pure_wayland_T495_glinfo.log (17747B)
- Miscellaneous: 12 Extensions
- GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
- GL_APPLE_packed_pixels, GL_ATI_blend_equation_separate,
- GL_ATI_texture_compression_3dc, GL_EXT_shader_samples_identical,
- GL_EXT_texture_compression_dxt1, GL_EXT_texture_edge_clamp,
- GL_EXT_texture_rectangle, GL_MESA_texture_signed_rgba, GL_OES_EGL_image,
- GL_SUN_multi_draw_arrays
- Unassociated: 181 Extensions
- GL_3DFX_multisample, GL_3DFX_tbuffer, GL_3DFX_texture_compression_FXT1,
- GL_AMD_blend_minmax_factor, GL_AMD_conservative_depth, GL_AMD_debug_output,
- GL_AMD_depth_clamp_separate, GL_AMD_draw_buffers_blend,
- GL_AMD_framebuffer_multisample_advanced,
- GL_AMD_framebuffer_sample_positions, GL_AMD_gcn_shader,
- GL_AMD_gpu_shader_half_float, GL_AMD_gpu_shader_int16,
- GL_AMD_gpu_shader_int64, GL_AMD_interleaved_elements,
- GL_AMD_multi_draw_indirect, GL_AMD_name_gen_delete,
- GL_AMD_occlusion_query_event, GL_AMD_performance_monitor,
- GL_AMD_pinned_memory, GL_AMD_query_buffer_object, GL_AMD_sample_positions,
- GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_atomic_counter_ops,
- GL_AMD_shader_ballot, GL_AMD_shader_explicit_vertex_parameter,
- GL_AMD_shader_gpu_shader_half_float_fetch,
- GL_AMD_shader_image_load_store_lod, GL_AMD_shader_stencil_export,
- GL_AMD_shader_trinary_minmax, GL_AMD_sparse_texture,
- GL_AMD_stencil_operation_extended, GL_AMD_texture_gather_bias_lod,
- GL_AMD_texture_texture4, GL_AMD_transform_feedback3_lines_triangles,
- GL_AMD_transform_feedback4, GL_AMD_vertex_shader_layer,
- GL_AMD_vertex_shader_tessellator, GL_AMD_vertex_shader_viewport_index,
- GL_APPLE_aux_depth_stencil, GL_APPLE_client_storage,
- GL_APPLE_element_array, GL_APPLE_fence, GL_APPLE_float_pixels,
- GL_APPLE_flush_buffer_range, GL_APPLE_object_purgeable, GL_APPLE_rgb_422,
- GL_APPLE_row_bytes, GL_APPLE_specular_vector, GL_APPLE_texture_range,
- GL_APPLE_transform_hint, GL_APPLE_vertex_array_object,
- GL_APPLE_vertex_array_range, GL_APPLE_vertex_program_evaluators,
- GL_APPLE_ycbcr_422, GL_ARB_ES3_2_compatibility, GL_ARB_bindless_texture,
- GL_ARB_cl_event, GL_ARB_color_buffer_float, GL_ARB_compatibility,
- GL_ARB_compute_variable_group_size, GL_ARB_debug_output,
- GL_ARB_depth_texture, GL_ARB_derivative_control, GL_ARB_draw_buffers,
- GL_ARB_draw_instanced, GL_ARB_fragment_program,
- GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
- GL_ARB_fragment_shader_interlock, GL_ARB_geometry_shader4,
- GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel, GL_ARB_instanced_arrays,
- GL_ARB_matrix_palette, GL_ARB_multisample, GL_ARB_multitexture,
- GL_ARB_occlusion_query, GL_ARB_parallel_shader_compile,
- GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
- GL_ARB_post_depth_coverage, GL_ARB_robustness_isolation,
- GL_ARB_sample_locations, GL_ARB_sample_shading,
- GL_ARB_seamless_cubemap_per_texture, GL_ARB_shader_ballot,
- GL_ARB_shader_clock, GL_ARB_shader_objects, GL_ARB_shader_stencil_export,
- GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
- GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100,
- GL_ARB_shading_language_include, GL_ARB_shadow, GL_ARB_shadow_ambient,
- GL_ARB_sparse_buffer, GL_ARB_sparse_texture, GL_ARB_sparse_texture2,
- GL_ARB_sparse_texture_clamp, GL_ARB_texture_border_clamp,
- GL_ARB_texture_buffer_object, GL_ARB_texture_compression,
- GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
- GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
- GL_ARB_texture_env_dot3, GL_ARB_texture_filter_minmax,
- GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
- GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
- GL_ARB_vertex_array_bgra, GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object,
- GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
- GL_ATI_draw_buffers, GL_ATI_element_array, GL_ATI_envmap_bumpmap,
- GL_ATI_fragment_shader, GL_ATI_map_object_buffer, GL_ATI_meminfo,
- GL_ATI_pixel_format_float, GL_ATI_pn_triangles, GL_ATI_separate_stencil,
- GL_ATI_text_fragment_shader, GL_ATI_texture_env_combine3,
- GL_ATI_texture_float, GL_ATI_texture_mirror_once,
- GL_ATI_vertex_array_object, GL_ATI_vertex_attrib_array_object,
- GL_ATI_vertex_streams, GL_EXT_422_pixels, GL_EXT_EGL_image_storage,
- GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform,
- GL_EXT_blend_color, GL_EXT_blend_equation_separate,
- GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax,
- GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_cmyka,
- GL_EXT_color_subtable, GL_EXT_compiled_vertex_array, GL_EXT_convolution,
- GL_EXT_coordinate_frame, GL_EXT_copy_texture, GL_EXT_cull_vertex,
- GL_EXT_debug_label, GL_EXT_debug_marker, GL_EXT_depth_bounds_test,
- GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
- GL_EXT_draw_range_elements, GL_EXT_external_buffer, GL_EXT_fog_coord,
- GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
- GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
- GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
- GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_histogram,
- GL_EXT_index_array_formats, GL_EXT_index_func, GL_EXT_index_material,
- GL_EXT_index_texture, GL_EXT_light_texture, GL_EXT_memory_object,
- GL_EXT_memory_object_fd, GL_EXT_memory_object_win32, GL_EXT_misc_attribute,
- GL_EXT_multi_draw_arrays, GL_EXT_multisample,
- GL_EXT_multiview_tessellation_geometry_shader,
- GL_EXT_multiview_texture_multisample, GL_EXT_multiview_timer_query,
- GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
- GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object,
- GL_EXT_pixel_transform, GL_EXT_pixel_transform_color_table,
- GL_EXT_point_parameters, GL_EXT_polygon_offset,
- GL_EXT_polygon_offset_clamp, GL_EXT_post_depth_coverage,
- GL_EXT_provoking_vertex, GL_EXT_raster_multisample, GL_EXT_rescale_normal,
- GL_EXT_secondary_color, GL_EXT_semaphore, GL_EXT_semaphore_fd,
- GL_EXT_semaphore_win32, GL_EXT_separate_shader_objects,
- GL_EXT_separate_specular_color, GL_EXT_shader_framebuffer_fetch,
- GL_EXT_shader_framebuffer_fetch_non_coherent,
- GL_EXT_shader_image_load_formatted, GL_EXT_shader_image_load_store,
- GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs,
- GL_EXT_shared_texture_palette, GL_EXT_sparse_texture2,
- GL_EXT_stencil_clear_tag, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
- GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array,
- GL_EXT_texture_buffer_object, GL_EXT_texture_compression_latc,
- GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
- GL_EXT_texture_cube_map, GL_EXT_texture_env_add,
- GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
- GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax,
- GL_EXT_texture_integer, GL_EXT_texture_lod_bias,
- GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
- GL_EXT_texture_perturb_normal, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8,
- GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
- GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
- GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback,
- GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit,
- GL_EXT_vertex_shader, GL_EXT_vertex_weighting, GL_EXT_win32_keyed_mutex,
- GL_EXT_window_rectangles, GL_EXT_x11_sync_object,
- GL_GREMEDY_frame_terminator, GL_GREMEDY_string_marker,
- GL_HP_convolution_border_modes, GL_HP_image_transform,
- GL_HP_occlusion_test, GL_HP_texture_lighting, GL_IBM_cull_vertex,
- GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_static_data,
- GL_IBM_texture_mirrored_repeat, GL_IBM_vertex_array_lists,
- GL_INGR_blend_func_separate, GL_INGR_color_clamp, GL_INGR_interlace_read,
- GL_INTEL_blackhole_render, GL_INTEL_conservative_rasterization,
- GL_INTEL_fragment_shader_ordering, GL_INTEL_framebuffer_CMAA,
- GL_INTEL_map_texture, GL_INTEL_parallel_arrays, GL_INTEL_performance_query,
- GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent,
- GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior,
- GL_KHR_robustness, GL_KHR_shader_subgroup,
- GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr,
- GL_KHR_texture_compression_astc_sliced_3d, GL_MESAX_texture_stack,
- GL_MESA_framebuffer_flip_x, GL_MESA_framebuffer_flip_y,
- GL_MESA_framebuffer_swap_xy, GL_MESA_pack_invert,
- GL_MESA_program_binary_formats, GL_MESA_resize_buffers,
- GL_MESA_shader_integer_functions, GL_MESA_tile_raster_order,
- GL_MESA_window_pos, GL_MESA_ycbcr_texture,
- GL_NVX_blend_equation_advanced_multi_draw_buffers,
- GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_gpu_multicast2,
- GL_NVX_linked_gpu_multicast, GL_NVX_progress_fence,
- GL_NV_alpha_to_coverage_dither_control,
- GL_NV_bindless_multi_draw_indirect,
- GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture,
- GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent,
- GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling,
- GL_NV_command_list, GL_NV_compute_program5,
- GL_NV_compute_shader_derivatives, GL_NV_conditional_render,
- GL_NV_conservative_raster, GL_NV_conservative_raster_dilate,
- GL_NV_conservative_raster_pre_snap,
- GL_NV_conservative_raster_pre_snap_triangles,
- GL_NV_conservative_raster_underestimation, GL_NV_copy_depth_to_color,
- GL_NV_copy_image, GL_NV_deep_texture3D, GL_NV_depth_buffer_float,
- GL_NV_depth_clamp, GL_NV_draw_texture, GL_NV_draw_vulkan_image,
- GL_NV_evaluators, GL_NV_explicit_multisample, GL_NV_fence,
- GL_NV_fill_rectangle, GL_NV_float_buffer, GL_NV_fog_distance,
- GL_NV_fragment_coverage_to_color, GL_NV_fragment_program,
- GL_NV_fragment_program2, GL_NV_fragment_program4,
- GL_NV_fragment_program_option, GL_NV_fragment_shader_barycentric,
- GL_NV_fragment_shader_interlock, GL_NV_framebuffer_mixed_samples,
- GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_program4,
- GL_NV_geometry_shader4, GL_NV_geometry_shader_passthrough,
- GL_NV_gpu_multicast, GL_NV_gpu_program4, GL_NV_gpu_program5,
- GL_NV_gpu_program5_mem_extended, GL_NV_gpu_shader5, GL_NV_half_float,
- GL_NV_internalformat_sample_query, GL_NV_light_max_exponent,
- GL_NV_memory_attachment, GL_NV_mesh_shader, GL_NV_multisample_coverage,
- GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
- GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object,
- GL_NV_parameter_buffer_object2, GL_NV_path_rendering,
- GL_NV_path_rendering_shared_edge, GL_NV_pixel_data_range,
- GL_NV_point_sprite, GL_NV_present_video, GL_NV_primitive_restart,
- GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners,
- GL_NV_register_combiners2, GL_NV_representative_fragment_test,
- GL_NV_robustness_video_memory_purge, GL_NV_sample_locations,
- GL_NV_sample_mask_override_coverage, GL_NV_scissor_exclusive,
- GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float,
- GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector,
- GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load,
- GL_NV_shader_buffer_store, GL_NV_shader_storage_buffer_object,
- GL_NV_shader_subgroup_partitioned, GL_NV_shader_texture_footprint,
- GL_NV_shader_thread_group, GL_NV_shader_thread_shuffle,
- GL_NV_shading_rate_image, GL_NV_stereo_view_rendering,
- GL_NV_tessellation_program5, GL_NV_texgen_emboss, GL_NV_texgen_reflection,
- GL_NV_texture_barrier, GL_NV_texture_compression_vtc,
- GL_NV_texture_env_combine4, GL_NV_texture_expand_normal,
- GL_NV_texture_multisample, GL_NV_texture_rectangle,
- GL_NV_texture_rectangle_compressed, GL_NV_texture_shader,
- GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback,
- GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
- GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range,
- GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit,
- GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program,
- GL_NV_vertex_program1_1, GL_NV_vertex_program2,
- GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_NV_vertex_program4,
- GL_NV_video_capture, GL_NV_viewport_array2, GL_NV_viewport_swizzle,
- GL_OES_byte_coordinates, GL_OES_compressed_paletted_texture,
- GL_OES_fixed_point, GL_OES_query_matrix, GL_OES_read_format,
- GL_OES_single_precision, GL_OML_interlace, GL_OML_resample, GL_OML_subsample,
- GL_OVR_multiview, GL_OVR_multiview2, GL_PGI_misc_hints, GL_PGI_vertex_hints,
- GL_REND_screen_coordinates, GL_S3_s3tc, GL_SGIS_detail_texture,
- GL_SGIS_fog_function, GL_SGIS_generate_mipmap, GL_SGIS_multisample,
- GL_SGIS_pixel_texture, GL_SGIS_point_line_texgen, GL_SGIS_point_parameters,
- GL_SGIS_sharpen_texture, GL_SGIS_texture4D, GL_SGIS_texture_border_clamp,
- GL_SGIS_texture_color_mask, GL_SGIS_texture_edge_clamp,
- GL_SGIS_texture_filter4, GL_SGIS_texture_lod, GL_SGIS_texture_select,
- GL_SGIX_async, GL_SGIX_async_histogram, GL_SGIX_async_pixel,
- GL_SGIX_blend_alpha_minmax, GL_SGIX_calligraphic_fragment, GL_SGIX_clipmap,
- GL_SGIX_convolution_accuracy, GL_SGIX_depth_pass_instrument,
- GL_SGIX_depth_texture, GL_SGIX_flush_raster, GL_SGIX_fog_offset,
- GL_SGIX_fragment_lighting, GL_SGIX_framezoom, GL_SGIX_igloo_interface,
- GL_SGIX_instruments, GL_SGIX_interlace, GL_SGIX_ir_instrument1,
- GL_SGIX_list_priority, GL_SGIX_pixel_texture, GL_SGIX_pixel_tiles,
- GL_SGIX_polynomial_ffd, GL_SGIX_reference_plane, GL_SGIX_resample,
- GL_SGIX_scalebias_hint, GL_SGIX_shadow, GL_SGIX_shadow_ambient,
- GL_SGIX_sprite, GL_SGIX_subsample, GL_SGIX_tag_sample_buffer,
- GL_SGIX_texture_add_env, GL_SGIX_texture_coordinate_clamp,
- GL_SGIX_texture_lod_bias, GL_SGIX_texture_multi_buffer,
- GL_SGIX_texture_scale_bias, GL_SGIX_vertex_preclip, GL_SGIX_ycrcb,
- GL_SGIX_ycrcb_subsample, GL_SGIX_ycrcba, GL_SGI_color_matrix,
- GL_SGI_color_table, GL_SGI_texture_color_table, GL_SUNX_constant_data,
- GL_SUN_convolution_border_modes, GL_SUN_global_alpha, GL_SUN_mesh_array,
- GL_SUN_slice_accum, GL_SUN_triangle_list, GL_SUN_vertex,
- GL_WIN_phong_shading, GL_WIN_specular_fog
- Feature 1.4: 0 of 1 Extensions
- GL_ARB_imaging
- Feature 3.0 (supported): 9 of 9 Extensions
- GL_ARB_depth_buffer_float, GL_ARB_framebuffer_object,
- GL_ARB_framebuffer_sRGB, GL_ARB_half_float_vertex, GL_ARB_map_buffer_range,
- GL_ARB_texture_compression_rgtc, GL_ARB_texture_float, GL_ARB_texture_rg,
- GL_ARB_vertex_array_object
- Feature 3.1 (supported): 2 of 2 Extensions
- GL_ARB_copy_buffer, GL_ARB_uniform_buffer_object
- Feature 3.2 (supported): 7 of 7 Extensions
- GL_ARB_depth_clamp, GL_ARB_draw_elements_base_vertex,
- GL_ARB_fragment_coord_conventions, GL_ARB_provoking_vertex,
- GL_ARB_seamless_cube_map, GL_ARB_sync, GL_ARB_texture_multisample
- Feature 3.3 (supported): 9 of 9 Extensions
- GL_ARB_blend_func_extended, GL_ARB_explicit_attrib_location,
- GL_ARB_occlusion_query2, GL_ARB_sampler_objects,
- GL_ARB_shader_bit_encoding, GL_ARB_texture_rgb10_a2ui,
- GL_ARB_texture_swizzle, GL_ARB_timer_query,
- GL_ARB_vertex_type_2_10_10_10_rev
- Feature 4.0 (supported): 12 of 12 Extensions
- GL_ARB_draw_buffers_blend, GL_ARB_draw_indirect, GL_ARB_gpu_shader5,
- GL_ARB_gpu_shader_fp64, GL_ARB_shader_subroutine,
- GL_ARB_tessellation_shader, GL_ARB_texture_buffer_object_rgb32,
- GL_ARB_texture_cube_map_array, GL_ARB_texture_gather,
- GL_ARB_texture_query_lod, GL_ARB_transform_feedback2,
- GL_ARB_transform_feedback3
- Feature 4.1 (supported): 6 of 6 Extensions
- GL_ARB_ES2_compatibility, GL_ARB_get_program_binary,
- GL_ARB_separate_shader_objects, GL_ARB_shader_precision,
- GL_ARB_vertex_attrib_64bit, GL_ARB_viewport_array
- Feature 4.2 (supported): 12 of 12 Extensions
- GL_ARB_base_instance, GL_ARB_compressed_texture_pixel_storage,
- GL_ARB_conservative_depth, GL_ARB_internalformat_query,
- GL_ARB_map_buffer_alignment, GL_ARB_shader_atomic_counters,
- GL_ARB_shader_image_load_store, GL_ARB_shading_language_420pack,
- GL_ARB_shading_language_packing, GL_ARB_texture_compression_bptc,
- GL_ARB_texture_storage, GL_ARB_transform_feedback_instanced
- Feature 4.3 (supported): 22 of 22 Extensions
- GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays,
- GL_ARB_clear_buffer_object, GL_ARB_compute_shader, GL_ARB_copy_image,
- GL_ARB_explicit_uniform_location, GL_ARB_fragment_layer_viewport,
- GL_ARB_framebuffer_no_attachments, GL_ARB_internalformat_query2,
- GL_ARB_invalidate_subdata, GL_ARB_multi_draw_indirect,
- GL_ARB_program_interface_query, GL_ARB_robust_buffer_access_behavior,
- GL_ARB_shader_image_size, GL_ARB_shader_storage_buffer_object,
- GL_ARB_stencil_texturing, GL_ARB_texture_buffer_range,
- GL_ARB_texture_query_levels, GL_ARB_texture_storage_multisample,
- GL_ARB_texture_view, GL_ARB_vertex_attrib_binding, GL_KHR_debug
- Feature 4.4 (supported): 8 of 8 Extensions
- GL_ARB_buffer_storage, GL_ARB_clear_texture, GL_ARB_enhanced_layouts,
- GL_ARB_multi_bind, GL_ARB_query_buffer_object,
- GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_stencil8,
- GL_ARB_vertex_type_10f_11f_11f_rev
- Feature 4.5 (supported): 8 of 8 Extensions
- GL_ARB_ES3_1_compatibility, GL_ARB_clip_control,
- GL_ARB_conditional_render_inverted, GL_ARB_cull_distance,
- GL_ARB_direct_state_access, GL_ARB_get_texture_sub_image,
- GL_ARB_robustness, GL_ARB_texture_barrier
- Feature 4.6 (supported): 12 of 12 Extensions
- GL_ARB_gl_spirv, GL_ARB_indirect_parameters,
- GL_ARB_pipeline_statistics_query, GL_ARB_polygon_offset_clamp,
- GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_draw_parameters,
- GL_ARB_shader_group_vote, GL_ARB_spirv_extensions,
- GL_ARB_texture_filter_anisotropic,
- GL_ARB_transform_feedback_overflow_query, GL_KHR_context_flush_control,
- GL_KHR_no_error
- OpenGL Version: 4.6
- OpenGL Vendor: X.Org
- OpenGL Renderer: AMD Radeon(TM) Vega 8 Graphics (RAVEN, DRM 3.40.0, 5.10.24-gentoo, LLVM 10.0.1)
- OpenGL Revision: 20200811 (gl.xml)