level5 (8219B)
- default partial xkb_types "default" {
- // Defines a type with an eight-level shift, similar to the three-level
- // type used for iso9995, but it lets the Shift key behave "normally".
- virtual_modifiers LevelThree,ScrollLock,LevelFive;
- type "EIGHT_LEVEL" {
- modifiers = Shift+LevelThree+LevelFive;
- map[None] = Level1;
- map[Shift] = Level2;
- map[LevelThree] = Level3;
- map[Shift+LevelThree] = Level4;
- map[LevelFive] = Level5;
- map[Shift+LevelFive] = Level6;
- map[LevelThree+LevelFive] = Level7;
- map[Shift+LevelThree+LevelFive] = Level8;
- level_name[Level1] = "Base";
- level_name[Level2] = "Shift";
- level_name[Level3] = "Alt Base";
- level_name[Level4] = "Shift Alt";
- level_name[Level5] = "X";
- level_name[Level6] = "X Shift";
- level_name[Level7] = "X Alt Base";
- level_name[Level8] = "X Shift Alt";
- };
- type "EIGHT_LEVEL_ALPHABETIC" {
- modifiers = Shift+Lock+LevelThree+LevelFive;
- map[None] = Level1;
- map[Shift] = Level2;
- map[Lock] = Level2;
- map[LevelThree] = Level3;
- map[Shift+LevelThree] = Level4;
- map[Lock+LevelThree] = Level4;
- map[Lock+Shift+LevelThree] = Level3;
- map[LevelFive] = Level5;
- map[Shift+LevelFive] = Level6;
- map[Lock+LevelFive] = Level6;
- map[LevelThree+LevelFive] = Level7;
- map[Shift+LevelThree+LevelFive] = Level8;
- map[Lock+LevelThree+LevelFive] = Level8;
- map[Lock+Shift+LevelThree+LevelFive] = Level7;
- level_name[Level1] = "Base";
- level_name[Level2] = "Shift";
- level_name[Level3] = "Alt Base";
- level_name[Level4] = "Shift Alt";
- level_name[Level5] = "X";
- level_name[Level6] = "X Shift";
- level_name[Level7] = "X Alt Base";
- level_name[Level8] = "X Shift Alt";
- };
- type "EIGHT_LEVEL_LEVEL_FIVE_LOCK" {
- // Level5-Lock is implemented by using NumLock, because a real modifier
- // is required.
- modifiers = Shift + Lock + LevelThree + NumLock + LevelFive;
- map[None] = Level1;
- map[Shift] = Level2;
- map[LevelThree] = Level3;
- map[LevelThree+Shift] = Level4;
- map[LevelFive] = Level5;
- map[LevelFive+Shift] = Level6;
- map[LevelFive+LevelThree] = Level7;
- map[LevelFive+LevelThree+Shift] = Level8;
- map[NumLock] = Level5;
- map[NumLock+Shift] = Level6;
- map[NumLock+LevelThree] = Level7;
- map[NumLock+LevelThree+Shift] = Level8;
- map[NumLock+LevelFive] = Level1;
- map[NumLock+LevelFive+Shift] = Level2;
- map[NumLock+LevelFive+LevelThree] = Level3;
- map[NumLock+LevelFive+LevelThree+Shift] = Level4;
- // Lock has no effect
- map[Lock] = Level1;
- map[Lock+Shift] = Level2;
- map[Lock+LevelThree] = Level3;
- map[Lock+LevelThree+Shift] = Level4;
- map[Lock+LevelFive] = Level5;
- map[Lock+LevelFive+Shift] = Level6;
- map[Lock+LevelFive+LevelThree] = Level7;
- map[Lock+LevelFive+LevelThree+Shift] = Level8;
- map[Lock+NumLock] = Level5;
- map[Lock+NumLock+Shift] = Level6;
- map[Lock+NumLock+LevelThree] = Level7;
- map[Lock+NumLock+LevelThree+Shift] = Level8;
- map[Lock+NumLock+LevelFive] = Level1;
- map[Lock+NumLock+LevelFive+Shift] = Level2;
- map[Lock+NumLock+LevelFive+LevelThree] = Level3;
- map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level4;
- preserve[LevelFive+Shift] = Shift;
- preserve[NumLock+Shift] = Shift;
- preserve[Lock+LevelFive+Shift] = Shift;
- preserve[Lock+NumLock+Shift] = Shift;
- level_name[Level1] = "Base";
- level_name[Level2] = "Shift";
- level_name[Level3] = "Alt Base";
- level_name[Level4] = "Shift Alt";
- level_name[Level5] = "X";
- level_name[Level6] = "X Shift";
- level_name[Level7] = "X Alt Base";
- level_name[Level8] = "X Shift Alt";
- };
- type "EIGHT_LEVEL_ALPHABETIC_LEVEL_FIVE_LOCK" {
- // Level5-Lock is implemented by using NumLock, because a real modifier
- // is required.
- modifiers = Shift + Lock + LevelThree + NumLock + LevelFive;
- map[None] = Level1;
- map[Shift] = Level2;
- map[LevelThree] = Level3;
- map[LevelThree+Shift] = Level4;
- map[LevelFive] = Level5;
- map[LevelFive+Shift] = Level6;
- map[LevelFive+LevelThree] = Level7;
- map[LevelFive+LevelThree+Shift] = Level8;
- map[NumLock] = Level5;
- map[NumLock+Shift] = Level6;
- map[NumLock+LevelThree] = Level7;
- map[NumLock+LevelThree+Shift] = Level8;
- map[NumLock+LevelFive] = Level1;
- map[NumLock+LevelFive+Shift] = Level2;
- map[NumLock+LevelFive+LevelThree] = Level3;
- map[NumLock+LevelFive+LevelThree+Shift] = Level4;
- // Lock interchanges Level1 and Level2
- map[Lock] = Level2;
- map[Lock+Shift] = Level1;
- map[Lock+LevelThree] = Level3;
- map[Lock+LevelThree+Shift] = Level4;
- map[Lock+LevelFive] = Level5;
- map[Lock+LevelFive+Shift] = Level6;
- map[Lock+LevelFive+LevelThree] = Level7;
- map[Lock+LevelFive+LevelThree+Shift] = Level8;
- map[Lock+NumLock] = Level5;
- map[Lock+NumLock+Shift] = Level6;
- map[Lock+NumLock+LevelThree] = Level7;
- map[Lock+NumLock+LevelThree+Shift] = Level8;
- map[Lock+NumLock+LevelFive] = Level2;
- map[Lock+NumLock+LevelFive+Shift] = Level1;
- map[Lock+NumLock+LevelFive+LevelThree] = Level4;
- map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level3;
- preserve[LevelFive+Shift] = Shift;
- preserve[NumLock+Shift] = Shift;
- level_name[Level1] = "Base";
- level_name[Level2] = "Shift";
- level_name[Level3] = "Alt Base";
- level_name[Level4] = "Shift Alt";
- level_name[Level5] = "X";
- level_name[Level6] = "X Shift";
- level_name[Level7] = "X Alt Base";
- level_name[Level8] = "X Shift Alt";
- };
- type "EIGHT_LEVEL_SEMIALPHABETIC" {
- modifiers = Shift+Lock+LevelThree+LevelFive;
- map[None] = Level1;
- map[Shift] = Level2;
- map[Lock] = Level2;
- map[LevelThree] = Level3;
- map[Shift+LevelThree] = Level4;
- map[Lock+LevelThree] = Level3;
- map[Lock+Shift+LevelThree] = Level4;
- map[LevelFive] = Level5;
- map[Shift+LevelFive] = Level6;
- map[Lock+LevelFive] = Level6;
- map[Lock+Shift+LevelFive] = Level6;
- map[LevelThree+LevelFive] = Level7;
- map[Shift+LevelThree+LevelFive] = Level8;
- map[Lock+LevelThree+LevelFive] = Level7;
- map[Lock+Shift+LevelThree+LevelFive] = Level8;
- preserve[Lock+LevelThree] = Lock;
- preserve[Lock+Shift+LevelThree] = Lock;
- preserve[Lock+LevelFive] = Lock;
- preserve[Lock+Shift+LevelFive] = Lock;
- preserve[Lock+LevelThree+LevelFive] = Lock;
- preserve[Lock+Shift+LevelThree+LevelFive] = Lock;
- level_name[Level1] = "Base";
- level_name[Level2] = "Shift";
- level_name[Level3] = "Alt Base";
- level_name[Level4] = "Shift Alt";
- level_name[Level5] = "X";
- level_name[Level6] = "X Shift";
- level_name[Level7] = "X Alt Base";
- level_name[Level8] = "X Shift Alt";
- };
- };