define BRAND_MOD 9
- #define BRAND_HAKO 10
- #define COLOR_NO 0
- #define COLOR_WHITE 1
- #define COLOR_BLACK 2
- #define COLOR_BLUE 3
- #define COLOR_RED 4
- #define COLOR_YELLOW 5
- #define COLOR_BROWN 6
- #define COLOR_GREEN 7
- #define COLOR_CLEAR 8
- #define COLOR_SILVER 9
- #define COLOR_NATURE_WHITE 10
- #define COLOR_GREY 11
- #define COLOR_JADE 12
- #define COLOR_NAVY 13
- #define COLOR_BURNT_ORANGE 14
- #define COLOR_PALE_BLUE 15
- #define COLOR_DARK_YELLOW 16
- #define COLOR_GOLD 17
- #define COLOR_CHOCOLATE_WHITE 18
- #define COLOR_BURGUNDY 19
- #define COLOR_PURPLE 20
- #define COLOR_LIGHT_GREEN 21
- #define COLOR_TRUE 22
- #define COLOR_BERRY 23
- #define COLOR_PLUM 24
- #define COLOR_SAGE 25
- #define COLOR_VIOLET 26
- #define COLOR_L 27
- #define COLOR_M 28
- #define COLOR_H 29
- #define COLOR_SH 30
- #define VARIANT_NO 0
- #define VARIANT_BOX 1
- #define VARIANT_BOX_THICK 2
- #define VARIANT_BOX_HEAVY 3
- #define VARIANT_SILENT 4
- #define VARIANT_TACTILE 5
- #define VARIANT_LINEAR 6
- #define VARIANT_SPEED 7
- #define VARIANT_SPEED_HEAVY 8
- #define VARIANT_SPEED_CLICK_THICK 9
- #define VARIANT_PRO 10
- #define VARIANT_PRO_HEAVY 11
- #define VARIANT_ROYAL 12
- #define VARIANT_CLICK_THICK 13
- #define CHERRY_MX_BLUE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BLUE}
- #define CHERRY_MX_RED {BRAND_CHERRY_MX, VARIANT_NO, COLOR_RED}
- #define CHERRY_MX_BROWN {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BROWN}
- #define CHERRY_MX_BLACK {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BLACK}
- #define CHERRY_MX_GREEN {BRAND_CHERRY_MX, VARIANT_NO, COLOR_GREEN}
- #define CHERRY_MX_CLEAR {BRAND_CHERRY_MX, VARIANT_NO, COLOR_CLEAR}
- #define CHERRY_MX_WHITE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_WHITE}
- #define CHERRY_MX_SILVER {BRAND_CHERRY_MX, VARIANT_NO, COLOR_SILVER}
- #define CHERRY_MX_NATURE_WHITE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_NATURE_WHITE}
- #define CHERRY_MX_SILENT_BLACK {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_BLACK}
- #define CHERRY_MX_SILENT_RED {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_RED}
- #define CHERRY_MX_TACTILE_BLACK {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_GREY}
- #define CHERRY_MX_LINEAR_BLACK {BRAND_CHERRY_MX, VARIANT_LINEAR, COLOR_GREY}
- #define CHERRY_ML {BRAND_CHERRY_ML, VARIANT_NO, COLOR_NO}
- #define GATERON_BLUE {BRAND_GATERON, VARIANT_NO, COLOR_BLUE}
- #define GATERON_BROWN {BRAND_GATERON, VARIANT_NO, COLOR_BROWN}
- #define GATERON_BLACK {BRAND_GATERON, VARIANT_NO, COLOR_BLACK}
- #define GATERON_RED {BRAND_GATERON, VARIANT_NO, COLOR_RED}
- #define GATERON_CLEAR {BRAND_GATERON, VARIANT_NO, COLOR_CLEAR}
- #define GATERON_GREEN {BRAND_GATERON, VARIANT_NO, COLOR_GREEN}
- #define GATERON_YELLOW {BRAND_GATERON, VARIANT_NO, COLOR_YELLOW}
- #define GATERON_SILENT_CLEAR {BRAND_GATERON, VARIANT_SILENT, COLOR_CLEAR}
- #define GATERON_SILENT_RED {BRAND_GATERON, VARIANT_SILENT, COLOR_RED}
- #define GATERON_SILENT_YELLOW {BRAND_GATERON, VARIANT_SILENT, COLOR_YELLOW}
- #define GATERON_SILENT_BLACK {BRAND_GATERON, VARIANT_SILENT, COLOR_BLACK}
- #define GATERON_SILENT_BROWN {BRAND_GATERON, VARIANT_SILENT, COLOR_BROWN}
- #define GREETECH_BLUE {BRAND_GREETECH, VARIANT_NO, COLOR_BLUE}
- #define GREETECH_BROWN {BRAND_GREETECH, VARIANT_NO, COLOR_BROWN}
- #define GREETECH_BLACK {BRAND_GREETECH, VARIANT_NO, COLOR_BLACK}
- #define GREETECH_RED {BRAND_GREETECH, VARIANT_NO, COLOR_RED}
- #define OUTEMU_BLUE {BRAND_OUTEMU, VARIANT_NO, COLOR_BLUE}
- #define OUTEMU_BROWN {BRAND_OUTEMU, VARIANT_NO, COLOR_BROWN}
- #define OUTEMU_BLACK {BRAND_OUTEMU, VARIANT_NO, COLOR_BLACK}
- #define OUTEMU_RED {BRAND_OUTEMU, VARIANT_NO, COLOR_RED}
- #define KAILH_BLUE {BRAND_KAILH, VARIANT_NO, COLOR_BLUE}
- #define KAILH_BROWN {BRAND_KAILH, VARIANT_NO, COLOR_BROWN}
- #define KAILH_BLACK {BRAND_KAILH, VARIANT_NO, COLOR_BLACK}
- #define KAILH_RED {BRAND_KAILH, VARIANT_NO, COLOR_RED}
- #define KAILH_GREEN {BRAND_KAILH, VARIANT_NO, COLOR_GREEN}
- #define KAILH_BOX_WHITE {BRAND_KAILH, VARIANT_BOX, COLOR_WHITE}
- #define KAILH_BOX_RED {BRAND_KAILH, VARIANT_BOX, COLOR_RED}
- #define KAILH_BOX_BLACK {BRAND_KAILH, VARIANT_BOX, COLOR_BLACK}
- #define KAILH_BOX_BROWN {BRAND_KAILH, VARIANT_BOX, COLOR_BROWN}
- #define KAILH_BOX_ROYAL {BRAND_KAILH, VARIANT_BOX, COLOR_ROYAL}
- #define KAILH_BOX_THICK_JADE {BRAND_KAILH, VARIANT_BOX_THICK, COLOR_JADE}
- #define KAILH_BOX_THICK_NAVY {BRAND_KAILH, VARIANT_BOX_THICK, COLOR_NAVY}
- #define KAILH_BOX_HEAVY_BURNT_ORANGE {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_BURNT_ORANGE}
- #define KAILH_BOX_HEAVY_PALE_BLUE {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_PALE_BLUE}
- #define KAILH_BOX_HEAVY_DARK_YELLOW {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_DARK_YELLOW}
- #define KAILH_SPEED_BRONZE {BRAND_KAILH, VARIANT_SPEED, COLOR_BRONZE}
- #define KAILH_SPEED_COPPER {BRAND_KAILH, VARIANT_SPEED, COLOR_COPPER}
- #define KAILH_SPEED_GOLD {BRAND_KAILH, VARIANT_SPEED, COLOR_GOLD}
- #define KAILH_SPEED_SILVER {BRAND_KAILH, VARIANT_SPEED, COLOR_SILVER}
- #define KAILH_SPEED_HEAVY_BURNT_ORANGE {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_BURNT_ORANGE}
- #define KAILH_SPEED_HEAVY_PALE_BLUE {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_PALE_BLUE}
- #define KAILH_SPEED_HEAVY_DARK_YELLOW {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_DARK_YELLOW}
- #define KAILH_SPEED_THICK_CLICK_NAVY {BRAND_KAILH, VARIANT_SPEED_CLICK_THICK, COLOR_NAVY}
- #define KAILH_PRO_BURGUNDY {BRAND_KAILH, VARIANT_PRO, COLOR_BURGUNDY}
- #define KAILH_PRO_PURPLE {BRAND_KAILH, VARIANT_PRO, COLOR_PURPLE}
- #define KAILH_PRO_LIGHT_GREEN {BRAND_KAILH, VARIANT_PRO, COLOR_LIGHT_GREEN}
- #define KAILH_PRO_HEAVY_BERRY {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_BERRY}
- #define KAILH_PRO_HEAVY_PLUM {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_PLUM}
- #define KAILH_PRO_GEAVY_SAGE {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_SAGE}
- #define KAILH_LOW_WHITE {BRAND_KAILH_LOW, VARIANT_NO, COLOR_WHITE}
- #define KAILH_LOW_BROWN {BRAND_KAILH_LOW, VARIANT_NO, COLOR_BROWN}
- #define KAILH_LOW_RED {BRAND_KAILH_LOW, VARIANT_NO, COLOR_RED}
- #define KAILH_LOW_CHOCOLATE_WHITE {BRAND_KAILH_LOW, VARIANT_NO, COLOR_CHOCOLATE_WHITE}
- #define KAILH_LOW_THICK_CLICK_NAVY {BRAND_KAILH_LOW, VARIANT_THICK_CLICK, COLOR_NAVY}
- #define KAILH_LOW_THICK_CLICK_JADE {BRAND_KAILH_LOW, VARIANT_THICK_CLICK, COLOR_JADE}
- #define KAILH_LOW_HEAVY_DARK_YELLOW {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_DARK_YELLOW}
- #define KAILH_LOW_HEAVY_BURNT_ORANGE {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_BURNT_ORANGE}
- #define KAILH_LOW_HEAVY_PALE_BLUE {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_PALE_BLUE}
- #define HAKO_ROYAL_CLEAR {BRAND_HAKO, VARIANT_ROYAL, COLOR_CLEAR}
- #define HAKO_ROYAL_TRUE {BRAND_HAKO, VARIANT_ROYAL, COLOR_TRUE}
- #define HAKO_CLEAR {BRAND_HAKO, VARIANT_NO, COLOR_CLEAR}
- #define HAKO_TRUE {BRAND_HAKO, VARIANT_NO, COLOR_TRUE}
- #define HAKO_VIOLET {BRAND_HAKO, VARIANT_NO, COLOR_VIOLET}
- #define MOD_L_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_L}
- #define MOD_M_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_M}
- #define MOD_H_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_H}
- #define MOD_SH_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_SH}
- #define MOD_L_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_L}
- #define MOD_M_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_M}
- #define MOD_H_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_H}
- #define BYTE_TO_BINARY_PATTERN "%c%c%c%c%c%c%c%c"
- #define BYTE_TO_BINARY(byte) \
- (byte & 0x80 ? '1' : '0'), \
- (byte & 0x40 ? '1' : '0'), \
- (byte & 0x20 ? '1' : '0'), \
- (byte & 0x10 ? '1' : '0'), \
- (byte & 0x08 ? '1' : '0'), \
- (byte & 0x04 ? '1' : '0'), \
- (byte & 0x02 ? '1' : '0'), \
- (byte & 0x01 ? '1' : '0')
- const char *brand_name(struct mechswitch ms);
- const char *variant_name(struct mechswitch ms);
- const char *color_name(struct mechswitch ms);
- void switch_name(struct mechswitch ms, char *buf);
- int bitfieldtoi(struct mechswitch ms);