libbulletml.dsp (5429B)
- # Microsoft Developer Studio Project File - Name="libbulletml" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** 編集しないでください **
- # TARGTYPE "Win32 (x86) Static Library" 0x0104
- CFG=libbulletml - Win32 Debug
- !MESSAGE これは有効なメイクファイルではありません。 このプロジェクトをビルドするためには NMAKE を使用してください。
- !MESSAGE [メイクファイルのエクスポート] コマンドを使用して実行してください
- !MESSAGE
- !MESSAGE NMAKE /f "libbulletml.mak".
- !MESSAGE
- !MESSAGE NMAKE の実行時に構成を指定できます
- !MESSAGE コマンド ライン上でマクロの設定を定義します。例:
- !MESSAGE
- !MESSAGE NMAKE /f "libbulletml.mak" CFG="libbulletml - Win32 Debug"
- !MESSAGE
- !MESSAGE 選択可能なビルド モード:
- !MESSAGE
- !MESSAGE "libbulletml - Win32 Release" ("Win32 (x86) Static Library" 用)
- !MESSAGE "libbulletml - Win32 Debug" ("Win32 (x86) Static Library" 用)
- !MESSAGE
- # Begin Project
- # PROP AllowPerConfigDependencies 0
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- # PROP Scc_LocalPath ""
- CPP=cl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "libbulletml - Win32 Release"
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- # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
- # ADD CPP /nologo /W3 /GR /GX /O2 /I "src/" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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- # ADD RSC /l 0x411 /d "NDEBUG"
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- LIB32=link.exe -lib
- # ADD BASE LIB32 /nologo
- # ADD LIB32 /nologo
- !ELSEIF "$(CFG)" == "libbulletml - Win32 Debug"
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- # PROP BASE Use_Debug_Libraries 1
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- # ADD CPP /nologo /W3 /Gm /GR /GX /ZI /Od /I "src/" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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- # ADD RSC /l 0x411 /d "_DEBUG"
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- # ADD BASE LIB32 /nologo
- # ADD LIB32 /nologo
- !ENDIF
- # Begin Target
- # Name "libbulletml - Win32 Release"
- # Name "libbulletml - Win32 Debug"
- # Begin Group "Source Files"
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- # Begin Group "libBulletML src"
- # PROP Default_Filter ""
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- # End Source File
- # Begin Source File
- SOURCE=".\src\bulletmlparser-xerces.cpp"
- # End Source File
- # Begin Source File
- SOURCE=".\src\bulletmlparser-ygg.cpp"
- # End Source File
- # Begin Source File
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- # End Source File
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