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pure_wayland_T495_glinfo.log (17747B)


  1. Miscellaneous: 12 Extensions
  2. GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
  3. GL_APPLE_packed_pixels, GL_ATI_blend_equation_separate,
  4. GL_ATI_texture_compression_3dc, GL_EXT_shader_samples_identical,
  5. GL_EXT_texture_compression_dxt1, GL_EXT_texture_edge_clamp,
  6. GL_EXT_texture_rectangle, GL_MESA_texture_signed_rgba, GL_OES_EGL_image,
  7. GL_SUN_multi_draw_arrays
  8. Unassociated: 181 Extensions
  9. GL_3DFX_multisample, GL_3DFX_tbuffer, GL_3DFX_texture_compression_FXT1,
  10. GL_AMD_blend_minmax_factor, GL_AMD_conservative_depth, GL_AMD_debug_output,
  11. GL_AMD_depth_clamp_separate, GL_AMD_draw_buffers_blend,
  12. GL_AMD_framebuffer_multisample_advanced,
  13. GL_AMD_framebuffer_sample_positions, GL_AMD_gcn_shader,
  14. GL_AMD_gpu_shader_half_float, GL_AMD_gpu_shader_int16,
  15. GL_AMD_gpu_shader_int64, GL_AMD_interleaved_elements,
  16. GL_AMD_multi_draw_indirect, GL_AMD_name_gen_delete,
  17. GL_AMD_occlusion_query_event, GL_AMD_performance_monitor,
  18. GL_AMD_pinned_memory, GL_AMD_query_buffer_object, GL_AMD_sample_positions,
  19. GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_atomic_counter_ops,
  20. GL_AMD_shader_ballot, GL_AMD_shader_explicit_vertex_parameter,
  21. GL_AMD_shader_gpu_shader_half_float_fetch,
  22. GL_AMD_shader_image_load_store_lod, GL_AMD_shader_stencil_export,
  23. GL_AMD_shader_trinary_minmax, GL_AMD_sparse_texture,
  24. GL_AMD_stencil_operation_extended, GL_AMD_texture_gather_bias_lod,
  25. GL_AMD_texture_texture4, GL_AMD_transform_feedback3_lines_triangles,
  26. GL_AMD_transform_feedback4, GL_AMD_vertex_shader_layer,
  27. GL_AMD_vertex_shader_tessellator, GL_AMD_vertex_shader_viewport_index,
  28. GL_APPLE_aux_depth_stencil, GL_APPLE_client_storage,
  29. GL_APPLE_element_array, GL_APPLE_fence, GL_APPLE_float_pixels,
  30. GL_APPLE_flush_buffer_range, GL_APPLE_object_purgeable, GL_APPLE_rgb_422,
  31. GL_APPLE_row_bytes, GL_APPLE_specular_vector, GL_APPLE_texture_range,
  32. GL_APPLE_transform_hint, GL_APPLE_vertex_array_object,
  33. GL_APPLE_vertex_array_range, GL_APPLE_vertex_program_evaluators,
  34. GL_APPLE_ycbcr_422, GL_ARB_ES3_2_compatibility, GL_ARB_bindless_texture,
  35. GL_ARB_cl_event, GL_ARB_color_buffer_float, GL_ARB_compatibility,
  36. GL_ARB_compute_variable_group_size, GL_ARB_debug_output,
  37. GL_ARB_depth_texture, GL_ARB_derivative_control, GL_ARB_draw_buffers,
  38. GL_ARB_draw_instanced, GL_ARB_fragment_program,
  39. GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
  40. GL_ARB_fragment_shader_interlock, GL_ARB_geometry_shader4,
  41. GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel, GL_ARB_instanced_arrays,
  42. GL_ARB_matrix_palette, GL_ARB_multisample, GL_ARB_multitexture,
  43. GL_ARB_occlusion_query, GL_ARB_parallel_shader_compile,
  44. GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
  45. GL_ARB_post_depth_coverage, GL_ARB_robustness_isolation,
  46. GL_ARB_sample_locations, GL_ARB_sample_shading,
  47. GL_ARB_seamless_cubemap_per_texture, GL_ARB_shader_ballot,
  48. GL_ARB_shader_clock, GL_ARB_shader_objects, GL_ARB_shader_stencil_export,
  49. GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
  50. GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100,
  51. GL_ARB_shading_language_include, GL_ARB_shadow, GL_ARB_shadow_ambient,
  52. GL_ARB_sparse_buffer, GL_ARB_sparse_texture, GL_ARB_sparse_texture2,
  53. GL_ARB_sparse_texture_clamp, GL_ARB_texture_border_clamp,
  54. GL_ARB_texture_buffer_object, GL_ARB_texture_compression,
  55. GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
  56. GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
  57. GL_ARB_texture_env_dot3, GL_ARB_texture_filter_minmax,
  58. GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
  59. GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
  60. GL_ARB_vertex_array_bgra, GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object,
  61. GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
  62. GL_ATI_draw_buffers, GL_ATI_element_array, GL_ATI_envmap_bumpmap,
  63. GL_ATI_fragment_shader, GL_ATI_map_object_buffer, GL_ATI_meminfo,
  64. GL_ATI_pixel_format_float, GL_ATI_pn_triangles, GL_ATI_separate_stencil,
  65. GL_ATI_text_fragment_shader, GL_ATI_texture_env_combine3,
  66. GL_ATI_texture_float, GL_ATI_texture_mirror_once,
  67. GL_ATI_vertex_array_object, GL_ATI_vertex_attrib_array_object,
  68. GL_ATI_vertex_streams, GL_EXT_422_pixels, GL_EXT_EGL_image_storage,
  69. GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform,
  70. GL_EXT_blend_color, GL_EXT_blend_equation_separate,
  71. GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax,
  72. GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_cmyka,
  73. GL_EXT_color_subtable, GL_EXT_compiled_vertex_array, GL_EXT_convolution,
  74. GL_EXT_coordinate_frame, GL_EXT_copy_texture, GL_EXT_cull_vertex,
  75. GL_EXT_debug_label, GL_EXT_debug_marker, GL_EXT_depth_bounds_test,
  76. GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
  77. GL_EXT_draw_range_elements, GL_EXT_external_buffer, GL_EXT_fog_coord,
  78. GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
  79. GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
  80. GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
  81. GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_histogram,
  82. GL_EXT_index_array_formats, GL_EXT_index_func, GL_EXT_index_material,
  83. GL_EXT_index_texture, GL_EXT_light_texture, GL_EXT_memory_object,
  84. GL_EXT_memory_object_fd, GL_EXT_memory_object_win32, GL_EXT_misc_attribute,
  85. GL_EXT_multi_draw_arrays, GL_EXT_multisample,
  86. GL_EXT_multiview_tessellation_geometry_shader,
  87. GL_EXT_multiview_texture_multisample, GL_EXT_multiview_timer_query,
  88. GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
  89. GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object,
  90. GL_EXT_pixel_transform, GL_EXT_pixel_transform_color_table,
  91. GL_EXT_point_parameters, GL_EXT_polygon_offset,
  92. GL_EXT_polygon_offset_clamp, GL_EXT_post_depth_coverage,
  93. GL_EXT_provoking_vertex, GL_EXT_raster_multisample, GL_EXT_rescale_normal,
  94. GL_EXT_secondary_color, GL_EXT_semaphore, GL_EXT_semaphore_fd,
  95. GL_EXT_semaphore_win32, GL_EXT_separate_shader_objects,
  96. GL_EXT_separate_specular_color, GL_EXT_shader_framebuffer_fetch,
  97. GL_EXT_shader_framebuffer_fetch_non_coherent,
  98. GL_EXT_shader_image_load_formatted, GL_EXT_shader_image_load_store,
  99. GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs,
  100. GL_EXT_shared_texture_palette, GL_EXT_sparse_texture2,
  101. GL_EXT_stencil_clear_tag, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
  102. GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array,
  103. GL_EXT_texture_buffer_object, GL_EXT_texture_compression_latc,
  104. GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
  105. GL_EXT_texture_cube_map, GL_EXT_texture_env_add,
  106. GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
  107. GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax,
  108. GL_EXT_texture_integer, GL_EXT_texture_lod_bias,
  109. GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
  110. GL_EXT_texture_perturb_normal, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8,
  111. GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
  112. GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
  113. GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback,
  114. GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit,
  115. GL_EXT_vertex_shader, GL_EXT_vertex_weighting, GL_EXT_win32_keyed_mutex,
  116. GL_EXT_window_rectangles, GL_EXT_x11_sync_object,
  117. GL_GREMEDY_frame_terminator, GL_GREMEDY_string_marker,
  118. GL_HP_convolution_border_modes, GL_HP_image_transform,
  119. GL_HP_occlusion_test, GL_HP_texture_lighting, GL_IBM_cull_vertex,
  120. GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_static_data,
  121. GL_IBM_texture_mirrored_repeat, GL_IBM_vertex_array_lists,
  122. GL_INGR_blend_func_separate, GL_INGR_color_clamp, GL_INGR_interlace_read,
  123. GL_INTEL_blackhole_render, GL_INTEL_conservative_rasterization,
  124. GL_INTEL_fragment_shader_ordering, GL_INTEL_framebuffer_CMAA,
  125. GL_INTEL_map_texture, GL_INTEL_parallel_arrays, GL_INTEL_performance_query,
  126. GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent,
  127. GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior,
  128. GL_KHR_robustness, GL_KHR_shader_subgroup,
  129. GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr,
  130. GL_KHR_texture_compression_astc_sliced_3d, GL_MESAX_texture_stack,
  131. GL_MESA_framebuffer_flip_x, GL_MESA_framebuffer_flip_y,
  132. GL_MESA_framebuffer_swap_xy, GL_MESA_pack_invert,
  133. GL_MESA_program_binary_formats, GL_MESA_resize_buffers,
  134. GL_MESA_shader_integer_functions, GL_MESA_tile_raster_order,
  135. GL_MESA_window_pos, GL_MESA_ycbcr_texture,
  136. GL_NVX_blend_equation_advanced_multi_draw_buffers,
  137. GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_gpu_multicast2,
  138. GL_NVX_linked_gpu_multicast, GL_NVX_progress_fence,
  139. GL_NV_alpha_to_coverage_dither_control,
  140. GL_NV_bindless_multi_draw_indirect,
  141. GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture,
  142. GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent,
  143. GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling,
  144. GL_NV_command_list, GL_NV_compute_program5,
  145. GL_NV_compute_shader_derivatives, GL_NV_conditional_render,
  146. GL_NV_conservative_raster, GL_NV_conservative_raster_dilate,
  147. GL_NV_conservative_raster_pre_snap,
  148. GL_NV_conservative_raster_pre_snap_triangles,
  149. GL_NV_conservative_raster_underestimation, GL_NV_copy_depth_to_color,
  150. GL_NV_copy_image, GL_NV_deep_texture3D, GL_NV_depth_buffer_float,
  151. GL_NV_depth_clamp, GL_NV_draw_texture, GL_NV_draw_vulkan_image,
  152. GL_NV_evaluators, GL_NV_explicit_multisample, GL_NV_fence,
  153. GL_NV_fill_rectangle, GL_NV_float_buffer, GL_NV_fog_distance,
  154. GL_NV_fragment_coverage_to_color, GL_NV_fragment_program,
  155. GL_NV_fragment_program2, GL_NV_fragment_program4,
  156. GL_NV_fragment_program_option, GL_NV_fragment_shader_barycentric,
  157. GL_NV_fragment_shader_interlock, GL_NV_framebuffer_mixed_samples,
  158. GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_program4,
  159. GL_NV_geometry_shader4, GL_NV_geometry_shader_passthrough,
  160. GL_NV_gpu_multicast, GL_NV_gpu_program4, GL_NV_gpu_program5,
  161. GL_NV_gpu_program5_mem_extended, GL_NV_gpu_shader5, GL_NV_half_float,
  162. GL_NV_internalformat_sample_query, GL_NV_light_max_exponent,
  163. GL_NV_memory_attachment, GL_NV_mesh_shader, GL_NV_multisample_coverage,
  164. GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
  165. GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object,
  166. GL_NV_parameter_buffer_object2, GL_NV_path_rendering,
  167. GL_NV_path_rendering_shared_edge, GL_NV_pixel_data_range,
  168. GL_NV_point_sprite, GL_NV_present_video, GL_NV_primitive_restart,
  169. GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners,
  170. GL_NV_register_combiners2, GL_NV_representative_fragment_test,
  171. GL_NV_robustness_video_memory_purge, GL_NV_sample_locations,
  172. GL_NV_sample_mask_override_coverage, GL_NV_scissor_exclusive,
  173. GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float,
  174. GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector,
  175. GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load,
  176. GL_NV_shader_buffer_store, GL_NV_shader_storage_buffer_object,
  177. GL_NV_shader_subgroup_partitioned, GL_NV_shader_texture_footprint,
  178. GL_NV_shader_thread_group, GL_NV_shader_thread_shuffle,
  179. GL_NV_shading_rate_image, GL_NV_stereo_view_rendering,
  180. GL_NV_tessellation_program5, GL_NV_texgen_emboss, GL_NV_texgen_reflection,
  181. GL_NV_texture_barrier, GL_NV_texture_compression_vtc,
  182. GL_NV_texture_env_combine4, GL_NV_texture_expand_normal,
  183. GL_NV_texture_multisample, GL_NV_texture_rectangle,
  184. GL_NV_texture_rectangle_compressed, GL_NV_texture_shader,
  185. GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback,
  186. GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
  187. GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range,
  188. GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit,
  189. GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program,
  190. GL_NV_vertex_program1_1, GL_NV_vertex_program2,
  191. GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_NV_vertex_program4,
  192. GL_NV_video_capture, GL_NV_viewport_array2, GL_NV_viewport_swizzle,
  193. GL_OES_byte_coordinates, GL_OES_compressed_paletted_texture,
  194. GL_OES_fixed_point, GL_OES_query_matrix, GL_OES_read_format,
  195. GL_OES_single_precision, GL_OML_interlace, GL_OML_resample, GL_OML_subsample,
  196. GL_OVR_multiview, GL_OVR_multiview2, GL_PGI_misc_hints, GL_PGI_vertex_hints,
  197. GL_REND_screen_coordinates, GL_S3_s3tc, GL_SGIS_detail_texture,
  198. GL_SGIS_fog_function, GL_SGIS_generate_mipmap, GL_SGIS_multisample,
  199. GL_SGIS_pixel_texture, GL_SGIS_point_line_texgen, GL_SGIS_point_parameters,
  200. GL_SGIS_sharpen_texture, GL_SGIS_texture4D, GL_SGIS_texture_border_clamp,
  201. GL_SGIS_texture_color_mask, GL_SGIS_texture_edge_clamp,
  202. GL_SGIS_texture_filter4, GL_SGIS_texture_lod, GL_SGIS_texture_select,
  203. GL_SGIX_async, GL_SGIX_async_histogram, GL_SGIX_async_pixel,
  204. GL_SGIX_blend_alpha_minmax, GL_SGIX_calligraphic_fragment, GL_SGIX_clipmap,
  205. GL_SGIX_convolution_accuracy, GL_SGIX_depth_pass_instrument,
  206. GL_SGIX_depth_texture, GL_SGIX_flush_raster, GL_SGIX_fog_offset,
  207. GL_SGIX_fragment_lighting, GL_SGIX_framezoom, GL_SGIX_igloo_interface,
  208. GL_SGIX_instruments, GL_SGIX_interlace, GL_SGIX_ir_instrument1,
  209. GL_SGIX_list_priority, GL_SGIX_pixel_texture, GL_SGIX_pixel_tiles,
  210. GL_SGIX_polynomial_ffd, GL_SGIX_reference_plane, GL_SGIX_resample,
  211. GL_SGIX_scalebias_hint, GL_SGIX_shadow, GL_SGIX_shadow_ambient,
  212. GL_SGIX_sprite, GL_SGIX_subsample, GL_SGIX_tag_sample_buffer,
  213. GL_SGIX_texture_add_env, GL_SGIX_texture_coordinate_clamp,
  214. GL_SGIX_texture_lod_bias, GL_SGIX_texture_multi_buffer,
  215. GL_SGIX_texture_scale_bias, GL_SGIX_vertex_preclip, GL_SGIX_ycrcb,
  216. GL_SGIX_ycrcb_subsample, GL_SGIX_ycrcba, GL_SGI_color_matrix,
  217. GL_SGI_color_table, GL_SGI_texture_color_table, GL_SUNX_constant_data,
  218. GL_SUN_convolution_border_modes, GL_SUN_global_alpha, GL_SUN_mesh_array,
  219. GL_SUN_slice_accum, GL_SUN_triangle_list, GL_SUN_vertex,
  220. GL_WIN_phong_shading, GL_WIN_specular_fog
  221. Feature 1.4: 0 of 1 Extensions
  222. GL_ARB_imaging
  223. Feature 3.0 (supported): 9 of 9 Extensions
  224. GL_ARB_depth_buffer_float, GL_ARB_framebuffer_object,
  225. GL_ARB_framebuffer_sRGB, GL_ARB_half_float_vertex, GL_ARB_map_buffer_range,
  226. GL_ARB_texture_compression_rgtc, GL_ARB_texture_float, GL_ARB_texture_rg,
  227. GL_ARB_vertex_array_object
  228. Feature 3.1 (supported): 2 of 2 Extensions
  229. GL_ARB_copy_buffer, GL_ARB_uniform_buffer_object
  230. Feature 3.2 (supported): 7 of 7 Extensions
  231. GL_ARB_depth_clamp, GL_ARB_draw_elements_base_vertex,
  232. GL_ARB_fragment_coord_conventions, GL_ARB_provoking_vertex,
  233. GL_ARB_seamless_cube_map, GL_ARB_sync, GL_ARB_texture_multisample
  234. Feature 3.3 (supported): 9 of 9 Extensions
  235. GL_ARB_blend_func_extended, GL_ARB_explicit_attrib_location,
  236. GL_ARB_occlusion_query2, GL_ARB_sampler_objects,
  237. GL_ARB_shader_bit_encoding, GL_ARB_texture_rgb10_a2ui,
  238. GL_ARB_texture_swizzle, GL_ARB_timer_query,
  239. GL_ARB_vertex_type_2_10_10_10_rev
  240. Feature 4.0 (supported): 12 of 12 Extensions
  241. GL_ARB_draw_buffers_blend, GL_ARB_draw_indirect, GL_ARB_gpu_shader5,
  242. GL_ARB_gpu_shader_fp64, GL_ARB_shader_subroutine,
  243. GL_ARB_tessellation_shader, GL_ARB_texture_buffer_object_rgb32,
  244. GL_ARB_texture_cube_map_array, GL_ARB_texture_gather,
  245. GL_ARB_texture_query_lod, GL_ARB_transform_feedback2,
  246. GL_ARB_transform_feedback3
  247. Feature 4.1 (supported): 6 of 6 Extensions
  248. GL_ARB_ES2_compatibility, GL_ARB_get_program_binary,
  249. GL_ARB_separate_shader_objects, GL_ARB_shader_precision,
  250. GL_ARB_vertex_attrib_64bit, GL_ARB_viewport_array
  251. Feature 4.2 (supported): 12 of 12 Extensions
  252. GL_ARB_base_instance, GL_ARB_compressed_texture_pixel_storage,
  253. GL_ARB_conservative_depth, GL_ARB_internalformat_query,
  254. GL_ARB_map_buffer_alignment, GL_ARB_shader_atomic_counters,
  255. GL_ARB_shader_image_load_store, GL_ARB_shading_language_420pack,
  256. GL_ARB_shading_language_packing, GL_ARB_texture_compression_bptc,
  257. GL_ARB_texture_storage, GL_ARB_transform_feedback_instanced
  258. Feature 4.3 (supported): 22 of 22 Extensions
  259. GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays,
  260. GL_ARB_clear_buffer_object, GL_ARB_compute_shader, GL_ARB_copy_image,
  261. GL_ARB_explicit_uniform_location, GL_ARB_fragment_layer_viewport,
  262. GL_ARB_framebuffer_no_attachments, GL_ARB_internalformat_query2,
  263. GL_ARB_invalidate_subdata, GL_ARB_multi_draw_indirect,
  264. GL_ARB_program_interface_query, GL_ARB_robust_buffer_access_behavior,
  265. GL_ARB_shader_image_size, GL_ARB_shader_storage_buffer_object,
  266. GL_ARB_stencil_texturing, GL_ARB_texture_buffer_range,
  267. GL_ARB_texture_query_levels, GL_ARB_texture_storage_multisample,
  268. GL_ARB_texture_view, GL_ARB_vertex_attrib_binding, GL_KHR_debug
  269. Feature 4.4 (supported): 8 of 8 Extensions
  270. GL_ARB_buffer_storage, GL_ARB_clear_texture, GL_ARB_enhanced_layouts,
  271. GL_ARB_multi_bind, GL_ARB_query_buffer_object,
  272. GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_stencil8,
  273. GL_ARB_vertex_type_10f_11f_11f_rev
  274. Feature 4.5 (supported): 8 of 8 Extensions
  275. GL_ARB_ES3_1_compatibility, GL_ARB_clip_control,
  276. GL_ARB_conditional_render_inverted, GL_ARB_cull_distance,
  277. GL_ARB_direct_state_access, GL_ARB_get_texture_sub_image,
  278. GL_ARB_robustness, GL_ARB_texture_barrier
  279. Feature 4.6 (supported): 12 of 12 Extensions
  280. GL_ARB_gl_spirv, GL_ARB_indirect_parameters,
  281. GL_ARB_pipeline_statistics_query, GL_ARB_polygon_offset_clamp,
  282. GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_draw_parameters,
  283. GL_ARB_shader_group_vote, GL_ARB_spirv_extensions,
  284. GL_ARB_texture_filter_anisotropic,
  285. GL_ARB_transform_feedback_overflow_query, GL_KHR_context_flush_control,
  286. GL_KHR_no_error
  287. OpenGL Version: 4.6
  288. OpenGL Vendor: X.Org
  289. OpenGL Renderer: AMD Radeon(TM) Vega 8 Graphics (RAVEN, DRM 3.40.0, 5.10.24-gentoo, LLVM 10.0.1)
  290. OpenGL Revision: 20200811 (gl.xml)