Commercial-forks-of-FOSS-projects.md (5055B)
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- title: On commercial forks of FOSS projects
- date: 2021-12-18
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- The gaming and live streaming industry is a lucrative and rapidly growing
- commercial sector with a unique understanding of copyright and intellectual
- property, and many parties with conflicting interests and access to different
- economic resources.
- The understanding of intellectual property among gamers and the companies which
- serve them differs substantailly from that of free software, and literacy in the
- values and philosophy of free software among this community is very low. It is
- then of little surprise that we see abuse of free software from this community,
- namely in the recent (and illegal) commercial forks of a popular FOSS streaming
- platform called [OBS Studio] by companies like TikTok.
- [OBS Studio]: https://obsproject.com
- These forks are in violation of the software license of OBS Studio, which is
- both illegal and unethical. But the "why" behind this is interesting for a
- number of reasons. For one, there *is* a legitimate means through which
- commercial entities can repurpose free software projects, up to and including
- reskinning and rebranding and selling them. The gaming community also has an
- unusual perspective on copyright which colors their understanding of the
- situation. Consider, for instance, the modding community.
- Game modifications (mods) exist in a grey area with respect to copyright.
- Modding in general is entirely legal, though some game companies do not
- understand this (or choose not to understand this) and take action against them.
- Modders also often use assets of dubious provenance in their work. Many people
- believe that, because this is all given away for free, the use is legitimate,
- and though they are morally correct, they are not legally correct. Additionally,
- since most mods are free (as in beer),[^1] the currency their authors receive
- for their work is credit and renown. Authors of these mods tend to defend their
- work fiercely against its "theft". Modders also tend to be younger, and grew up
- after the internet revolution and the commoditization of software.
- [^1]: I think that this is likely the case specifically to dis-incentivize legal action by the gaming companies (who would likely be wrong, but have a lot of money) or from the owners of dubiously repurposed assets (who would likely be right, and also have a lot of money). One notable exception is the Black Mesa mod, which received an explicit blessing from Valve for its sale.
- On the other hand, the conditions under which free software can be "stolen" are
- quite different, because the redistribution, reuse, and modification of free
- software, including for commercial purposes, is an explicit part of the social
- and legal contract of FOSS. This freedom comes, however, with some conditions.
- The nature of these conditions varies from liberal to strict. For instance,
- software distributed with the MIT license requires little more than crediting
- the original authors in any derivative works. On the other end of this spectrum,
- copyleft licenses like the GPL family require that any derivative works of the
- original project are *also* released under the GPL license. OBS Studio uses the
- GPL license, and it is in this respect that all of these forks have made a legal
- misstep.
- If a company like TikTok wants to use OBS Studio to develop its own streaming
- software, they are *allowed to do this*, though the degree to which they are
- *encouraged* to do this is the subject of some debate.[^2] However, they must
- release the source code for their modifications under the same GPL license. They
- can repurpose and rebrand OBS Studio only if their repurposed and rebranded
- version is made available to the free software community under the same terms.
- Then OBS Studio can take any improvements they like from the TikTok version and
- incorporate them into the original OBS Studio software, so that everyone shares
- the benefit — TikTok, OBS users, StreamLabs, and StreamElements alike, as
- well as anyone else who wants in on the game.
- [^2]: For my part, I'm in the "this is encouraged" camp.
- This happens fairly often with free software and often forms a healthy
- relationship by establishing an incentive and a pool of economic resources to
- provide for the upkeep and development of that software. Many developers of a
- project like this are often hired by such companies to do their work. Sometimes,
- this relationship is viewed more negatively, but that's a subject for another
- post. It works best when all of the players view each other as collaborators,
- not competitors.
- That's not what happening here, though. What we're seeing instead is the brazen
- theft of free software by corporations who believe that, because their legal
- budget exceeds the resources available to the maintainers, might makes right.
- Free software is designed to be used commercially, but you have to do it
- correctly. This is a resource which is made available to companies who want to
- exploit it, but they must do so according to the terms of the licenses. It's not
- a free lunch.