games.eclass (12562B)
- # Copyright 1999-2015 Gentoo Foundation
- # Distributed under the terms of the GNU General Public License v2
- # $Id$
- # @ECLASS: games.eclass
- # @MAINTAINER:
- # Games team <games@gentoo.org>
- # @BLURB: Standardizing the install of games.
- # @DESCRIPTION:
- # This eclass makes sure that games are consistently handled in gentoo.
- # It installs game files by default in FHS-compatible directories
- # like /usr/share/games and sets more restrictive permissions in order
- # to avoid some security bugs.
- #
- # The installation directories as well as the user and group files are
- # installed as can be controlled by the user. See the variables like
- # GAMES_BINDIR, GAMES_USER etc. below. These are NOT supposed to be set
- # by ebuilds!
- #
- # For a general guide on writing games ebuilds, see:
- # https://wiki.gentoo.org/wiki/Project:Games/Ebuild_howto
- #
- # WARNING: This eclass is DEPRECATED and must not be used by new games
- # ebuilds, bug #574082. When writing game ebuilds, no specific eclass
- # is needed. For more details, see the QA team policies page:
- # https://wiki.gentoo.org/wiki/Project:Quality_Assurance/Policies#Games
- if [[ -z ${_GAMES_ECLASS} ]]; then
- _GAMES_ECLASS=1
- inherit base multilib toolchain-funcs eutils user
- case ${EAPI:-0} in
- 0|1) EXPORT_FUNCTIONS pkg_setup src_compile pkg_preinst pkg_postinst ;;
- 2|3|4|5) EXPORT_FUNCTIONS pkg_setup src_configure src_compile pkg_preinst pkg_postinst ;;
- *) die "games.eclass is banned in EAPI=${EAPI}, see https://wiki.gentoo.org/wiki/Project:Quality_Assurance/Policies#Games" ;;
- esac
- if [[ ${CATEGORY}/${PN} != "games-misc/games-envd" ]] ; then
- # environment file
- RDEPEND="games-misc/games-envd"
- fi
- # @ECLASS-VARIABLE: GAMES_PREFIX
- # @DESCRIPTION:
- # Prefix where to install games, mostly used by GAMES_BINDIR. Games data should
- # still go into GAMES_DATADIR. May be set by the user.
- GAMES_PREFIX=${GAMES_PREFIX:-/usr/games}
- # @ECLASS-VARIABLE: GAMES_PREFIX_OPT
- # @DESCRIPTION:
- # Prefix where to install precompiled/blob games, usually followed by
- # package name. May be set by the user.
- GAMES_PREFIX_OPT=${GAMES_PREFIX_OPT:-/opt}
- # @ECLASS-VARIABLE: GAMES_DATADIR
- # @DESCRIPTION:
- # Base directory where to install game data files, usually followed by
- # package name. May be set by the user.
- GAMES_DATADIR=${GAMES_DATADIR:-/usr/share/games}
- # @ECLASS-VARIABLE: GAMES_DATADIR_BASE
- # @DESCRIPTION:
- # Similar to GAMES_DATADIR, but only used when a package auto appends 'games'
- # to the path. May be set by the user.
- GAMES_DATADIR_BASE=${GAMES_DATADIR_BASE:-/usr/share}
- # @ECLASS-VARIABLE: GAMES_SYSCONFDIR
- # @DESCRIPTION:
- # Where to install global games configuration files, usually followed by
- # package name. May be set by the user.
- GAMES_SYSCONFDIR=${GAMES_SYSCONFDIR:-/etc/games}
- # @ECLASS-VARIABLE: GAMES_STATEDIR
- # @DESCRIPTION:
- # Where to install/store global variable game data, usually followed by
- # package name. May be set by the user.
- GAMES_STATEDIR=${GAMES_STATEDIR:-/var/games}
- # @ECLASS-VARIABLE: GAMES_LOGDIR
- # @DESCRIPTION:
- # Where to store global game log files, usually followed by
- # package name. May be set by the user.
- GAMES_LOGDIR=${GAMES_LOGDIR:-/var/log/games}
- # @ECLASS-VARIABLE: GAMES_BINDIR
- # @DESCRIPTION:
- # Where to install the game binaries. May be set by the user. This is in PATH.
- GAMES_BINDIR=${GAMES_BINDIR:-${GAMES_PREFIX}/bin}
- # @ECLASS-VARIABLE: GAMES_ENVD
- # @INTERNAL
- # @DESCRIPTION:
- # The games environment file name which sets games specific LDPATH and PATH.
- GAMES_ENVD="90games"
- # @ECLASS-VARIABLE: GAMES_USER
- # @DESCRIPTION:
- # The USER who owns all game files and usually has write permissions.
- # May be set by the user.
- GAMES_USER=${GAMES_USER:-0}
- # @ECLASS-VARIABLE: GAMES_USER_DED
- # @DESCRIPTION:
- # The USER who owns all game files related to the dedicated server part
- # of a package. May be set by the user.
- GAMES_USER_DED=${GAMES_USER_DED:-games}
- # @ECLASS-VARIABLE: GAMES_GROUP
- # @DESCRIPTION:
- # The GROUP that owns all game files and usually does not have
- # write permissions. May be set by the user.
- # If you want games world-executable, then you can at least set this variable
- # to 'users' which is almost the same.
- GAMES_GROUP=${GAMES_GROUP:-games}
- # @FUNCTION: games_get_libdir
- # @DESCRIPTION:
- # Gets the directory where to install games libraries. This is in LDPATH.
- games_get_libdir() {
- echo ${GAMES_PREFIX}/$(get_libdir)
- }
- # @FUNCTION: egamesconf
- # @USAGE: [<args>...]
- # @DESCRIPTION:
- # Games equivalent to 'econf' for autotools based build systems. It passes
- # the necessary games specific directories automatically.
- egamesconf() {
- # handle verbose build log pre-EAPI5
- local _gamesconf
- if has "${EAPI:-0}" 0 1 2 3 4 ; then
- if grep -q -s disable-silent-rules "${ECONF_SOURCE:-.}"/configure ; then
- _gamesconf="--disable-silent-rules"
- fi
- fi
- # bug 493954
- if grep -q -s datarootdir "${ECONF_SOURCE:-.}"/configure ; then
- _gamesconf="${_gamesconf} --datarootdir=/usr/share"
- fi
- econf \
- --prefix="${GAMES_PREFIX}" \
- --libdir="$(games_get_libdir)" \
- --datadir="${GAMES_DATADIR}" \
- --sysconfdir="${GAMES_SYSCONFDIR}" \
- --localstatedir="${GAMES_STATEDIR}" \
- ${_gamesconf} \
- "$@"
- }
- # @FUNCTION: gameswrapper
- # @USAGE: <command> [<args>...]
- # @INTERNAL
- # @DESCRIPTION:
- # Wraps an install command like dobin, dolib etc, so that
- # it has GAMES_PREFIX as prefix.
- gameswrapper() {
- # dont want to pollute calling env
- (
- into "${GAMES_PREFIX}"
- cmd=$1
- shift
- ${cmd} "$@"
- )
- }
- # @FUNCTION: dogamesbin
- # @USAGE: <path>...
- # @DESCRIPTION:
- # Install one or more games binaries.
- dogamesbin() { gameswrapper ${FUNCNAME/games} "$@"; }
- # @FUNCTION: dogamessbin
- # @USAGE: <path>...
- # @DESCRIPTION:
- # Install one or more games system binaries.
- dogamessbin() { gameswrapper ${FUNCNAME/games} "$@"; }
- # @FUNCTION: dogameslib
- # @USAGE: <path>...
- # @DESCRIPTION:
- # Install one or more games libraries.
- dogameslib() { gameswrapper ${FUNCNAME/games} "$@"; }
- # @FUNCTION: dogameslib.a
- # @USAGE: <path>...
- # @DESCRIPTION:
- # Install one or more static games libraries.
- dogameslib.a() { gameswrapper ${FUNCNAME/games} "$@"; }
- # @FUNCTION: dogameslib.so
- # @USAGE: <path>...
- # @DESCRIPTION:
- # Install one or more shared games libraries.
- dogameslib.so() { gameswrapper ${FUNCNAME/games} "$@"; }
- # @FUNCTION: newgamesbin
- # @USAGE: <path> <newname>
- # @DESCRIPTION:
- # Install one games binary with a new name.
- newgamesbin() { gameswrapper ${FUNCNAME/games} "$@"; }
- # @FUNCTION: newgamessbin
- # @USAGE: <path> <newname>
- # @DESCRIPTION:
- # Install one system games binary with a new name.
- newgamessbin() { gameswrapper ${FUNCNAME/games} "$@"; }
- # @FUNCTION: games_make_wrapper
- # @USAGE: <wrapper> <target> [chdir] [libpaths] [installpath]
- # @DESCRIPTION:
- # Create a shell wrapper script named wrapper in installpath
- # (defaults to the games bindir) to execute target (default of wrapper) by
- # first optionally setting LD_LIBRARY_PATH to the colon-delimited
- # libpaths followed by optionally changing directory to chdir.
- games_make_wrapper() { gameswrapper ${FUNCNAME/games_} "$@"; }
- # @FUNCTION: gamesowners
- # @USAGE: [<args excluding owner/group>...] <path>...
- # @DESCRIPTION:
- # Run 'chown' with the given args on the given files. Owner and
- # group are GAMES_USER and GAMES_GROUP and must not be passed
- # as args.
- gamesowners() { chown ${GAMES_USER}:${GAMES_GROUP} "$@"; }
- # @FUNCTION: gamesperms
- # @USAGE: <path>...
- # @DESCRIPTION:
- # Run 'chmod' with games specific permissions on the given files.
- gamesperms() { chmod u+rw,g+r-w,o-rwx "$@"; }
- # @FUNCTION: prepgamesdirs
- # @DESCRIPTION:
- # Fix all permissions/owners of files in games related directories,
- # usually called at the end of src_install().
- prepgamesdirs() {
- local dir f mode
- for dir in \
- "${GAMES_PREFIX}" "${GAMES_PREFIX_OPT}" "${GAMES_DATADIR}" \
- "${GAMES_SYSCONFDIR}" "${GAMES_STATEDIR}" "$(games_get_libdir)" \
- "${GAMES_BINDIR}" "$@"
- do
- [[ ! -d ${D}/${dir} ]] && continue
- (
- gamesowners -R "${D}/${dir}"
- find "${D}/${dir}" -type d -print0 | xargs -0 chmod 750
- mode=o-rwx,g+r,g-w
- [[ ${dir} = ${GAMES_STATEDIR} ]] && mode=o-rwx,g+r
- find "${D}/${dir}" -type f -print0 | xargs -0 chmod $mode
- # common trees should not be games owned #264872 #537580
- fowners 0:0 "${dir}"
- fperms 755 "${dir}"
- if [[ ${dir} == "${GAMES_PREFIX}" \
- || ${dir} == "${GAMES_PREFIX_OPT}" ]] ; then
- for d in $(get_libdir) bin ; do
- # check if dirs exist to avoid "nonfatal" option
- if [[ -e ${D}/${dir}/${d} ]] ; then
- fowners 0:0 "${dir}/${d}"
- fperms 755 "${dir}/${d}"
- fi
- done
- fi
- ) &>/dev/null
- f=$(find "${D}/${dir}" -perm +4000 -a -uid 0 2>/dev/null)
- if [[ -n ${f} ]] ; then
- eerror "A game was detected that is setuid 0!"
- eerror "${f}"
- die "refusing to merge a setuid 0 game"
- fi
- done
- [[ -d ${D}/${GAMES_BINDIR} ]] || return 0
- find "${D}/${GAMES_BINDIR}" -maxdepth 1 -type f -exec chmod 750 '{}' \;
- }
- # @FUNCTION: games_pkg_setup
- # @DESCRIPTION:
- # Export some toolchain specific variables and create games related groups
- # and users. This function is exported as pkg_setup().
- games_pkg_setup() {
- tc-export CC CXX LD AR RANLIB
- enewgroup "${GAMES_GROUP}" 35
- enewuser "${GAMES_USER}" 35 -1 "${GAMES_PREFIX}" "${GAMES_GROUP}"
- enewuser "${GAMES_USER_DED}" 36 /bin/bash "${GAMES_PREFIX}" "${GAMES_GROUP}"
- # Dear portage team, we are so sorry. Lots of love, games team.
- # See Bug #61680
- [[ ${USERLAND} != "GNU" ]] && return 0
- [[ $(egetshell "${GAMES_USER_DED}") == "/bin/false" ]] \
- && usermod -s /bin/bash "${GAMES_USER_DED}"
- }
- # @FUNCTION: games_src_configure
- # @DESCRIPTION:
- # Runs egamesconf if there is a configure file.
- # This function is exported as src_configure().
- games_src_configure() {
- [[ -x "${ECONF_SOURCE:-.}"/configure ]] && egamesconf
- }
- # @FUNCTION: games_src_compile
- # @DESCRIPTION:
- # Runs base_src_make(). This function is exported as src_compile().
- games_src_compile() {
- case ${EAPI:-0} in
- 0|1) games_src_configure ;;
- esac
- base_src_make
- }
- # @FUNCTION: games_pkg_preinst
- # @DESCRIPTION:
- # Synchronizes GAMES_STATEDIR of the ebuild image with the live filesystem.
- games_pkg_preinst() {
- local f
- while read f ; do
- if [[ -e ${ROOT}/${GAMES_STATEDIR}/${f} ]] ; then
- cp -p \
- "${ROOT}/${GAMES_STATEDIR}/${f}" \
- "${D}/${GAMES_STATEDIR}/${f}" \
- || die "cp failed"
- # make the date match the rest of the install
- touch "${D}/${GAMES_STATEDIR}/${f}"
- fi
- done < <(find "${D}/${GAMES_STATEDIR}" -type f -printf '%P\n' 2>/dev/null)
- }
- # @FUNCTION: games_pkg_postinst
- # @DESCRIPTION:
- # Prints some warnings and infos, also related to games groups.
- games_pkg_postinst() {
- if [[ -z "${GAMES_SHOW_WARNING}" ]] ; then
- ewarn "Remember, in order to play games, you have to"
- ewarn "be in the '${GAMES_GROUP}' group."
- echo
- case ${CHOST} in
- *-darwin*) ewarn "Just run 'niutil -appendprop / /groups/games users <USER>'";;
- *-freebsd*|*-dragonfly*) ewarn "Just run 'pw groupmod ${GAMES_GROUP} -m <USER>'";;
- *) ewarn "Just run 'gpasswd -a <USER> ${GAMES_GROUP}', then have <USER> re-login.";;
- esac
- echo
- einfo "For more info about Gentoo gaming in general, see our website:"
- einfo " https://games.gentoo.org/"
- echo
- fi
- }
- # @FUNCTION: games_ut_unpack
- # @USAGE: <directory or file to unpack>
- # @DESCRIPTION:
- # Unpack .uz2 files for UT2003/UT2004.
- games_ut_unpack() {
- local ut_unpack="$1"
- local f=
- if [[ -z ${ut_unpack} ]] ; then
- die "You must provide an argument to games_ut_unpack"
- fi
- if [[ -f ${ut_unpack} ]] ; then
- uz2unpack "${ut_unpack}" "${ut_unpack%.uz2}" \
- || die "uncompressing file ${ut_unpack}"
- fi
- if [[ -d ${ut_unpack} ]] ; then
- while read f ; do
- uz2unpack "${ut_unpack}/${f}" "${ut_unpack}/${f%.uz2}" \
- || die "uncompressing file ${f}"
- rm -f "${ut_unpack}/${f}" || die "deleting compressed file ${f}"
- done < <(find "${ut_unpack}" -maxdepth 1 -name '*.uz2' -printf '%f\n' 2>/dev/null)
- fi
- }
- # @FUNCTION: games_umod_unpack
- # @USAGE: <file to unpack>
- # @DESCRIPTION:
- # Unpacks .umod/.ut2mod/.ut4mod files for UT/UT2003/UT2004.
- # Don't forget to set 'dir' and 'Ddir'.
- games_umod_unpack() {
- local umod=$1
- mkdir -p "${Ddir}"/System
- cp "${dir}"/System/{ucc-bin,{Manifest,Def{ault,User}}.ini,{Engine,Core,zlib,ogg,vorbis}.so,{Engine,Core}.int} "${Ddir}"/System
- cd "${Ddir}"/System
- UT_DATA_PATH=${Ddir}/System ./ucc-bin umodunpack -x "${S}/${umod}" -nohomedir &> /dev/null \
- || die "uncompressing file ${umod}"
- rm -f "${Ddir}"/System/{ucc-bin,{Manifest,Def{ault,User},User,UT200{3,4}}.ini,{Engine,Core,zlib,ogg,vorbis}.so,{Engine,Core}.int,ucc.log} &>/dev/null \
- || die "Removing temporary files"
- }
- fi