encoder_quadrature.c (7341B)
- // Copyright 2018 Jack Humbert <jack.humb@gmail.com>
- // Copyright 2018-2023 Nick Brassel (@tzarc)
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include <stdint.h>
- #include "encoder.h"
- #include "gpio.h"
- #include "keyboard.h"
- #include "action.h"
- #include "keycodes.h"
- #include "wait.h"
- #ifdef SPLIT_KEYBOARD
- # include "split_util.h"
- #endif
- // for memcpy
- #include <string.h>
- #if !defined(ENCODER_RESOLUTIONS) && !defined(ENCODER_RESOLUTION)
- # define ENCODER_RESOLUTION 4
- #endif
- #undef ENCODER_DEFAULT_PIN_API_IMPL
- #if defined(ENCODER_A_PINS) && defined(ENCODER_B_PINS)
- // Inform the quadrature driver that it needs to implement pin init/read functions
- # define ENCODER_DEFAULT_PIN_API_IMPL
- #endif
- extern volatile bool isLeftHand;
- __attribute__((weak)) void encoder_quadrature_init_pin(uint8_t index, bool pad_b);
- __attribute__((weak)) uint8_t encoder_quadrature_read_pin(uint8_t index, bool pad_b);
- #ifdef ENCODER_DEFAULT_PIN_API_IMPL
- static pin_t encoders_pad_a[NUM_ENCODERS_MAX_PER_SIDE] = ENCODER_A_PINS;
- static pin_t encoders_pad_b[NUM_ENCODERS_MAX_PER_SIDE] = ENCODER_B_PINS;
- __attribute__((weak)) void encoder_wait_pullup_charge(void) {
- wait_us(100);
- }
- __attribute__((weak)) void encoder_quadrature_init_pin(uint8_t index, bool pad_b) {
- pin_t pin = pad_b ? encoders_pad_b[index] : encoders_pad_a[index];
- if (pin != NO_PIN) {
- gpio_set_pin_input_high(pin);
- }
- }
- __attribute__((weak)) uint8_t encoder_quadrature_read_pin(uint8_t index, bool pad_b) {
- pin_t pin = pad_b ? encoders_pad_b[index] : encoders_pad_a[index];
- if (pin != NO_PIN) {
- return gpio_read_pin(pin) ? 1 : 0;
- }
- return 0;
- }
- #endif // ENCODER_DEFAULT_PIN_API_IMPL
- #ifdef ENCODER_RESOLUTIONS
- static uint8_t encoder_resolutions[NUM_ENCODERS] = ENCODER_RESOLUTIONS;
- #endif
- #ifndef ENCODER_DIRECTION_FLIP
- # define ENCODER_CLOCKWISE true
- # define ENCODER_COUNTER_CLOCKWISE false
- #else
- # define ENCODER_CLOCKWISE false
- # define ENCODER_COUNTER_CLOCKWISE true
- #endif
- static int8_t encoder_LUT[] = {0, -1, 1, 0, 1, 0, 0, -1, -1, 0, 0, 1, 0, 1, -1, 0};
- static uint8_t encoder_state[NUM_ENCODERS] = {0};
- static int8_t encoder_pulses[NUM_ENCODERS] = {0};
- // encoder counts
- static uint8_t thisCount;
- #ifdef SPLIT_KEYBOARD
- // encoder offsets for each hand
- static uint8_t thisHand, thatHand;
- // encoder counts for each hand
- static uint8_t thatCount;
- #endif
- __attribute__((weak)) void encoder_quadrature_post_init_kb(void) {
- extern void encoder_quadrature_handle_read(uint8_t index, uint8_t pin_a_state, uint8_t pin_b_state);
- // Unused normally, but can be used for things like setting up pin-change interrupts in keyboard code.
- // During the interrupt, read the pins then call `encoder_handle_read()` with the pin states and it'll queue up an encoder event if needed.
- }
- void encoder_quadrature_post_init(void) {
- #ifdef ENCODER_DEFAULT_PIN_API_IMPL
- for (uint8_t i = 0; i < thisCount; i++) {
- encoder_quadrature_init_pin(i, false);
- encoder_quadrature_init_pin(i, true);
- }
- encoder_wait_pullup_charge();
- for (uint8_t i = 0; i < thisCount; i++) {
- encoder_state[i] = (encoder_quadrature_read_pin(i, false) << 0) | (encoder_quadrature_read_pin(i, true) << 1);
- }
- #else
- memset(encoder_state, 0, sizeof(encoder_state));
- #endif
- encoder_quadrature_post_init_kb();
- }
- void encoder_driver_init(void) {
- #ifdef SPLIT_KEYBOARD
- thisHand = isLeftHand ? 0 : NUM_ENCODERS_LEFT;
- thatHand = NUM_ENCODERS_LEFT - thisHand;
- thisCount = isLeftHand ? NUM_ENCODERS_LEFT : NUM_ENCODERS_RIGHT;
- thatCount = isLeftHand ? NUM_ENCODERS_RIGHT : NUM_ENCODERS_LEFT;
- #else // SPLIT_KEYBOARD
- thisCount = NUM_ENCODERS;
- #endif
- #ifdef ENCODER_TESTS
- // Annoying that we have to clear out values during initialisation here, but
- // because all the arrays are static locals, rerunning tests in the same
- // executable doesn't reset any of these. Kinda crappy having test-only code
- // here, but it's the simplest solution.
- memset(encoder_state, 0, sizeof(encoder_state));
- memset(encoder_pulses, 0, sizeof(encoder_pulses));
- const pin_t encoders_pad_a_left[] = ENCODER_A_PINS;
- const pin_t encoders_pad_b_left[] = ENCODER_B_PINS;
- for (uint8_t i = 0; i < thisCount; i++) {
- encoders_pad_a[i] = encoders_pad_a_left[i];
- encoders_pad_b[i] = encoders_pad_b_left[i];
- }
- #endif
- #if defined(SPLIT_KEYBOARD) && defined(ENCODER_A_PINS_RIGHT) && defined(ENCODER_B_PINS_RIGHT)
- // Re-initialise the pads if it's the right-hand side
- if (!isLeftHand) {
- const pin_t encoders_pad_a_right[] = ENCODER_A_PINS_RIGHT;
- const pin_t encoders_pad_b_right[] = ENCODER_B_PINS_RIGHT;
- for (uint8_t i = 0; i < thisCount; i++) {
- encoders_pad_a[i] = encoders_pad_a_right[i];
- encoders_pad_b[i] = encoders_pad_b_right[i];
- }
- }
- #endif // defined(SPLIT_KEYBOARD) && defined(ENCODER_A_PINS_RIGHT) && defined(ENCODER_B_PINS_RIGHT)
- // Encoder resolutions is defined differently in config.h, so concatenate
- #if defined(SPLIT_KEYBOARD) && defined(ENCODER_RESOLUTIONS)
- # if defined(ENCODER_RESOLUTIONS_RIGHT)
- static const uint8_t encoder_resolutions_right[NUM_ENCODERS_RIGHT] = ENCODER_RESOLUTIONS_RIGHT;
- # else // defined(ENCODER_RESOLUTIONS_RIGHT)
- static const uint8_t encoder_resolutions_right[NUM_ENCODERS_RIGHT] = ENCODER_RESOLUTIONS;
- # endif // defined(ENCODER_RESOLUTIONS_RIGHT)
- for (uint8_t i = 0; i < NUM_ENCODERS_RIGHT; i++) {
- encoder_resolutions[NUM_ENCODERS_LEFT + i] = encoder_resolutions_right[i];
- }
- #endif // defined(SPLIT_KEYBOARD) && defined(ENCODER_RESOLUTIONS)
- encoder_quadrature_post_init();
- }
- static void encoder_handle_state_change(uint8_t index, uint8_t state) {
- uint8_t i = index;
- #ifdef SPLIT_KEYBOARD
- index += thisHand;
- #endif
- #ifdef ENCODER_RESOLUTIONS
- const uint8_t resolution = encoder_resolutions[index];
- #else
- const uint8_t resolution = ENCODER_RESOLUTION;
- #endif
- encoder_pulses[i] += encoder_LUT[state & 0xF];
- #ifdef ENCODER_DEFAULT_POS
- if ((encoder_pulses[i] >= resolution) || (encoder_pulses[i] <= -resolution) || ((state & 0x3) == ENCODER_DEFAULT_POS)) {
- if (encoder_pulses[i] >= 1) {
- #else
- if (encoder_pulses[i] >= resolution) {
- #endif
- encoder_queue_event(index, ENCODER_COUNTER_CLOCKWISE);
- }
- #ifdef ENCODER_DEFAULT_POS
- if (encoder_pulses[i] <= -1) {
- #else
- if (encoder_pulses[i] <= -resolution) { // direction is arbitrary here, but this clockwise
- #endif
- encoder_queue_event(index, ENCODER_CLOCKWISE);
- }
- encoder_pulses[i] %= resolution;
- #ifdef ENCODER_DEFAULT_POS
- encoder_pulses[i] = 0;
- }
- #endif
- }
- void encoder_quadrature_handle_read(uint8_t index, uint8_t pin_a_state, uint8_t pin_b_state) {
- uint8_t state = pin_a_state | (pin_b_state << 1);
- if ((encoder_state[index] & 0x3) != state) {
- encoder_state[index] <<= 2;
- encoder_state[index] |= state;
- encoder_handle_state_change(index, encoder_state[index]);
- }
- }
- __attribute__((weak)) void encoder_driver_task(void) {
- for (uint8_t i = 0; i < thisCount; i++) {
- encoder_quadrature_handle_read(i, encoder_quadrature_read_pin(i, false), encoder_quadrature_read_pin(i, true));
- }
- }